Player Matchup

Nemesis
Nemesis
FizzyHades13198
Nemesis
Level 80
God Stats
10W - 7L
1,533 SR
Queue Stats
203W - 188L
1,458 Elo+
Solo
Artemis
Artemis
Garg0yles
Artemis
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,513 Elo+
Party 2
Sobek
Sobek
halomario
Sobek
Level 127
God Stats
0W - 2L
1,283 SR
Queue Stats
37W - 32L
1,525 Elo+
Party 2
Tiamat
Tiamat
iiTzAcronix
Tiamat
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 81L
1,475 Elo+
Solo
Surtr
Surtr
kamimari98
Surtr
Level 127
God Stats
118W - 95L
1,561 SR
Queue Stats
160W - 151L
1,520 Elo+
Solo
Team Averages
Level 118
1,475 SR
1,498 Elo+

VS

Team Averages
Level 118
1,491 SR
1,510 Elo+
Fenrir
Fenrir
ApollosAtlas
Fenrir
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 35L
1,554 Elo+
Party 1
Geb
Geb
BeardedManly
Geb
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,515 Elo+
Party 1
Mulan
Mulan
Cesaralvrz
Mulan
Level 154
God Stats
8W - 5L
1,529 SR
Queue Stats
142W - 148L
1,486 Elo+
Solo
Ah Puch
Ah Puch
Dlnguss
Ah Puch
Level 89
God Stats
61W - 39L
1,650 SR
Queue Stats
233W - 220L
1,515 Elo+
Solo
Hachiman
Hachiman
xChaotik
Hachiman
Level 143
God Stats
4W - 9L
1,276 SR
Queue Stats
58W - 62L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,281
480
1,450
9,365
3,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Artemis
Garg0yles
Artemis
10
0 / 2 / 2
5,759
524
4,799
4,918
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
halomario
Sobek
9
2 / 2 / 1
5,536
503
3,446
10,168
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Tiamat
6
0 / 2 / 1
4,617
420
995
4,167
1,897
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Surtr
11
2 / 4 / 0
6,827
621
9,909
14,379
8,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 2 / 3
6,258
569
3,375
9,005
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 3
6,018
547
3,067
8,840
6,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
13
3 / 1 / 3
8,110
737
9,454
10,131
8,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
Dlnguss
Ah Puch
12
8 / 1 / 1
7,646
695
11,300
7,917
2,883
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
xChaotik
Hachiman
12
1 / 0 / 2
6,829
621
2,815
5,544
2,032
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
13
13
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
2
3
1.25
W
0
1
3
1.5
W
Mulan
3
1
3
4.5
W
Ah Puch
Dlnguss
Ah Puch
8
1
1
8.5
L
0
3
1
0.17
L
Artemis
Garg0yles
Artemis
0
2
2
0.5
L
Sobek
halomario
Sobek
2
2
1
1.25
L
Tiamat
0
2
1
0.25
L
Surtr
2
4
0
0.5
W
Hachiman
xChaotik
Hachiman
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,599
Damage
30,011
42,997
Taken
41,437
24,915
Mitigated
24,551
9,765
Healing
14,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,375
939
0
1,680
9,005
4,411
0
740
8,265
0
43,572
W
3,067
307
0
2,342
8,840
6,899
0
978
7,862
18,008
0
W
Mulan
9,454
2,251
0
3,699
10,131
8,326
528
548
9,583
0
64,552
W
Ah Puch
Dlnguss
Ah Puch
11,300
1,304
0
3,398
7,917
2,883
388
2,383
5,534
59,396
1,499
L
1,450
203
0
789
9,365
3,690
0
3,496
5,869
0
37,789
L
Artemis
Garg0yles
Artemis
4,799
1,481
0
1,283
4,918
1,810
0
1,865
3,053
0
40,299
L
Sobek
halomario
Sobek
3,446
942
0
2,774
10,168
8,532
0
4,296
5,872
15,724
0
L
Tiamat
995
289
0
1,200
4,167
1,897
0
3,307
860
11,331
0
L
Surtr
9,909
4,439
0
3,719
14,379
8,986
0
915
13,464
1,054
47,156
W
Hachiman
xChaotik
Hachiman
2,815
965
0
3,115
5,544
2,032
821
201
5,343
0
51,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,020
Gold Earned
34,861
251
Minions Killed
389
0
Camps Cleared
0
949,238
Distance Traveled
1,148,620
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,258
569
83
8
0
249,724
0
W
Geb
6,018
547
26
2
0
255,860
2
W
Mulan
8,110
737
112
10
0
192,062
1
W
Ah Puch
7,646
695
75
7
0
213,713
0
L
Nemesis
5,281
480
69
6
0
177,314
0
L
Artemis
5,759
524
61
6
0
214,099
0
L
Sobek
5,536
503
22
2
0
235,457
0
L
Tiamat
4,617
420
22
2
0
98,991
0
L
Surtr
6,827
621
77
7
0
223,377
0
W
Hachiman
6,829
621
93
8
0
237,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role