Player Matchup

Serqet
Serqet
IsuraInk
Serqet
Level 101
God Stats
1W - 3L
1,181 SR
Queue Stats
37W - 32L
1,557 Elo+
Solo
Cthulhu
Cthulhu
Reeves3334
Cthulhu
Level 133
God Stats
3W - 8L
1,321 SR
Queue Stats
211W - 207L
1,490 Elo+
Solo
Chernobog
Chernobog
SPONGEMONKEY10
Chernobog
Level 127
God Stats
16W - 15L
1,571 SR
Queue Stats
135W - 190L
1,365 Elo+
Party 2
Ishtar
Ishtar
TheBoahWhoLived
Ishtar
Level 115
God Stats
3W - 2L
1,490 SR
Queue Stats
216W - 253L
1,449 Elo+
Party 2
Cerberus
Cerberus
WhyteBoyFresh00
Cerberus
Level 149
God Stats
2W - 0L
1,814 SR
Queue Stats
139W - 194L
1,427 Elo+
Party 2
Team Averages
Level 125
1,476 SR
1,458 Elo+

VS

Team Averages
Level 114
1,564 SR
1,495 Elo+
Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
GianNMC
Sun Wukong
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 52L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
MaliceKraken
Cthulhu
Level 57
God Stats
6W - 5L
1,579 SR
Queue Stats
88W - 79L
1,517 Elo+
Solo
Neith
Neith
Saikfe
Neith
Level 154
God Stats
2W - 3L
1,728 SR
Queue Stats
299W - 327L
1,470 Elo+
Party 1
Agni
Agni
YokiJoe
Agni
Level 66
God Stats
5W - 4L
1,511 SR
Queue Stats
99W - 92L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
IsuraInk
Serqet
15
5 / 0 / 4
8,085
578
10,043
9,480
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Reeves3334
Cthulhu
13
3 / 3 / 1
8,050
575
7,546
14,507
11,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
SPONGEMONKEY10
Chernobog
14
0 / 0 / 1
8,055
575
4,394
10,591
4,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 1 / 3
6,562
469
4,324
8,097
3,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
14
2 / 1 / 2
8,218
587
7,109
10,894
10,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 1 / 2
5,841
417
2,994
10,296
4,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
GianNMC
Sun Wukong
12
0 / 3 / 1
6,739
481
6,141
11,527
10,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
MaliceKraken
Cthulhu
11
2 / 2 / 2
7,050
504
7,027
12,903
10,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Saikfe
Neith
13
2 / 2 / 2
7,278
520
8,229
9,486
3,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Agni
YokiJoe
Agni
12
0 / 2 / 0
6,525
466
4,826
7,150
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
10
Kills
4
5
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
2
1
L
Sun Wukong
GianNMC
Sun Wukong
0
3
1
0.17
W
Serqet
IsuraInk
Serqet
5
0
4
7
L
Cthulhu
MaliceKraken
Cthulhu
2
2
2
1.5
W
Cthulhu
Reeves3334
Cthulhu
3
3
1
1.17
W
Chernobog
SPONGEMONKEY10
Chernobog
0
0
1
0.5
L
Neith
Saikfe
Neith
2
2
2
1.5
W
0
1
3
1.5
W
Cerberus
2
1
2
3
L
Agni
YokiJoe
Agni
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,416
Damage
29,217
53,569
Taken
51,362
35,055
Mitigated
32,015
16,125
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,994
1,169
0
3,549
10,296
4,400
0
3,070
7,226
0
38,374
L
Sun Wukong
GianNMC
Sun Wukong
6,141
1,115
0
2,365
11,527
10,531
69
5,245
5,840
0
51,957
W
Serqet
IsuraInk
Serqet
10,043
1,819
0
5,981
9,480
4,679
0
1,372
7,976
0
62,058
L
Cthulhu
MaliceKraken
Cthulhu
7,027
517
319
3,151
12,903
10,881
28
2,758
9,689
32,169
0
W
Cthulhu
Reeves3334
Cthulhu
7,546
586
208
1,788
14,507
11,990
0
3,880
10,627
37,766
1,841
W
Chernobog
SPONGEMONKEY10
Chernobog
4,394
1,677
0
660
10,591
4,235
0
3,619
6,185
0
75,690
L
Neith
Saikfe
Neith
8,229
2,475
0
2,211
9,486
3,889
447
2,623
6,403
0
64,863
W
4,324
3,052
0
2,012
8,097
3,411
518
2,158
5,903
0
48,563
W
Cerberus
7,109
302
0
5,476
10,894
10,740
0
0
10,004
60,730
2,252
L
Agni
YokiJoe
Agni
4,826
94
0
1,000
7,150
2,314
0
0
7,020
44,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,970
Gold Earned
33,433
513
Minions Killed
357
0
Camps Cleared
0
1,525,553
Distance Traveled
1,460,389
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,841
417
60
4
0
326,417
0
L
Sun Wukong
6,739
481
74
5
0
266,674
4
W
Serqet
8,085
578
108
8
0
374,311
2
L
Cthulhu
7,050
504
31
2
0
325,505
2
W
Cthulhu
8,050
575
49
4
0
291,587
2
W
Chernobog
8,055
575
129
9
0
321,081
0
L
Neith
7,278
520
117
8
0
258,080
1
W
Ishtar
6,562
469
98
7
0
274,516
0
W
Cerberus
8,218
587
129
9
0
264,058
4
L
Agni
6,525
466
75
5
0
283,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role