Player Matchup

Mercury
Mercury
Oniolek
Mercury
Level 141
God Stats
23W - 27L
1,372 SR
Queue Stats
353W - 348L
1,465 Elo+
Solo
Nu Wa
Nu Wa
PepoX884
Nu Wa
Level 49
God Stats
14W - 13L
1,500 SR
Queue Stats
63W - 93L
1,358 Elo+
Solo
Apollo
Apollo
RicardoXD010
Apollo
Level 49
God Stats
9W - 8L
1,358 SR
Queue Stats
127W - 114L
1,550 Elo+
Solo
Bacchus
Bacchus
SingularPath
Bacchus
Level 73
God Stats
3W - 9L
1,164 SR
Queue Stats
259W - 254L
1,541 Elo+
Solo
Chang'e
Chang'e
jujukurby
Chang'e
Level 53
God Stats
36W - 30L
1,532 SR
Queue Stats
460W - 493L
1,488 Elo+
Solo
Team Averages
Level 73
1,385 SR
1,480 Elo+

VS

Team Averages
Level 126
1,486 SR
1,520 Elo+
Gilgamesh
Gilgamesh
SchilMann
Gilgamesh
Level 84
God Stats
9W - 7L
1,646 SR
Queue Stats
195W - 189L
1,541 Elo+
Solo
Kali
Kali
TheJin
Kali
Level 134
God Stats
10W - 15L
1,601 SR
Queue Stats
451W - 413L
1,564 Elo+
Party 1
Guan Yu
Guan Yu
UzumakiNarutø
Guan Yu
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
240W - 236L
1,581 Elo+
Party 1
Chiron
Chiron
ezbk_V1ol3nt
Chiron
Level 113
God Stats
0W - 1L
1,171 SR
Queue Stats
179W - 194L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
mahla18
Zhong Kui
Level 171
God Stats
1W - 4L
1,513 SR
Queue Stats
106W - 102L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Oniolek
Mercury
15
8 / 2 / 5
8,548
611
13,820
13,618
6,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
PepoX884
Nu Wa
14
2 / 1 / 5
8,123
580
8,075
5,911
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
15
3 / 0 / 5
9,006
643
8,311
8,820
3,609
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
SingularPath
Bacchus
13
3 / 0 / 6
8,304
593
6,366
9,033
10,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
jujukurby
Chang'e
13
1 / 3 / 0
7,803
557
6,780
15,193
13,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SchilMann
Gilgamesh
14
2 / 2 / 2
8,052
575
10,199
15,915
12,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kali
TheJin
Kali
13
1 / 5 / 1
6,959
497
7,618
17,608
7,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 0
5,615
401
2,122
11,844
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chiron
12
0 / 2 / 1
6,849
489
3,637
8,651
3,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
mahla18
Zhong Kui
12
1 / 4 / 1
7,032
502
7,343
13,698
10,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
5
6
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
Oniolek
Mercury
8
2
5
5.25
W
Nu Wa
PepoX884
Nu Wa
2
1
5
4.5
W
Apollo
3
0
5
5.5
L
Gilgamesh
SchilMann
Gilgamesh
2
2
2
1.5
W
Bacchus
SingularPath
Bacchus
3
0
6
6
L
Kali
TheJin
Kali
1
5
1
0.3
L
1
4
0
0.25
L
Chiron
0
2
1
0.25
W
Chang'e
jujukurby
Chang'e
1
3
0
0.33
L
Zhong Kui
mahla18
Zhong Kui
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,352
Damage
30,919
52,575
Taken
67,716
35,520
Mitigated
39,369
18,255
Healing
19,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Oniolek
Mercury
13,820
8,148
0
500
13,618
6,097
0
1,692
11,926
0
58,753
W
Nu Wa
PepoX884
Nu Wa
8,075
3,351
0
1,150
5,911
2,081
1,011
3,943
1,968
58,909
1,847
W
Apollo
8,311
4,955
0
5,825
8,820
3,609
795
867
7,953
0
91,020
L
Gilgamesh
SchilMann
Gilgamesh
10,199
3,301
0
2,251
15,915
12,966
0
7,779
8,136
0
67,139
W
Bacchus
SingularPath
Bacchus
6,366
881
0
2,389
9,033
10,110
0
950
8,083
24,532
864
L
Kali
TheJin
Kali
7,618
3,559
0
7,862
17,608
7,440
0
2,452
15,156
0
71,049
L
2,122
903
680
3,023
11,844
4,647
0
2,769
9,075
0
24,402
L
Chiron
3,637
451
327
1,868
8,651
3,780
0
2,094
6,502
0
48,819
W
Chang'e
jujukurby
Chang'e
6,780
531
240
8,151
15,193
13,623
0
0
15,193
47,193
828
L
Zhong Kui
mahla18
Zhong Kui
7,343
494
0
3,119
13,698
10,536
0
5,381
8,317
62,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,784
Gold Earned
34,507
444
Minions Killed
417
0
Camps Cleared
0
1,461,004
Distance Traveled
1,349,913
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,548
611
75
5
0
334,977
0
W
Nu Wa
8,123
580
93
7
0
274,289
2
W
Apollo
9,006
643
148
11
0
267,465
0
L
Gilgamesh
8,052
575
97
7
0
247,174
0
W
Bacchus
8,304
593
32
2
0
335,082
0
L
Kali
6,959
497
99
7
0
332,335
0
L
Guan Yu
5,615
401
37
3
0
226,286
0
L
Chiron
6,849
489
90
6
0
281,160
0
W
Chang'e
7,803
557
96
7
0
249,191
0
L
Zhong Kui
7,032
502
94
7
0
262,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role