Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
FruityWhiteGuy
Ares
Gold II
Level 128
God Stats
5W - 6L
1,448 SR
Queue Stats
101W - 96L
1,632 MMR
Solo
Anubis
Anubis
Gold I
VinnyySins
Anubis
Gold I
Level 125
God Stats
20W - 13L
1,717 SR
Queue Stats
104W - 107L
1,605 MMR
Solo
Medusa
Medusa
Gold III
cruellerfidle
Medusa
Gold III
Level 169
God Stats
10W - 1L
1,720 SR
Queue Stats
82W - 79L
1,544 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
elneposmurf
Tsukuyomi
Gold II
Level 53
God Stats
6W - 3L
1,606 SR
Queue Stats
43W - 37L
1,697 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 116
1,598 SR
1,596 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 152
1,537 SR
1,623 MMR
Kuzenbo
Kuzenbo
Platinum IV
Chefazz-9
Kuzenbo
Platinum IV
Level 148
God Stats
4W - 5L
1,371 SR
Queue Stats
149W - 155L
1,579 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
IDazzledI
Erlang Shen
Platinum IV
Level 161
God Stats
3W - 3L
1,479 SR
Queue Stats
75W - 71L
1,875 MMR
Party 1
Cerberus
Cerberus
Gold II
N-U-M-I-N-E-X
Cerberus
Gold II
Level 132
God Stats
75W - 66L
1,593 SR
Queue Stats
159W - 166L
1,632 MMR
Solo
Ishtar
Ishtar
Platinum V
Swørd3116
Ishtar
Platinum V
Level 158
God Stats
17W - 18L
1,603 SR
Queue Stats
312W - 307L
1,628 MMR
Solo
Scylla
Scylla
Gold IV
claude_b2000
Scylla
Gold IV
Level 161
God Stats
4W - 5L
1,638 SR
Queue Stats
174W - 170L
1,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 3 / 2
8,381
559
12,478
18,530
12,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 0 / 8
8,721
581
13,180
12,574
10,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
VinnyySins
Anubis
15
1 / 2 / 6
8,925
595
7,540
8,027
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 0 / 7
9,389
626
7,546
10,617
4,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
elneposmurf
Tsukuyomi
14
10 / 2 / 4
9,253
617
9,287
11,779
4,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Bans
AthenaZeusThorThanatos

VS

Bans
BastetAh Muzen CabKukulkanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chefazz-9
Kuzenbo
9
0 / 3 / 0
6,197
413
3,492
9,691
8,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
IDazzledI
Erlang Shen
14
2 / 3 / 3
7,856
524
6,945
19,910
9,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
N-U-M-I-N-E-X
Cerberus
15
4 / 4 / 2
9,611
641
13,156
20,120
19,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Swørd3116
Ishtar
14
0 / 6 / 1
7,950
530
7,161
12,819
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
13
1 / 2 / 0
7,376
492
5,682
7,989
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
18
Kills
7
7
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
3
2
0.67
L
Kuzenbo
Chefazz-9
Kuzenbo
0
3
0
0
W
4
0
8
8
L
Erlang Shen
IDazzledI
Erlang Shen
2
3
3
1.17
L
Cerberus
N-U-M-I-N-E-X
Cerberus
4
4
2
1.25
L
Ishtar
Swørd3116
Ishtar
0
6
1
0.08
W
Anubis
VinnyySins
Anubis
1
2
6
2
L
Scylla
1
2
0
0.5
W
2
0
7
5.5
W
Tsukuyomi
elneposmurf
Tsukuyomi
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,031
Damage
36,436
61,527
Taken
70,529
36,233
Mitigated
45,937
12,011
Healing
21,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,478
3,181
0
4,273
18,530
12,612
0
8,841
9,649
0
64,181
L
Kuzenbo
Chefazz-9
Kuzenbo
3,492
1,421
0
1,522
9,691
8,778
0
3,887
5,804
12,035
489
W
13,180
1,534
0
2,242
12,574
10,645
66
3,328
9,092
24,534
0
L
Erlang Shen
IDazzledI
Erlang Shen
6,945
3,766
0
9,123
19,910
9,732
0
4,578
15,332
0
74,556
L
Cerberus
N-U-M-I-N-E-X
Cerberus
13,156
806
0
7,880
20,120
19,890
0
3,424
16,492
70,117
4,714
L
Ishtar
Swørd3116
Ishtar
7,161
3,468
0
2,171
12,819
4,835
0
4,399
8,420
0
72,071
W
Anubis
VinnyySins
Anubis
7,540
480
348
3,264
8,027
3,852
248
3,659
4,186
76,238
0
L
Scylla
5,682
138
0
1,250
7,989
2,702
0
4,228
3,761
57,561
0
W
7,546
2,157
0
960
10,617
4,417
1,345
1,671
8,866
0
78,081
W
Tsukuyomi
elneposmurf
Tsukuyomi
9,287
2,802
0
924
11,779
4,707
102
4,442
7,201
0
58,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,669
Gold Earned
38,990
453
Minions Killed
505
0
Camps Cleared
0
1,581,097
Distance Traveled
1,420,299
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,381
559
90
6
0
302,207
1
L
Kuzenbo
6,197
413
11
1
0
200,424
2
W
Ares
8,721
581
17
1
0
353,842
3
L
Erlang Shen
7,856
524
115
8
0
348,502
0
L
Cerberus
9,611
641
152
10
0
271,977
0
L
Ishtar
7,950
530
115
8
0
275,532
0
W
Anubis
8,925
595
141
9
0
282,486
1
L
Scylla
7,376
492
112
7
0
323,864
0
W
Medusa
9,389
626
124
8
0
300,364
3
W
Tsukuyomi
9,253
617
81
5
0
342,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role