Player Matchup

Chronos
Chronos
Silver IV
 
Chronos
Silver IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
GoldisBronze
Sun Wukong
Silver III
Level 116
God Stats
132W - 106L
1,611 SR
Queue Stats
1,146W - 1,414L
832 MMR
Solo
Danzaburou
Danzaburou
Silver V
klutzydrake7
Danzaburou
Silver V
Level 118
God Stats
20W - 23L
1,409 SR
Queue Stats
178W - 234L
695 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,506 SR
1,009 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 157
1,426 SR
933 MMR
Achilles
Achilles
Silver IV
 
Achilles
Silver IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Bronze I
jreyn42
Vulcan
Bronze I
Level 148
God Stats
2W - 4L
1,315 SR
Queue Stats
163W - 257L
311 MMR
Solo
Medusa
Medusa
Silver II
robobtop
Medusa
Silver II
Level 170
God Stats
6W - 5L
1,462 SR
Queue Stats
61W - 71L
987 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
4 / 4 / 1
11,063
790
12,562
15,730
6,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sun Wukong
GoldisBronze
Sun Wukong
15
2 / 4 / 3
10,436
745
6,538
16,445
15,093
Mystical Earring

Mystical Earring

+15
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
klutzydrake7
Danzaburou
9
1 / 1 / 2
8,299
593
1,518
2,170
703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
Baron SamediAgniOdinJing Wei

VS

Bans
KuzenboIx ChelKumbhakarnaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 2 / 3
11,158
797
8,768
12,801
16,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
jreyn42
Vulcan
15
1 / 4 / 4
10,553
754
8,688
10,249
5,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
robobtop
Medusa
17
5 / 1 / 2
11,111
794
10,101
9,298
4,121
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
9
9
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
4
1
1.13
W
Achilles
 
Achilles
3
2
3
2.25
L
Sun Wukong
GoldisBronze
Sun Wukong
2
4
3
0.88
W
Vulcan
jreyn42
Vulcan
1
4
4
0.75
L
Danzaburou
klutzydrake7
Danzaburou
1
1
2
2
W
Medusa
robobtop
Medusa
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,618
Damage
27,557
34,345
Taken
32,348
22,664
Mitigated
26,067
4,252
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
12,562
1,625
0
1,347
15,730
6,868
0
4,639
10,687
40,902
0
W
Achilles
 
Achilles
8,768
1,960
0
3,165
12,801
16,475
115
5,158
7,343
1,000
37,331
L
Sun Wukong
GoldisBronze
Sun Wukong
6,538
1,819
0
2,540
16,445
15,093
0
3,474
12,392
53
37,709
W
Vulcan
jreyn42
Vulcan
8,688
4,878
0
3,205
10,249
5,471
1,028
3,707
6,348
63,590
1,199
L
Danzaburou
klutzydrake7
Danzaburou
1,518
233
0
365
2,170
703
0
640
1,458
0
9,146
W
Medusa
robobtop
Medusa
10,101
4,532
0
2,649
9,298
4,121
1,223
3,923
5,125
0
53,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,798
Gold Earned
32,822
141
Minions Killed
216
0
Camps Cleared
0
618,455
Distance Traveled
794,458
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,063
790
64
5
0
272,739
0
W
Achilles
11,158
797
57
4
0
275,616
0
L
Sun Wukong
10,436
745
60
4
0
258,928
1
W
Vulcan
10,553
754
81
6
0
257,520
0
L
Danzaburou
8,299
593
17
1
0
86,788
0
W
Medusa
11,111
794
78
6
0
261,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role