Player Matchup

Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
ActiveCurve038
Anubis
Level 137
God Stats
2W - 5L
1,556 SR
Queue Stats
210W - 235L
1,416 Elo+
Party 2
Jormungandr
Jormungandr
ProtoAsthanos
Jormungandr
Level 16
God Stats
1W - 8L
1,281 SR
Queue Stats
2W - 12L
1,206 Elo+
Party 1
Ra
Ra
Rexomar1123TTV
Ra
Level 146
God Stats
14W - 18L
1,440 SR
Queue Stats
310W - 321L
1,479 Elo+
Party 1
Nemesis
Nemesis
otakubutt
Nemesis
Level 49
God Stats
3W - 4L
1,208 SR
Queue Stats
10W - 19L
1,177 Elo+
Party 1
Team Averages
Level 95
1,397 SR
1,356 Elo+

VS

Team Averages
Level 111
1,552 SR
1,471 Elo+
Persephone
Persephone
 
Persephone
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Alekspsy
Loki
Level 99
God Stats
46W - 36L
1,494 SR
Queue Stats
329W - 337L
1,508 Elo+
Solo
Medusa
Medusa
CitricVessel208
Medusa
Level 129
God Stats
67W - 44L
1,557 SR
Queue Stats
228W - 214L
1,388 Elo+
Solo
Gilgamesh
Gilgamesh
Giberu
Gilgamesh
Level 106
God Stats
12W - 3L
1,710 SR
Queue Stats
146W - 159L
1,462 Elo+
Solo
Yemoja
Yemoja
v3ttamaru
Yemoja
Level 158
God Stats
176W - 174L
1,499 SR
Queue Stats
1,165W - 1,233L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 1 / 3
6,615
1,103
6,242
4,838
4,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 1
7,126
1,188
5,781
5,382
2,813
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Jormungandr
ProtoAsthanos
Jormungandr
12
1 / 1 / 3
7,135
1,189
6,899
7,428
7,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 0 / 0
5,691
949
0
0
0
Nemesis
otakubutt
Nemesis
11
1 / 0 / 1
6,263
1,044
1,254
3,006
1,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

346

VS

Team 2 Tickets

356

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
0 / 0 / 4
6,771
1,129
2,992
1,488
553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
11
2 / 0 / 1
6,733
1,122
4,101
2,949
1,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 0 / 1
6,577
1,096
4,093
4,830
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Gilgamesh
Giberu
Gilgamesh
11
0 / 4 / 4
6,308
1,051
4,665
8,150
4,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
v3ttamaru
Yemoja
12
1 / 0 / 3
7,492
1,249
2,337
5,022
3,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
4
Kills
4
4
Deaths
4
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
1
3
2.5
W
Persephone
 
Persephone
0
0
4
2
L
1
2
1
0.75
W
Loki
2
0
1
2.5
W
1
0
1
1.5
W
Gilgamesh
Giberu
Gilgamesh
0
4
4
0.5
L
Jormungandr
ProtoAsthanos
Jormungandr
1
1
3
2.5
L
0
0
0
0
L
Nemesis
otakubutt
Nemesis
1
0
1
1.5
W
Yemoja
v3ttamaru
Yemoja
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,176
Damage
18,188
20,654
Taken
22,439
16,248
Mitigated
11,475
2,695
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,242
481
0
356
4,838
4,232
0
606
4,104
0
13,446
W
Persephone
 
Persephone
2,992
310
0
159
1,488
553
0
807
640
14,832
0
L
5,781
418
0
1,247
5,382
2,813
0
1,871
3,466
21,825
362
W
Loki
4,101
371
0
424
2,949
1,099
0
1,544
1,405
0
11,520
W
4,093
1,608
0
205
4,830
1,688
0
2,498
2,138
0
15,571
W
Gilgamesh
Giberu
Gilgamesh
4,665
1,305
0
394
8,150
4,514
0
4,665
3,332
0
13,779
L
Jormungandr
ProtoAsthanos
Jormungandr
6,899
1,905
0
639
7,428
7,845
0
1,897
5,332
23,490
607
L
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
otakubutt
Nemesis
1,254
399
0
453
3,006
1,358
0
955
1,932
0
4,434
W
Yemoja
v3ttamaru
Yemoja
2,337
409
1,391
2,511
5,022
3,621
0
2,862
2,071
8,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,830
Gold Earned
33,881
109
Minions Killed
111
4
Camps Cleared
3
394,066
Distance Traveled
619,581
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,615
1,103
19
3
1
106,115
0
W
Persephone
6,771
1,129
32
5
2
124,616
0
L
Anubis
7,126
1,188
34
6
2
99,146
0
W
Loki
6,733
1,122
19
3
0
138,006
0
W
Medusa
6,577
1,096
27
5
1
130,702
0
W
Gilgamesh
6,308
1,051
18
3
0
105,693
0
L
Jormungandr
7,135
1,189
50
8
0
106,838
0
L
Ra
5,691
949
0
0
0
0
0
L
Nemesis
6,263
1,044
6
1
1
81,967
0
W
Yemoja
7,492
1,249
15
3
0
120,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role