Player Matchup

Zhong Kui
Zhong Kui
AgileWare
Zhong Kui
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 147L
1,440 Elo+
Solo
Loki
Loki
DarkP4nic_88
Loki
Level 47
God Stats
3W - 7L
1,555 SR
Queue Stats
70W - 88L
1,403 Elo+
Party 1
Medusa
Medusa
KuehlesPilz
Medusa
Level 54
God Stats
27W - 23L
1,436 SR
Queue Stats
70W - 90L
1,354 Elo+
Party 1
Team Averages
Level 56
1,497 SR
1,399 Elo+

VS

Team Averages
Level 80
1,637 SR
1,400 Elo+
Izanami
Izanami
Jelmeed9
Izanami
Level 88
God Stats
2W - 0L
1,714 SR
Queue Stats
9W - 12L
1,339 Elo+
Solo
Bacchus
Bacchus
Luxæria
Bacchus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,427 Elo+
Solo
Janus
Janus
ROSKOXXX
Janus
Level 88
God Stats
9W - 8L
1,698 SR
Queue Stats
103W - 108L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AgileWare
Zhong Kui
8
0 / 1 / 1
7,143
549
1,901
4,054
2,904
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 2
8,498
654
5,015
10,154
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
16
2 / 4 / 0
9,416
724
8,504
16,408
6,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jelmeed9
Izanami
14
2 / 1 / 5
9,705
747
6,436
7,729
3,583
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Luxæria
Bacchus
14
1 / 0 / 6
8,983
691
8,948
12,118
15,714
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
ROSKOXXX
Janus
16
4 / 1 / 3
10,075
775
11,386
5,561
2,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
7
7
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AgileWare
Zhong Kui
0
1
1
0.5
L
0
2
2
0.5
W
Izanami
Jelmeed9
Izanami
2
1
5
4.5
L
Medusa
2
4
0
0.5
W
Bacchus
Luxæria
Bacchus
1
0
6
4
W
Janus
ROSKOXXX
Janus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,420
Damage
26,770
30,616
Taken
25,408
13,649
Mitigated
22,094
2,578
Healing
1,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AgileWare
Zhong Kui
1,901
128
84
310
4,054
2,904
0
2,536
1,518
5,996
694
L
5,015
352
0
1,148
10,154
3,949
0
6,844
3,288
0
29,290
W
Izanami
Jelmeed9
Izanami
6,436
4,242
0
821
7,729
3,583
1,691
466
7,218
0
50,586
L
Medusa
8,504
2,782
0
1,036
16,408
6,796
0
10,475
5,933
0
43,826
W
Bacchus
Luxæria
Bacchus
8,948
288
0
763
12,118
15,714
315
875
11,206
13,663
1,566
W
Janus
ROSKOXXX
Janus
11,386
512
0
30
5,561
2,797
677
368
5,147
53,587
301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,057
Gold Earned
28,763
127
Minions Killed
174
0
Camps Cleared
0
564,636
Distance Traveled
713,149
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,143
549
16
1
0
74,098
3
L
Loki
8,498
654
57
4
0
247,337
0
W
Izanami
9,705
747
84
6
0
225,096
5
L
Medusa
9,416
724
54
4
0
243,201
0
W
Bacchus
8,983
691
14
1
0
257,171
0
W
Janus
10,075
775
76
6
0
230,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role