Player Matchup

Tyr
Tyr
AlchemicAnomaly
Tyr
Level 111
God Stats
1W - 2L
1,531 SR
Queue Stats
36W - 52L
1,373 Elo+
Party 2
Mercury
Mercury
MeBeGraug
Mercury
Level 94
God Stats
0W - 4L
1,175 SR
Queue Stats
32W - 28L
1,528 Elo+
Party 2
Sylvanus
Sylvanus
NaranjaAgria13
Sylvanus
Level 51
God Stats
5W - 6L
1,709 SR
Queue Stats
342W - 345L
1,465 Elo+
Party 1
Ne Zha
Ne Zha
jackson_valkyrie
Ne Zha
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
343W - 348L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
skraljic
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,314 Elo+
Party 2
Team Averages
Level 68
1,483 SR
1,430 Elo+

VS

Team Averages
Level 93
1,506 SR
1,491 Elo+
Morgan Le Fay
Morgan Le Fay
Skylyphic
Morgan Le Fay
Level 91
God Stats
5W - 5L
1,500 SR
Queue Stats
522W - 516L
1,512 Elo+
Solo
Merlin
Merlin
TheQuickNDirty
Merlin
Level 106
God Stats
4W - 4L
1,523 SR
Queue Stats
325W - 315L
1,477 Elo+
Solo
Neith
Neith
brew97
Neith
Level 63
God Stats
5W - 4L
1,618 SR
Queue Stats
176W - 185L
1,462 Elo+
Solo
Chang'e
Chang'e
sirus428115
Chang'e
Level 108
God Stats
1W - 0L
1,420 SR
Queue Stats
4W - 1L
1,635 Elo+
Solo
Bacchus
Bacchus
thatirishguy1993
Bacchus
Level 97
God Stats
2W - 2L
1,468 SR
Queue Stats
99W - 104L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
7,632
694
6,929
15,429
17,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
MeBeGraug
Mercury
13
2 / 6 / 1
7,672
697
5,223
10,149
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
15
1 / 3 / 3
8,089
735
8,125
17,309
15,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 7 / 2
6,914
629
7,599
11,323
5,150
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
skraljic
Cthulhu
14
0 / 5 / 2
6,901
627
10,868
13,702
14,217
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Skylyphic
Morgan Le Fay
15
9 / 1 / 9
9,484
862
14,267
9,422
5,344
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
0 / 1 / 19
9,544
868
11,734
8,880
5,247
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
brew97
Neith
15
6 / 1 / 14
9,098
827
19,501
9,022
4,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
sirus428115
Chang'e
16
5 / 1 / 12
9,204
837
11,509
13,300
6,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 14
9,313
847
5,765
14,617
19,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
91
5
Kills
23
23
Deaths
6
10
Assists
68
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
Mercury
MeBeGraug
Mercury
2
6
1
0.42
L
Sylvanus
1
3
3
0.83
W
Morgan Le Fay
Skylyphic
Morgan Le Fay
9
1
9
13.5
W
0
1
19
9.5
W
Neith
brew97
Neith
6
1
14
13
L
0
7
2
0.14
W
Chang'e
sirus428115
Chang'e
5
1
12
11
L
Cthulhu
skraljic
Cthulhu
0
5
2
0.2
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,744
Damage
62,776
67,912
Taken
55,241
56,589
Mitigated
41,240
20,511
Healing
27,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,929
548
1,571
4,685
15,429
17,763
0
10,275
5,154
0
15,557
L
Mercury
MeBeGraug
Mercury
5,223
1,262
693
628
10,149
4,211
0
7,218
2,931
0
11,294
L
Sylvanus
8,125
2,001
3,353
7,518
17,309
15,248
0
10,045
7,264
10,157
1,902
W
Morgan Le Fay
Skylyphic
Morgan Le Fay
14,267
1,599
941
1,020
9,422
5,344
564
2,518
6,904
21,402
498
W
11,734
1,095
1,468
1,272
8,880
5,247
621
3,160
5,720
28,822
1,165
W
Neith
brew97
Neith
19,501
6,361
202
1,709
9,022
4,619
732
3,559
5,463
0
30,819
L
7,599
941
437
1,228
11,323
5,150
0
7,173
4,150
0
15,729
W
Chang'e
sirus428115
Chang'e
11,509
2,146
8,039
7,295
13,300
6,492
1,027
4,229
9,071
23,901
0
L
Cthulhu
skraljic
Cthulhu
10,868
33
152
246
13,702
14,217
0
8,459
5,243
24,185
0
W
5,765
379
2,050
3,374
14,617
19,538
459
5,100
9,517
9,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,208
Gold Earned
46,643
87
Minions Killed
138
0
Camps Cleared
0
972,185
Distance Traveled
1,022,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,632
694
17
2
0
246,884
0
L
Mercury
7,672
697
16
1
0
187,306
0
L
Sylvanus
8,089
735
7
1
0
185,006
0
W
Morgan Le Fay
9,484
862
23
2
0
218,530
0
W
Merlin
9,544
868
50
5
0
195,561
0
W
Neith
9,098
827
23
2
0
200,981
0
L
Ne Zha
6,914
629
14
1
0
168,845
0
W
Chang'e
9,204
837
25
2
0
181,588
0
L
Cthulhu
6,901
627
33
3
0
184,144
0
W
Bacchus
9,313
847
17
2
0
226,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role