Player Matchup

Hachiman
Hachiman
Diamond V
Choked
Hachiman
Diamond V
Level 158
God Stats
4W - 0L
1,384 SR
Queue Stats
126W - 44L
2,108 MMR
Party 1
Odin
Odin
Diamond V
Hasmitty
Odin
Diamond V
Level 144
God Stats
6W - 0L
1,500 SR
Queue Stats
126W - 44L
2,108 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
sewshe
Cthulhu
Diamond V
Level 162
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 44L
2,108 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,461 SR
2,108 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,634 SR
1,908 MMR
Bellona
Bellona
Platinum I
KageRinku
Bellona
Platinum I
Level 145
God Stats
4W - 4L
1,521 SR
Queue Stats
192W - 183L
2,037 MMR
Party 2
Freya
Freya
Platinum II
MoneyMartinez
Freya
Platinum II
Level 62
God Stats
2W - 2L
1,766 SR
Queue Stats
33W - 19L
2,066 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
csg1337
Kuzenbo
Gold III
Level 143
God Stats
37W - 38L
1,615 SR
Queue Stats
455W - 508L
1,623 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Choked
Hachiman
16
4 / 0 / 6
9,776
815
11,311
10,001
4,933
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
14
0 / 0 / 11
8,809
734
7,523
12,856
12,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
sewshe
Cthulhu
15
7 / 0 / 4
9,988
832
17,299
12,429
12,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesThothSobekCharonVulcan

VS

Bans
Ne ZhaFafnirPersephoneXing TianOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KageRinku
Bellona
14
0 / 2 / 0
7,889
657
7,215
14,125
11,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 0
7,821
652
9,743
12,323
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
csg1337
Kuzenbo
12
0 / 4 / 0
7,439
620
6,210
14,920
15,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
11
Kills
0
0
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Choked
Hachiman
4
0
6
7
W
Odin
0
0
11
5.5
L
Bellona
KageRinku
Bellona
0
2
0
0
L
0
5
0
0
L
Kuzenbo
csg1337
Kuzenbo
0
4
0
0
W
Cthulhu
sewshe
Cthulhu
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,133
Damage
23,168
35,286
Taken
41,368
29,931
Mitigated
31,529
11,698
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Choked
Hachiman
11,311
8,415
0
2,149
10,001
4,933
1,980
4,058
5,014
0
51,344
W
Odin
7,523
1,622
0
3,538
12,856
12,506
176
4,245
7,392
0
35,833
L
Bellona
KageRinku
Bellona
7,215
1,907
0
4,580
14,125
11,680
0
5,869
7,549
0
32,232
L
9,743
2,347
0
3,122
12,323
4,814
0
4,331
7,331
39,221
0
L
Kuzenbo
csg1337
Kuzenbo
6,210
2,083
0
2,307
14,920
15,035
75
4,801
9,304
16,046
96
W
Cthulhu
sewshe
Cthulhu
17,299
934
1,122
4,889
12,429
12,492
198
5,345
5,882
37,320
3,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,573
Gold Earned
23,149
191
Minions Killed
153
0
Camps Cleared
0
762,063
Distance Traveled
703,411
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,776
815
90
8
0
241,545
0
W
Odin
8,809
734
47
4
0
264,655
0
L
Bellona
7,889
657
52
4
0
266,012
0
L
Freya
7,821
652
72
6
0
206,407
1
L
Kuzenbo
7,439
620
29
2
0
230,992
5
W
Cthulhu
9,988
832
54
5
0
255,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role