Player Matchup

Merlin
Merlin
 
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Celientjeex
Bellona
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,509 Elo+
Solo
Chernobog
Chernobog
JmeHH
Chernobog
Level 165
God Stats
2W - 4L
1,500 SR
Queue Stats
276W - 282L
1,573 Elo+
Solo
Vulcan
Vulcan
SteelNail
Vulcan
Level 143
God Stats
1W - 5L
1,258 SR
Queue Stats
217W - 228L
1,543 Elo+
Party 1
Team Averages
Level 130
1,452 SR
1,525 Elo+

VS

Team Averages
Level 158
1,504 SR
1,532 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Driving Bus
Erlang Shen
Level 191
God Stats
7W - 4L
1,717 SR
Queue Stats
762W - 781L
1,575 Elo+
Solo
Vulcan
Vulcan
MuteToxicKids
Vulcan
Level 191
God Stats
8W - 3L
1,695 SR
Queue Stats
371W - 383L
1,516 Elo+
Solo
Agni
Agni
Udg_Laloore
Agni
Level 161
God Stats
2W - 1L
1,534 SR
Queue Stats
558W - 551L
1,537 Elo+
Solo
King Arthur
King Arthur
zheka100500
King Arthur
Level 89
God Stats
1W - 0L
1,072 SR
Queue Stats
34W - 33L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 3 / 3
7,913
791
6,573
5,992
2,171
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ganesha
 
Ganesha
13
0 / 3 / 6
7,678
768
3,618
12,397
11,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Celientjeex
Bellona
13
1 / 5 / 3
7,144
714
6,280
11,723
11,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
JmeHH
Chernobog
15
3 / 4 / 3
7,861
786
11,770
11,391
5,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vulcan
SteelNail
Vulcan
12
1 / 3 / 3
6,998
700
5,888
5,456
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
8 / 1 / 8
9,112
911
12,387
6,987
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Erlang Shen
Driving Bus
Erlang Shen
13
2 / 1 / 12
7,953
795
7,636
10,052
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 0 / 4
9,434
943
12,591
4,294
2,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

13
1 / 2 / 11
7,709
771
6,761
6,815
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
zheka100500
King Arthur
13
1 / 3 / 9
7,729
773
5,122
10,493
10,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
7
Kills
18
18
Deaths
7
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
3
1.17
L
Ganesha
 
Ganesha
0
3
6
1
W
Ne Zha
 
Ne Zha
8
1
8
12
L
Bellona
Celientjeex
Bellona
1
5
3
0.5
W
Erlang Shen
Driving Bus
Erlang Shen
2
1
12
8
L
Chernobog
JmeHH
Chernobog
3
4
3
1.13
W
6
0
4
8
L
Vulcan
SteelNail
Vulcan
1
3
3
0.83
W
1
2
11
3.25
W
King Arthur
zheka100500
King Arthur
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,129
Damage
44,497
46,959
Taken
38,641
33,203
Mitigated
30,064
13,254
Healing
13,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,573
0
915
289
5,992
2,171
0
2,524
3,295
17,382
0
L
Ganesha
 
Ganesha
3,618
230
814
3,189
12,397
11,737
0
5,778
6,353
10,121
0
W
Ne Zha
 
Ne Zha
12,387
689
0
1,661
6,987
4,380
221
2,935
4,052
0
27,882
L
Bellona
Celientjeex
Bellona
6,280
1,422
2,038
2,131
11,723
11,913
0
4,429
7,086
208
8,692
W
Erlang Shen
Driving Bus
Erlang Shen
7,636
2,060
1,606
4,253
10,052
9,287
181
4,670
5,255
0
10,254
L
Chernobog
JmeHH
Chernobog
11,770
5,654
388
1,982
11,391
5,294
114
5,040
6,175
0
33,589
W
12,591
4,069
584
935
4,294
2,693
600
1,874
2,372
29,847
667
L
Vulcan
SteelNail
Vulcan
5,888
2,696
1,092
416
5,456
2,088
0
1,875
3,488
17,106
0
W
6,761
368
1,305
2,077
6,815
2,870
333
2,581
4,111
20,634
242
W
King Arthur
zheka100500
King Arthur
5,122
309
479
420
10,493
10,834
81
4,227
5,970
812
8,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,594
Gold Earned
41,937
117
Minions Killed
123
0
Camps Cleared
0
922,225
Distance Traveled
964,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,913
791
25
3
0
204,913
0
L
Ganesha
7,678
768
0
0
0
181,701
0
W
Ne Zha
9,112
911
30
3
0
194,583
0
L
Bellona
7,144
714
12
1
0
158,029
0
W
Erlang Shen
7,953
795
10
1
0
189,930
0
L
Chernobog
7,861
786
60
6
0
169,782
0
W
Vulcan
9,434
943
51
5
0
194,052
0
L
Vulcan
6,998
700
20
2
0
207,800
0
W
Agni
7,709
771
24
2
0
208,327
0
W
King Arthur
7,729
773
8
1
0
177,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role