Player Matchup

Sylvanus
Sylvanus
DaGamingKiid
Sylvanus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 134L
1,398 Elo+
Solo
Ishtar
Ishtar
Dabigmac824
Ishtar
Level 84
God Stats
0W - 3L
1,079 SR
Queue Stats
10W - 23L
1,131 Elo+
Solo
King Arthur
King Arthur
GSKrown
King Arthur
Level 87
God Stats
16W - 13L
1,657 SR
Queue Stats
142W - 127L
1,490 Elo+
Party 2
Bacchus
Bacchus
Onlyfans4Kate-
Bacchus
Level 110
God Stats
12W - 12L
1,522 SR
Queue Stats
191W - 176L
1,476 Elo+
Party 2
Zeus
Zeus
xVitalxKillerx
Zeus
Level 84
God Stats
1W - 4L
1,500 SR
Queue Stats
507W - 483L
1,471 Elo+
Solo
Team Averages
Level 84
1,452 SR
1,393 Elo+

VS

Team Averages
Level 107
1,531 SR
1,383 Elo+
Anubis
Anubis
CuddleGun
Anubis
Level 121
God Stats
16W - 10L
1,535 SR
Queue Stats
242W - 233L
1,404 Elo+
Party 1
Odin
Odin
Dirttydoguito
Odin
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 18L
1,347 Elo+
Party 3
Athena
Athena
SadPanque
Athena
Level 129
God Stats
4W - 1L
1,508 SR
Queue Stats
24W - 18L
1,347 Elo+
Party 3
Thanatos
Thanatos
YT_Jackwagon95
Thanatos
Level 79
God Stats
20W - 14L
1,584 SR
Queue Stats
87W - 82L
1,421 Elo+
Party 1
Medusa
Medusa
enchiladas23
Medusa
Level 78
God Stats
8W - 5L
1,530 SR
Queue Stats
218W - 214L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaGamingKiid
Sylvanus
7
0 / 7 / 0
4,061
406
2,375
9,495
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
8
0 / 4 / 0
4,462
446
3,832
8,123
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
GSKrown
King Arthur
11
1 / 3 / 0
6,185
619
4,276
9,056
7,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
3 / 2 / 1
5,809
581
3,693
7,351
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 0
5,286
529
3,010
5,860
1,454
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CuddleGun
Anubis
11
2 / 2 / 0
6,334
633
3,442
5,620
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
5 / 1 / 0
6,402
640
4,781
8,849
8,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
SadPanque
Athena
8
1 / 0 / 8
5,726
573
1,931
5,510
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
11
2 / 2 / 2
5,802
580
2,698
8,822
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
10
8 / 0 / 1
6,658
666
10,860
7,172
2,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
5
Kills
18
18
Deaths
5
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
CuddleGun
Anubis
2
2
0
1
L
Sylvanus
DaGamingKiid
Sylvanus
0
7
0
0
L
Ishtar
0
4
0
0
W
5
1
0
5
L
King Arthur
GSKrown
King Arthur
1
3
0
0.33
L
3
2
1
1.75
W
Athena
SadPanque
Athena
1
0
8
5
W
Thanatos
2
2
2
1.5
W
Medusa
8
0
1
8.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,186
Damage
23,712
39,885
Taken
35,973
21,226
Mitigated
21,566
6,498
Healing
12,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CuddleGun
Anubis
3,442
0
0
1,550
5,620
2,456
0
3,325
2,183
41,796
854
L
Sylvanus
DaGamingKiid
Sylvanus
2,375
1,096
204
672
9,495
5,165
0
1,045
8,450
12,586
0
L
Ishtar
3,832
1,572
0
2,157
8,123
2,474
0
857
7,266
0
26,817
W
4,781
971
0
1,977
8,849
8,389
0
1,280
7,429
2,307
31,140
L
King Arthur
GSKrown
King Arthur
4,276
566
0
902
9,056
7,667
0
626
7,856
143
44,333
L
3,693
415
0
849
7,351
4,466
0
825
6,406
32,364
0
W
Athena
SadPanque
Athena
1,931
565
182
1,182
5,510
4,227
88
755
4,595
7,543
332
W
Thanatos
2,698
545
0
6,043
8,822
3,911
0
1,166
7,562
0
49,060
W
Medusa
10,860
4,766
0
1,902
7,172
2,583
61
1,880
5,062
0
52,335
L
3,010
94
0
1,714
5,860
1,454
0
2,536
2,930
31,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,803
Gold Earned
30,922
238
Minions Killed
313
0
Camps Cleared
0
950,090
Distance Traveled
1,009,412
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,334
633
91
9
0
207,920
1
L
Sylvanus
4,061
406
20
2
0
172,483
1
L
Ishtar
4,462
446
33
3
0
168,878
0
W
Odin
6,402
640
64
6
0
182,028
3
L
King Arthur
6,185
619
80
8
0
200,469
0
L
Bacchus
5,809
581
57
6
0
225,768
0
W
Athena
5,726
573
18
2
0
211,816
1
W
Thanatos
5,802
580
84
8
0
221,569
0
W
Medusa
6,658
666
56
6
0
186,079
0
L
Zeus
5,286
529
48
5
0
182,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role