Player Matchup

Arachne
Arachne
BaumBoys
Arachne
Level 135
God Stats
4W - 4L
1,812 SR
Queue Stats
19W - 20L
1,513 Elo+
Party 1
Athena
Athena
Domination100
Athena
Level 134
God Stats
7W - 7L
1,482 SR
Queue Stats
111W - 106L
1,493 Elo+
Solo
Gilgamesh
Gilgamesh
TiCkLeThEtWiNe9
Gilgamesh
Level 89
God Stats
2W - 0L
1,519 SR
Queue Stats
29W - 24L
1,536 Elo+
Party 1
Atlas
Atlas
Valithem
Atlas
Level 108
God Stats
1W - 2L
1,165 SR
Queue Stats
22W - 15L
1,598 Elo+
Party 1
Rama
Rama
jackaroonie
Rama
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 83L
1,645 Elo+
Solo
Team Averages
Level 125
1,495 SR
1,557 Elo+

VS

Team Averages
Level 114
1,632 SR
1,483 Elo+
Tiamat
Tiamat
HoloHologram
Tiamat
Level 60
God Stats
1W - 1L
1,877 SR
Queue Stats
73W - 57L
1,534 Elo+
Party 2
Nut
Nut
LockdownPlays
Nut
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,261 Elo+
Solo
Fenrir
Fenrir
OrganicSwan
Fenrir
Level 138
God Stats
4W - 7L
1,449 SR
Queue Stats
114W - 102L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
Syllit
Danzaburou
Level 103
God Stats
3W - 3L
1,398 SR
Queue Stats
215W - 181L
1,540 Elo+
Party 2
Khepri
Khepri
YetiConfeti
Khepri
Level 167
God Stats
3W - 1L
1,936 SR
Queue Stats
195W - 168L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BaumBoys
Arachne
15
3 / 1 / 4
8,220
514
5,457
15,172
6,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 4
8,097
506
9,071
8,996
6,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
TiCkLeThEtWiNe9
Gilgamesh
14
2 / 2 / 2
8,993
562
6,849
14,892
14,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
Valithem
Atlas
15
4 / 0 / 0
8,617
539
4,809
7,648
7,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 3 / 3
8,154
510
5,841
11,103
4,650
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 1 / 3
7,595
475
4,916
7,748
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 1
5,494
343
1,682
4,279
1,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
14
3 / 2 / 2
7,776
486
8,618
16,081
7,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Syllit
Danzaburou
13
1 / 3 / 2
8,124
508
8,338
10,493
9,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
11
2 / 3 / 1
7,126
445
3,457
11,817
10,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
10
Kills
7
7
Deaths
10
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
BaumBoys
Arachne
3
1
4
5
W
1
1
4
3
L
Tiamat
1
1
3
2.5
L
0
1
1
0.5
L
Fenrir
3
2
2
2
L
Danzaburou
Syllit
Danzaburou
1
3
2
0.67
W
Gilgamesh
TiCkLeThEtWiNe9
Gilgamesh
2
2
2
1.5
W
Atlas
Valithem
Atlas
4
0
0
4
L
Khepri
2
3
1
0.83
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,027
Damage
27,011
57,811
Taken
50,418
39,080
Mitigated
32,515
20,490
Healing
12,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BaumBoys
Arachne
5,457
3,323
0
10,741
15,172
6,682
0
1,617
13,555
0
53,778
W
9,071
1,926
181
1,863
8,996
6,064
1,180
2,795
6,201
49,076
1,025
L
Tiamat
4,916
655
0
1,568
7,748
3,469
0
4,170
3,053
48,155
0
L
1,682
613
0
0
4,279
1,475
0
827
3,335
0
24,398
L
Fenrir
8,618
1,863
0
6,480
16,081
7,710
0
3,036
12,557
0
68,919
L
Danzaburou
Syllit
Danzaburou
8,338
2,691
0
2,422
10,493
9,654
0
524
9,473
0
60,260
W
Gilgamesh
TiCkLeThEtWiNe9
Gilgamesh
6,849
1,995
0
2,971
14,892
14,379
587
2,178
12,714
0
48,719
W
Atlas
Valithem
Atlas
4,809
1,484
0
857
7,648
7,305
1,103
680
6,968
35,167
2,027
L
Khepri
3,457
444
0
2,017
11,817
10,207
0
3,754
7,601
22,591
1,005
W
5,841
4,683
0
3,877
11,103
4,650
789
828
10,275
0
71,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,081
Gold Earned
36,115
445
Minions Killed
353
0
Camps Cleared
0
1,525,335
Distance Traveled
1,345,946
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,220
514
82
5
0
360,140
0
W
Athena
8,097
506
84
5
0
339,844
4
L
Tiamat
7,595
475
96
6
0
330,650
0
L
Nut
5,494
343
33
2
0
135,903
2
L
Fenrir
7,776
486
103
6
0
318,457
0
L
Danzaburou
8,124
508
90
6
0
280,719
5
W
Gilgamesh
8,993
562
99
6
0
279,061
0
W
Atlas
8,617
539
51
3
0
299,626
1
L
Khepri
7,126
445
31
2
0
280,217
0
W
Rama
8,154
510
129
8
0
246,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role