Player Matchup

Neith
Neith
HostilePacifist
Neith
Level 56
God Stats
2W - 4L
1,503 SR
Queue Stats
21W - 24L
1,463 Elo+
Party 2
Sylvanus
Sylvanus
ObeseChungus
Sylvanus
Level 28
God Stats
2W - 1L
1,750 SR
Queue Stats
51W - 39L
1,637 Elo+
Party 2
Anubis
Anubis
UnrelentingTruth
Anubis
Level 107
God Stats
5W - 1L
1,943 SR
Queue Stats
244W - 217L
1,571 Elo+
Party 2
Zeus
Zeus
VIonejesse
Zeus
Level 71
God Stats
6W - 7L
1,580 SR
Queue Stats
177W - 176L
1,574 Elo+
Party 2
Bellona
Bellona
numa888
Bellona
Level 48
God Stats
26W - 23L
1,622 SR
Queue Stats
126W - 122L
1,573 Elo+
Party 2
Team Averages
Level 62
1,680 SR
1,564 Elo+

VS

Team Averages
Level 131
1,574 SR
1,540 Elo+
Thor
Thor
 
Thor
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CapybaraJosie
Zeus
Level 141
God Stats
13W - 10L
1,643 SR
Queue Stats
148W - 130L
1,544 Elo+
Solo
Izanami
Izanami
leviathan182
Izanami
Level 149
God Stats
1W - 7L
1,266 SR
Queue Stats
111W - 99L
1,527 Elo+
Party 1
Bacchus
Bacchus
pepehands69420
Bacchus
Level 144
God Stats
4W - 5L
1,738 SR
Queue Stats
305W - 259L
1,562 Elo+
Solo
Awilix
Awilix
purraline
Awilix
Level 59
God Stats
10W - 5L
1,724 SR
Queue Stats
108W - 81L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
7,958
568
6,074
5,577
2,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
ObeseChungus
Sylvanus
12
1 / 0 / 6
6,978
498
5,552
6,832
5,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 2 / 7
6,943
496
11,275
10,443
4,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 3 / 3
7,639
546
7,271
7,253
2,249
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
numa888
Bellona
14
0 / 0 / 3
8,098
578
6,943
8,489
7,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
1 / 1 / 0
7,749
554
3,739
11,833
6,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 1 / 0
8,330
595
7,090
5,937
1,710
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
leviathan182
Izanami
13
0 / 2 / 3
7,050
504
5,036
8,998
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

7
1 / 4 / 4
5,735
410
5,737
12,708
10,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
purraline
Awilix
10
0 / 2 / 3
5,865
419
3,684
11,951
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
10
Kills
6
6
Deaths
10
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
1
0
1
L
4
1
0
4
W
1
1
4
3
W
Sylvanus
ObeseChungus
Sylvanus
1
0
6
4
W
3
2
7
3.25
W
5
3
3
2.17
L
Izanami
leviathan182
Izanami
0
2
3
0.75
W
Bellona
numa888
Bellona
0
0
3
1.5
L
1
4
4
0.75
L
Awilix
purraline
Awilix
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,115
Damage
25,286
38,594
Taken
51,427
21,843
Mitigated
25,231
18,943
Healing
10,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,739
215
0
2,325
11,833
6,797
0
754
10,444
0
68,857
L
7,090
489
0
1,772
5,937
1,710
0
3,776
2,161
67,196
0
W
6,074
2,051
0
1,883
5,577
2,123
0
1,325
4,252
0
70,482
W
Sylvanus
ObeseChungus
Sylvanus
5,552
1,564
1,562
3,822
6,832
5,009
0
2,058
4,774
26,002
0
W
11,275
615
0
4,931
10,443
4,822
0
3,913
6,530
62,196
283
W
7,271
0
0
1,364
7,253
2,249
0
4,707
2,546
47,683
1,925
L
Izanami
leviathan182
Izanami
5,036
2,657
0
2,260
8,998
2,394
0
4,244
4,754
0
66,056
W
Bellona
numa888
Bellona
6,943
2,719
0
5,381
8,489
7,640
0
683
7,806
0
68,137
L
5,737
853
0
2,512
12,708
10,893
0
8,434
4,236
12,095
3,675
L
Awilix
purraline
Awilix
3,684
1,466
0
1,752
11,951
3,437
0
6,457
5,410
0
37,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,616
Gold Earned
34,729
443
Minions Killed
438
0
Camps Cleared
0
1,398,740
Distance Traveled
1,412,345
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,749
554
126
9
0
248,005
0
L
Zeus
8,330
595
133
10
0
292,880
4
W
Neith
7,958
568
111
8
0
270,592
4
W
Sylvanus
6,978
498
39
3
0
303,038
0
W
Anubis
6,943
496
93
7
0
300,411
2
W
Zeus
7,639
546
83
6
0
259,672
5
L
Izanami
7,050
504
105
8
0
266,897
2
W
Bellona
8,098
578
117
8
0
265,027
1
L
Bacchus
5,735
410
21
2
0
273,672
5
L
Awilix
5,865
419
53
4
0
330,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role