Player Matchup

Mercury
Mercury
Camel 406
Mercury
Level 94
God Stats
1W - 2L
1,247 SR
Queue Stats
214W - 204L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
Divin3Blizzard
Sun Wukong
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 54L
1,461 Elo+
Party 1
Maui
Maui
Mooolm
Maui
Level 49
God Stats
2W - 2L
1,573 SR
Queue Stats
7W - 10L
1,345 Elo+
Party 1
Hou Yi
Hou Yi
Shnozboii
Hou Yi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 47L
1,447 Elo+
Party 1
Raijin
Raijin
jamysan
Raijin
Level 29
God Stats
2W - 6L
1,283 SR
Queue Stats
6W - 15L
1,258 Elo+
Party 1
Team Averages
Level 68
1,421 SR
1,394 Elo+

VS

Team Averages
Level 127
1,406 SR
1,451 Elo+
Mulan
Mulan
DarthNihilus_99
Mulan
Level 105
God Stats
0W - 3L
1,328 SR
Queue Stats
11W - 21L
1,416 Elo+
Solo
Ix Chel
Ix Chel
MissLadyGurl
Ix Chel
Level 147
God Stats
1W - 4L
1,422 SR
Queue Stats
38W - 54L
1,464 Elo+
Party 2
Loki
Loki
OSUNAX
Loki
Level 135
God Stats
2W - 7L
1,216 SR
Queue Stats
160W - 162L
1,449 Elo+
Solo
Zeus
Zeus
Platypus4
Zeus
Level 128
God Stats
5W - 10L
1,518 SR
Queue Stats
127W - 175L
1,475 Elo+
Solo
Neith
Neith
TheRedBaron2329
Neith
Level 119
God Stats
7W - 7L
1,548 SR
Queue Stats
23W - 35L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Camel 406
Mercury
16
2 / 5 / 4
9,289
516
8,399
19,634
9,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Divin3Blizzard
Sun Wukong
17
6 / 1 / 5
11,620
646
10,156
13,787
11,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
Mooolm
Maui
15
1 / 0 / 6
9,352
520
3,040
11,778
8,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Shnozboii
Hou Yi
15
4 / 0 / 1
9,025
501
10,227
8,384
3,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Raijin
jamysan
Raijin
14
1 / 7 / 1
8,731
485
5,603
12,223
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
5,209
289
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
MissLadyGurl
Ix Chel
14
1 / 2 / 2
8,552
475
7,061
13,671
8,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Loki
OSUNAX
Loki
15
3 / 6 / 3
8,811
490
7,126
13,708
8,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Zeus
15
9 / 4 / 2
10,289
572
16,600
13,065
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 3 / 3
7,575
421
8,750
13,124
5,639
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
14
Kills
13
13
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
Camel 406
Mercury
2
5
4
0.8
L
0
0
0
0
W
Sun Wukong
Divin3Blizzard
Sun Wukong
6
1
5
8.5
L
Ix Chel
MissLadyGurl
Ix Chel
1
2
2
1
W
Maui
Mooolm
Maui
1
0
6
4
L
Loki
OSUNAX
Loki
3
6
3
0.75
L
Zeus
9
4
2
2.5
W
Hou Yi
Shnozboii
Hou Yi
4
0
1
4.5
L
0
3
3
0.5
W
Raijin
jamysan
Raijin
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,425
Damage
39,537
65,806
Taken
53,568
38,078
Mitigated
27,606
13,347
Healing
16,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Camel 406
Mercury
8,399
3,244
0
2,120
19,634
9,349
0
5,032
14,602
0
99,434
L
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
Divin3Blizzard
Sun Wukong
10,156
1,756
0
4,235
13,787
11,767
0
5,092
8,695
0
82,534
L
Ix Chel
MissLadyGurl
Ix Chel
7,061
937
3,636
5,245
13,671
8,172
46
2,814
10,857
44,778
0
W
Maui
Mooolm
Maui
3,040
490
167
3,392
11,778
8,974
120
4,108
7,670
40,890
0
L
Loki
OSUNAX
Loki
7,126
935
0
2,922
13,708
8,613
0
1,833
11,875
0
61,650
L
Zeus
16,600
1,838
0
2,430
13,065
5,182
0
2,722
10,343
57,425
969
W
Hou Yi
Shnozboii
Hou Yi
10,227
4,368
0
3,433
8,384
3,367
958
2,829
5,555
0
73,118
L
8,750
2,006
405
1,615
13,124
5,639
369
1,201
11,923
0
53,699
W
Raijin
jamysan
Raijin
5,603
582
0
0
12,223
4,621
0
6,879
5,344
48,816
293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,017
Gold Earned
40,436
504
Minions Killed
343
0
Camps Cleared
0
1,844,328
Distance Traveled
1,361,192
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,289
516
124
7
0
425,875
0
L
Mulan
5,209
289
0
0
0
11,216
0
W
Sun Wukong
11,620
646
135
8
0
364,632
4
L
Ix Chel
8,552
475
68
4
0
337,389
0
W
Maui
9,352
520
61
3
0
378,314
0
L
Loki
8,811
490
88
5
0
362,187
0
L
Zeus
10,289
572
94
5
0
333,536
3
W
Hou Yi
9,025
501
100
6
0
360,245
0
L
Neith
7,575
421
93
5
0
316,864
0
W
Raijin
8,731
485
84
5
0
315,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role