Player Matchup

Gilgamesh
Gilgamesh
BonBeited
Gilgamesh
Level 81
God Stats
4W - 2L
1,247 SR
Queue Stats
132W - 125L
1,534 Elo+
Party 1
Bacchus
Bacchus
BonBerninq
Bacchus
Level 72
God Stats
8W - 3L
1,500 SR
Queue Stats
192W - 187L
1,472 Elo+
Party 1
Neith
Neith
PrimellD3M0N
Neith
Level 156
God Stats
7W - 6L
1,419 SR
Queue Stats
118W - 111L
1,529 Elo+
Solo
Fenrir
Fenrir
SheHateSalad
Fenrir
Level 201
God Stats
2W - 0L
1,648 SR
Queue Stats
87W - 88L
1,488 Elo+
Party 3
Hel
Hel
kinkluver
Hel
Level 17
God Stats
1W - 0L
1,443 SR
Queue Stats
5W - 5L
1,274 Elo+
Party 3
Team Averages
Level 105
1,451 SR
1,460 Elo+

VS

Team Averages
Level 95
1,457 SR
1,549 Elo+
Janus
Janus
MeXa-Ackerman
Janus
Level 101
God Stats
3W - 3L
1,312 SR
Queue Stats
216W - 193L
1,535 Elo+
Solo
Arachne
Arachne
PslingisBased
Arachne
Level 159
God Stats
14W - 11L
1,465 SR
Queue Stats
100W - 72L
1,595 Elo+
Party 2
Ao Kuang
Ao Kuang
ThickandMoist
Ao Kuang
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 78L
1,567 Elo+
Party 2
Ares
Ares
YippiePilledAres
Ares
Level 129
God Stats
27W - 19L
1,507 SR
Queue Stats
467W - 452L
1,535 Elo+
Party 4
Jing Wei
Jing Wei
ornotyaknow
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 63L
1,512 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BonBeited
Gilgamesh
12
3 / 2 / 0
6,921
629
8,499
13,465
7,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
BonBerninq
Bacchus
10
2 / 1 / 2
5,527
502
3,054
6,548
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 0 / 3
6,125
557
5,237
5,539
1,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
12
4 / 0 / 1
6,377
580
6,640
7,760
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 0 / 2
6,036
549
4,810
4,917
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,764
524
2,899
6,353
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
9
1 / 3 / 0
5,576
507
8,678
14,908
7,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
ThickandMoist
Ao Kuang
10
1 / 3 / 0
5,259
478
2,888
9,399
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 0
5,167
470
2,463
9,558
7,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
ornotyaknow
Jing Wei
10
0 / 1 / 0
5,200
473
2,556
5,522
1,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
3
3
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BonBeited
Gilgamesh
3
2
0
1.5
W
Bacchus
BonBerninq
Bacchus
2
1
2
3
L
0
1
0
0
W
3
0
3
4.5
L
Arachne
1
3
0
0.33
W
Fenrir
4
0
1
4.5
L
Ao Kuang
ThickandMoist
Ao Kuang
1
3
0
0.33
L
1
4
0
0.25
W
0
0
2
1
L
Jing Wei
ornotyaknow
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,240
Damage
19,484
38,229
Taken
45,740
19,514
Mitigated
21,697
16,948
Healing
15,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BonBeited
Gilgamesh
8,499
3,818
0
5,986
13,465
7,265
0
1,112
12,330
0
54,785
W
Bacchus
BonBerninq
Bacchus
3,054
338
0
1,359
6,548
5,124
33
1,360
5,166
11,968
0
L
2,899
167
0
777
6,353
1,933
0
3,394
2,959
44,321
1,097
W
5,237
2,806
0
2,193
5,539
1,897
458
1,830
3,709
0
46,588
L
Arachne
8,678
5,091
0
7,988
14,908
7,362
0
297
14,611
0
32,660
W
Fenrir
6,640
1,684
0
4,582
7,760
3,437
0
1,216
6,504
0
45,956
L
Ao Kuang
ThickandMoist
Ao Kuang
2,888
715
0
4,750
9,399
3,190
0
275
9,124
32,250
2,231
L
2,463
319
0
972
9,558
7,280
0
2,445
6,803
19,798
0
W
4,810
307
639
2,189
4,917
1,791
0
2,274
2,439
47,929
0
L
Jing Wei
ornotyaknow
Jing Wei
2,556
2,138
0
1,152
5,522
1,932
0
927
4,379
0
34,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
26,966
355
Minions Killed
296
0
Camps Cleared
0
1,160,686
Distance Traveled
1,078,683
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,921
629
110
10
0
224,313
0
W
Bacchus
5,527
502
21
2
0
246,400
3
L
Janus
5,764
524
91
8
0
239,554
0
W
Neith
6,125
557
68
6
0
195,505
1
L
Arachne
5,576
507
54
5
0
184,463
2
W
Fenrir
6,377
580
68
6
0
257,664
0
L
Ao Kuang
5,259
478
62
6
0
240,279
0
L
Ares
5,167
470
27
2
0
195,503
6
W
Hel
6,036
549
88
8
0
236,804
0
L
Jing Wei
5,200
473
62
6
0
218,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role