Player Matchup

Merlin
Merlin
Silver I
Aisaac-gamer
Merlin
Silver I
Level 127
God Stats
0W - 1L
1,612 SR
Queue Stats
19W - 27L
1,193 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Thompsin
Sun Wukong
Gold V
Level 105
God Stats
9W - 6L
1,637 SR
Queue Stats
47W - 51L
1,345 MMR
Party 1
Sobek
Sobek
Silver III
XwXhEaRtLeSsXwX
Sobek
Silver III
Level 88
God Stats
1W - 2L
1,612 SR
Queue Stats
24W - 32L
1,072 MMR
Party 1
Cupid
Cupid
Silver I
luvmaster8885
Cupid
Silver I
Level 240
God Stats
5W - 2L
1,532 SR
Queue Stats
190W - 201L
1,203 MMR
Solo
Nemesis
Nemesis
Silver II
xAlisx
Nemesis
Silver II
Level 144
God Stats
0W - 2L
1,296 SR
Queue Stats
34W - 39L
1,280 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,538 SR
1,219 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,629 SR
1,220 MMR
Maui
Maui
Silver III
Beelzhemoth
Maui
Silver III
Level 120
God Stats
9W - 6L
1,645 SR
Queue Stats
78W - 89L
1,193 MMR
Party 2
Izanami
Izanami
Gold IV
Juti
Izanami
Gold IV
Level 86
God Stats
8W - 8L
1,580 SR
Queue Stats
272W - 271L
1,223 MMR
Party 2
Chaac
Chaac
Silver I
NolanDotGG
Chaac
Silver I
Level 105
God Stats
4W - 1L
1,829 SR
Queue Stats
68W - 77L
1,228 MMR
Solo
Awilix
Awilix
Silver I
Quakersteen
Awilix
Silver I
Level 126
God Stats
3W - 5L
1,509 SR
Queue Stats
163W - 167L
1,185 MMR
Solo
Anubis
Anubis
Silver IV
Rio8519
Anubis
Silver IV
Level 146
God Stats
1W - 1L
1,580 SR
Queue Stats
17W - 37L
1,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 3 / 4
8,424
468
12,028
13,113
4,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Thompsin
Sun Wukong
16
4 / 3 / 1
9,566
531
16,995
20,336
20,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

12
0 / 7 / 1
7,451
414
4,619
16,863
13,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 4 / 0
5,900
328
2,298
4,939
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
xAlisx
Nemesis
16
3 / 5 / 2
9,048
503
5,613
16,753
7,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
OdinSurtrBacchusBakasuraBellona

VS

Bans
ThanatosBastetKukulkanArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
9,887
549
4,374
10,778
11,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Juti
Izanami
17
6 / 2 / 8
10,796
600
16,934
14,657
6,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
14
2 / 2 / 5
9,696
539
11,624
21,351
23,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
17
2 / 0 / 7
9,857
548
5,035
14,854
7,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Rio8519
Anubis
16
6 / 2 / 3
10,217
568
10,437
13,237
7,602
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
21
22
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
4
0.67
W
5
1
8
9
W
Izanami
Juti
Izanami
6
2
8
5
W
Chaac
2
2
5
2.25
W
Awilix
2
0
7
5.5
W
Anubis
Rio8519
Anubis
6
2
3
3.75
L
Sun Wukong
Thompsin
Sun Wukong
4
3
1
1.5
L
0
7
1
0.07
L
0
4
0
0
L
Nemesis
xAlisx
Nemesis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,553
Damage
48,404
72,004
Taken
74,877
46,813
Mitigated
56,462
11,648
Healing
25,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
12,028
614
0
2,290
13,113
4,965
0
4,376
8,737
70,385
0
W
4,374
995
0
2,099
10,778
11,329
270
2,674
8,104
23,020
0
W
Izanami
Juti
Izanami
16,934
11,808
0
5,898
14,657
6,808
3,201
2,283
12,374
0
102,983
W
Chaac
11,624
1,132
0
8,292
21,351
23,382
357
3,705
17,646
53
67,942
W
Awilix
5,035
2,253
0
3,463
14,854
7,341
2,371
1,176
13,678
0
88,766
W
Anubis
Rio8519
Anubis
10,437
57
0
6,186
13,237
7,602
993
6,285
6,952
65,103
3,678
L
Sun Wukong
Thompsin
Sun Wukong
16,995
2,777
0
2,702
20,336
20,016
0
3,418
16,918
0
75,453
L
4,619
768
0
2,902
16,863
13,218
0
2,543
14,320
29,787
1,292
L
2,298
1,050
54
765
4,939
1,295
0
1,096
3,843
0
14,850
L
Nemesis
xAlisx
Nemesis
5,613
2,365
0
2,935
16,753
7,319
0
3,100
13,653
0
76,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,389
Gold Earned
50,453
411
Minions Killed
520
0
Camps Cleared
0
1,437,145
Distance Traveled
1,742,912
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,424
468
119
7
0
316,134
0
W
Maui
9,887
549
29
2
0
346,168
2
W
Izanami
10,796
600
138
8
0
311,769
3
W
Chaac
9,696
539
108
6
0
358,588
0
W
Awilix
9,857
548
126
7
0
416,043
1
W
Anubis
10,217
568
119
7
0
310,344
1
L
Sun Wukong
9,566
531
105
6
0
338,287
0
L
Sobek
7,451
414
41
2
0
303,320
3
L
Cupid
5,900
328
29
2
0
112,340
0
L
Nemesis
9,048
503
117
7
0
367,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role