Player Matchup

Arachne
Arachne
OTKMoth
Arachne
Level 112
God Stats
2W - 1L
1,809 SR
Queue Stats
19W - 12L
1,602 Elo+
Party 3
Baba Yaga
Baba Yaga
PePPrMiNT LARRY
Baba Yaga
Level 124
God Stats
10W - 9L
1,482 SR
Queue Stats
203W - 202L
1,490 Elo+
Party 3
Achilles
Achilles
US Army Woods
Achilles
Level 162
God Stats
4W - 2L
1,350 SR
Queue Stats
96W - 78L
1,510 Elo+
Party 3
Artemis
Artemis
W00dyPlays
Artemis
Level 147
God Stats
2W - 2L
1,574 SR
Queue Stats
170W - 170L
1,459 Elo+
Party 3
Cthulhu
Cthulhu
tisjken_1992
Cthulhu
Level 159
God Stats
7W - 8L
1,693 SR
Queue Stats
295W - 263L
1,574 Elo+
Solo
Team Averages
Level 141
1,582 SR
1,527 Elo+

VS

Team Averages
Level 125
1,568 SR
1,535 Elo+
Osiris
Osiris
KabIam
Osiris
Level 116
God Stats
5W - 1L
1,500 SR
Queue Stats
113W - 108L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
Reidgicide
Danzaburou
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
255W - 231L
1,536 Elo+
Party 1
Mulan
Mulan
SenkoSan8521
Mulan
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,549 Elo+
Solo
Artio
Artio
Wammoo
Artio
Level 146
God Stats
3W - 0L
1,899 SR
Queue Stats
287W - 274L
1,530 Elo+
Party 2
Chang'e
Chang'e
shrimp007
Chang'e
Level 166
God Stats
13W - 15L
1,443 SR
Queue Stats
429W - 408L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
OTKMoth
Arachne
12
1 / 5 / 1
7,581
474
7,256
16,509
7,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baba Yaga
PePPrMiNT LARRY
Baba Yaga
15
0 / 1 / 0
8,474
530
5,595
8,566
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
US Army Woods
Achilles
15
1 / 0 / 0
8,267
517
4,353
15,502
14,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
W00dyPlays
Artemis
14
2 / 3 / 1
8,363
523
9,121
12,478
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
tisjken_1992
Cthulhu
12
1 / 3 / 3
7,610
476
7,859
15,281
11,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
KabIam
Osiris
17
3 / 0 / 5
9,177
574
9,720
15,123
10,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
Reidgicide
Danzaburou
14
2 / 3 / 2
8,671
542
10,051
13,042
5,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 1 / 0
9,796
612
10,493
9,973
6,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artio
Wammoo
Artio
13
3 / 0 / 4
8,607
538
5,268
11,884
10,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
shrimp007
Chang'e
15
4 / 1 / 1
9,787
612
7,654
13,246
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
12
12
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
KabIam
Osiris
3
0
5
5.5
L
Arachne
OTKMoth
Arachne
1
5
1
0.3
L
Baba Yaga
PePPrMiNT LARRY
Baba Yaga
0
1
0
0
W
Danzaburou
Reidgicide
Danzaburou
2
3
2
1
W
0
1
0
0
L
Achilles
US Army Woods
Achilles
1
0
0
1
L
Artemis
W00dyPlays
Artemis
2
3
1
0.83
W
Artio
Wammoo
Artio
3
0
4
5
W
Chang'e
shrimp007
Chang'e
4
1
1
4.5
L
Cthulhu
tisjken_1992
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,184
Damage
43,186
68,336
Taken
63,268
42,489
Mitigated
36,609
23,931
Healing
31,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
KabIam
Osiris
9,720
3,806
0
10,292
15,123
10,058
0
1,919
12,852
0
100,857
L
Arachne
OTKMoth
Arachne
7,256
5,809
0
2,974
16,509
7,289
0
2,378
14,131
0
47,593
L
Baba Yaga
PePPrMiNT LARRY
Baba Yaga
5,595
264
0
2,799
8,566
3,944
712
4,881
3,685
76,333
1,389
W
Danzaburou
Reidgicide
Danzaburou
10,051
3,691
0
3,976
13,042
5,160
815
2,538
10,001
0
65,158
W
10,493
1,654
0
3,010
9,973
6,654
0
814
8,340
0
78,173
L
Achilles
US Army Woods
Achilles
4,353
882
0
9,171
15,502
14,273
688
66
15,436
0
54,651
L
Artemis
W00dyPlays
Artemis
9,121
3,681
0
5,795
12,478
5,442
777
2,541
9,937
0
61,203
W
Artio
Wammoo
Artio
5,268
1,088
446
3,431
11,884
10,073
0
2,656
8,601
23,944
0
W
Chang'e
shrimp007
Chang'e
7,654
351
2,576
8,169
13,246
4,664
152
3,666
8,896
72,791
1,069
L
Cthulhu
tisjken_1992
Cthulhu
7,859
675
206
2,986
15,281
11,541
0
3,046
12,235
40,909
609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,295
Gold Earned
46,038
440
Minions Killed
523
0
Camps Cleared
0
1,603,928
Distance Traveled
1,650,027
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,177
574
147
9
0
392,697
1
L
Arachne
7,581
474
72
5
0
359,384
0
L
Baba Yaga
8,474
530
136
9
0
332,050
2
W
Danzaburou
8,671
542
94
6
0
277,028
0
W
Mulan
9,796
612
131
8
0
297,588
4
L
Achilles
8,267
517
83
5
0
289,060
5
L
Artemis
8,363
523
79
5
0
295,312
0
W
Artio
8,607
538
29
2
0
350,196
0
W
Chang'e
9,787
612
122
8
0
332,518
0
L
Cthulhu
7,610
476
70
4
0
328,122
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role