Player Matchup

Rama
Rama
Silver I
MrLeo714
Rama
Silver I
Level 127
God Stats
4W - 4L
1,450 SR
Queue Stats
54W - 57L
1,172 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
iSilent Wero
Kuzenbo
Silver III
Level 106
God Stats
33W - 18L
1,563 SR
Queue Stats
52W - 60L
1,175 MMR
Solo
Loki
Loki
Silver I
josephmoi666
Loki
Silver I
Level 192
God Stats
14W - 8L
1,526 SR
Queue Stats
31W - 34L
1,213 MMR
Solo
Bellona
Bellona
Gold III
lBubbleS
Bellona
Gold III
Level 159
God Stats
2W - 4L
1,126 SR
Queue Stats
76W - 86L
1,310 MMR
Solo
Janus
Janus
Silver I
querella_piola9
Janus
Silver I
Level 103
God Stats
12W - 13L
1,419 SR
Queue Stats
241W - 246L
1,175 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,417 SR
1,209 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,528 SR
1,184 MMR
Fafnir
Fafnir
Silver I
Adaptingconpelo
Fafnir
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,167 MMR
Solo
Hercules
Hercules
Silver I
UNR1K
Hercules
Silver I
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 138L
1,165 MMR
Solo
Chang'e
Chang'e
Silver I
Veeloy
Chang'e
Silver I
Level 236
God Stats
0W - 2L
1,500 SR
Queue Stats
466W - 483L
1,171 MMR
Party 1
Danzaburou
Danzaburou
Silver III
diety100
Danzaburou
Silver III
Level 88
God Stats
7W - 14L
1,428 SR
Queue Stats
13W - 27L
1,209 MMR
Solo
Thanatos
Thanatos
Silver V
good-recipe1
Thanatos
Silver V
Level 39
God Stats
0W - 1L
1,712 SR
Queue Stats
73W - 95L
1,210 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
3 / 2 / 3
11,780
512
11,563
13,330
5,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
iSilent Wero
Kuzenbo
17
2 / 1 / 7
10,870
473
10,265
17,974
24,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

20
8 / 0 / 7
12,999
565
18,662
21,328
9,737
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
lBubbleS
Bellona
18
3 / 0 / 9
12,027
523
16,154
22,653
29,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
7 / 3 / 6
12,061
524
17,700
14,636
6,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AnhurNe ZhaAchillesZeus

VS

Bans
HeimdallrAthenaArachneAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 2
10,202
444
7,353
19,154
22,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
UNR1K
Hercules
18
0 / 3 / 0
10,934
475
9,004
18,961
21,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
Veeloy
Chang'e
17
2 / 6 / 1
10,779
469
14,658
24,689
10,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
diety100
Danzaburou
19
2 / 4 / 1
11,384
495
14,156
17,725
7,509
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
good-recipe1
Thanatos
16
2 / 8 / 2
9,851
428
9,225
30,151
13,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
23
Kills
6
6
Deaths
23
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Rama
3
2
3
2.25
L
Hercules
UNR1K
Hercules
0
3
0
0
L
Chang'e
Veeloy
Chang'e
2
6
1
0.42
L
Danzaburou
diety100
Danzaburou
2
4
1
0.63
L
Thanatos
good-recipe1
Thanatos
2
8
2
0.38
W
Kuzenbo
iSilent Wero
Kuzenbo
2
1
7
5.5
W
8
0
7
11.5
W
Bellona
lBubbleS
Bellona
3
0
9
7.5
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,344
Damage
54,396
89,921
Taken
110,680
75,193
Mitigated
75,516
24,845
Healing
48,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,353
1,570
0
5,589
19,154
22,505
0
6,397
12,522
38,340
1,601
W
Rama
11,563
9,231
0
5,970
13,330
5,572
1,406
2,356
10,908
0
114,176
L
Hercules
UNR1K
Hercules
9,004
1,080
0
4,370
18,961
21,884
0
1,930
16,883
0
94,033
L
Chang'e
Veeloy
Chang'e
14,658
420
1,807
10,586
24,689
10,252
507
8,664
15,573
88,362
0
L
Danzaburou
diety100
Danzaburou
14,156
7,528
0
6,241
17,725
7,509
2,055
2,137
15,548
0
117,556
L
Thanatos
good-recipe1
Thanatos
9,225
1,953
0
20,353
30,151
13,366
0
7,150
22,657
0
88,715
W
Kuzenbo
iSilent Wero
Kuzenbo
10,265
3,812
0
1,092
17,974
24,513
68
5,411
12,118
38,666
0
W
18,662
5,526
0
7,731
21,328
9,737
711
2,522
18,451
0
154,018
W
Bellona
lBubbleS
Bellona
16,154
5,834
0
9,325
22,653
29,135
388
3,307
18,168
0
88,798
W
17,700
1,246
0
727
14,636
6,236
1,292
6,695
7,277
97,553
2,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,737
Gold Earned
53,150
700
Minions Killed
690
0
Camps Cleared
0
2,325,268
Distance Traveled
2,102,204
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,202
444
41
2
0
461,481
4
W
Rama
11,780
512
183
8
0
413,030
7
L
Hercules
10,934
475
183
8
0
427,756
2
L
Chang'e
10,779
469
153
7
0
409,773
3
L
Danzaburou
11,384
495
198
9
0
353,785
0
L
Thanatos
9,851
428
115
5
0
449,409
0
W
Kuzenbo
10,870
473
34
1
0
478,568
6
W
Loki
12,999
565
185
8
0
470,846
0
W
Bellona
12,027
523
143
6
0
486,710
4
W
Janus
12,061
524
155
7
0
476,114
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role