Player Matchup

Osiris
Osiris
DisturbedNut420
Osiris
Level 139
God Stats
4W - 5L
1,368 SR
Queue Stats
97W - 91L
1,557 Elo+
Party 2
Skadi
Skadi
Jegtregman
Skadi
Level 85
God Stats
20W - 13L
1,659 SR
Queue Stats
84W - 80L
1,541 Elo+
Party 2
Thanatos
Thanatos
SIayaa
Thanatos
Level 124
God Stats
1W - 2L
1,371 SR
Queue Stats
79W - 45L
1,681 Elo+
Party 1
Khepri
Khepri
jonhysejugar
Khepri
Level 126
God Stats
4W - 4L
1,796 SR
Queue Stats
410W - 389L
1,484 Elo+
Solo
Zeus
Zeus
xSysco
Zeus
Level 123
God Stats
18W - 7L
1,709 SR
Queue Stats
42W - 27L
1,641 Elo+
Party 1
Team Averages
Level 119
1,581 SR
1,581 Elo+

VS

Team Averages
Level 122
1,630 SR
1,524 Elo+
King Arthur
King Arthur
 
King Arthur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
PweaseGetAngwy
Ares
Level 113
God Stats
4W - 9L
1,588 SR
Queue Stats
346W - 337L
1,475 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Toke_Brah
Ah Muzen Cab
Level 115
God Stats
3W - 3L
1,875 SR
Queue Stats
142W - 141L
1,545 Elo+
Party 3
Lancelot
Lancelot
chunkmonk92
Lancelot
Level 158
God Stats
9W - 5L
1,727 SR
Queue Stats
167W - 167L
1,536 Elo+
Party 3
Anubis
Anubis
iDrXpy
Anubis
Level 107
God Stats
4W - 8L
1,461 SR
Queue Stats
303W - 299L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,236
686
8,888
10,124
8,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
13
0 / 0 / 3
6,787
566
6,557
6,490
2,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thanatos
SIayaa
Thanatos
14
7 / 1 / 4
7,606
634
8,245
11,337
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
12
0 / 2 / 7
6,679
557
4,328
10,438
8,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
xSysco
Zeus
13
8 / 2 / 4
7,932
661
9,622
9,420
3,335
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 4 / 0
6,911
576
5,507
12,731
8,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 3
5,886
491
5,290
14,175
10,159
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Toke_Brah
Ah Muzen Cab
13
1 / 1 / 1
7,216
601
7,905
9,939
3,691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
chunkmonk92
Lancelot
10
3 / 5 / 0
6,219
518
6,009
10,917
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
iDrXpy
Anubis
13
2 / 5 / 1
7,498
625
5,580
9,428
4,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
7
7
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
0
0.25
W
4
2
1
2.25
W
Skadi
0
0
3
1.5
L
0
4
3
0.38
W
Thanatos
SIayaa
Thanatos
7
1
4
9
L
Ah Muzen Cab
Toke_Brah
Ah Muzen Cab
1
1
1
1.5
L
Lancelot
chunkmonk92
Lancelot
3
5
0
0.6
L
Anubis
iDrXpy
Anubis
2
5
1
0.5
W
Khepri
0
2
7
1.75
W
Zeus
xSysco
Zeus
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,640
Damage
30,291
47,809
Taken
57,190
26,636
Mitigated
31,337
23,634
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,507
859
0
3,260
12,731
8,856
0
0
11,993
0
54,213
W
8,888
3,194
0
4,712
10,124
8,179
0
95
9,284
0
63,414
W
Skadi
6,557
3,261
0
1,123
6,490
2,712
720
634
5,856
0
65,800
L
5,290
888
0
2,579
14,175
10,159
0
4,607
9,568
20,680
1,386
W
Thanatos
SIayaa
Thanatos
8,245
2,701
0
13,120
11,337
4,321
226
1,897
9,270
0
55,597
L
Ah Muzen Cab
Toke_Brah
Ah Muzen Cab
7,905
5,303
0
3,458
9,939
3,691
120
2,029
7,910
0
69,976
L
Lancelot
chunkmonk92
Lancelot
6,009
695
0
3,146
10,917
3,924
0
2,846
8,071
0
37,589
L
Anubis
iDrXpy
Anubis
5,580
649
0
2,725
9,428
4,707
0
4,138
5,290
53,269
1,251
W
Khepri
4,328
801
0
2,380
10,438
8,089
0
3,837
6,535
24,402
1,143
W
Zeus
xSysco
Zeus
9,622
1,211
0
2,299
9,420
3,335
0
4,088
5,162
49,569
1,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,240
Gold Earned
33,730
434
Minions Killed
425
0
Camps Cleared
0
1,275,734
Distance Traveled
1,206,025
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,911
576
98
8
0
214,183
0
W
Osiris
8,236
686
120
10
0
255,568
0
W
Skadi
6,787
566
119
10
0
233,303
0
L
Ares
5,886
491
21
2
0
259,408
0
W
Thanatos
7,606
634
84
7
0
294,224
0
L
Ah Muzen Cab
7,216
601
124
10
0
221,716
2
L
Lancelot
6,219
518
67
6
0
295,097
4
L
Anubis
7,498
625
115
10
0
215,621
0
W
Khepri
6,679
557
23
2
0
241,495
0
W
Zeus
7,932
661
88
7
0
251,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role