Player Matchup

Da Ji
Da Ji
CuteBoyKenny
Da Ji
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
CuteBoyMarty
Baron Samedi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,468 Elo+
Party 1
Charon
Charon
CuteBoyZach
Charon
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,519 Elo+
Party 1
Rama
Rama
WomensLefts
Rama
Level 35
God Stats
1W - 5L
1,421 SR
Queue Stats
22W - 23L
1,489 Elo+
Party 1
Cerberus
Cerberus
cuteboyromeo
Cerberus
Level 33
God Stats
2W - 5L
1,301 SR
Queue Stats
45W - 48L
1,510 Elo+
Party 1
Team Averages
Level 85
1,444 SR
1,479 Elo+

VS

Team Averages
Level 104
1,613 SR
1,549 Elo+
Cthulhu
Cthulhu
B00tymaster69
Cthulhu
Level 106
God Stats
4W - 1L
1,805 SR
Queue Stats
130W - 105L
1,603 Elo+
Solo
Bellona
Bellona
DangerDoom²
Bellona
Level 64
God Stats
1W - 1L
1,282 SR
Queue Stats
45W - 29L
1,455 Elo+
Solo
Arachne
Arachne
FlamingRabbit160
Arachne
Level 103
God Stats
19W - 9L
1,847 SR
Queue Stats
107W - 88L
1,595 Elo+
Party 2
Rama
Rama
SWEnoble
Rama
Level 89
God Stats
2W - 0L
1,493 SR
Queue Stats
27W - 23L
1,575 Elo+
Party 2
Ra
Ra
SWindsong
Ra
Level 157
God Stats
4W - 1L
1,636 SR
Queue Stats
17W - 19L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,720
472
2,365
8,077
3,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
CuteBoyMarty
Baron Samedi
9
0 / 4 / 2
4,871
487
3,783
9,179
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
9
0 / 1 / 0
5,051
505
4,765
5,829
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 1
5,242
524
5,064
3,630
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
cuteboyromeo
Cerberus
8
1 / 3 / 1
4,940
494
2,706
8,507
5,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 3 / 3
5,700
570
4,223
10,148
4,792
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
DangerDoom²
Bellona
12
6 / 0 / 0
7,171
717
6,308
10,483
8,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 2
5,873
587
4,160
8,493
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
10
4 / 0 / 1
5,847
585
4,203
5,094
1,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 3
6,228
623
3,655
5,416
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
14
14
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
3
3
0.5
L
0
5
0
0
L
Baron Samedi
CuteBoyMarty
Baron Samedi
0
4
2
0.25
L
Charon
0
1
0
0
W
Bellona
DangerDoom²
Bellona
6
0
0
6
W
4
0
2
5
W
Rama
4
0
1
4.5
W
0
0
3
1.5
L
2
1
1
2.5
L
Cerberus
cuteboyromeo
Cerberus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,683
Damage
22,549
35,222
Taken
39,634
17,677
Mitigated
20,280
8,997
Healing
17,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,223
637
939
2,413
10,148
4,792
0
2,515
7,633
28,274
0
L
2,365
295
0
1,027
8,077
3,985
0
0
7,499
0
21,761
L
Baron Samedi
CuteBoyMarty
Baron Samedi
3,783
835
240
3,608
9,179
4,053
0
1,481
7,635
35,719
0
L
Charon
4,765
454
0
980
5,829
2,426
0
2,117
3,650
36,445
580
W
Bellona
DangerDoom²
Bellona
6,308
1,585
0
4,600
10,483
8,071
0
996
9,070
0
51,809
W
4,160
2,570
0
4,791
8,493
3,182
0
1,775
6,680
0
45,391
W
Rama
4,203
3,230
0
1,855
5,094
1,838
0
1,690
3,404
0
33,103
W
3,655
458
336
2,152
5,416
2,397
245
4,246
1,170
49,326
1,396
L
5,064
4,096
0
1,148
3,630
1,278
0
1,315
2,315
0
37,783
L
Cerberus
cuteboyromeo
Cerberus
2,706
346
0
1,994
8,507
5,935
0
2,508
5,999
13,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,824
Gold Earned
30,819
283
Minions Killed
351
0
Camps Cleared
0
923,836
Distance Traveled
1,077,066
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,700
570
47
5
0
220,185
1
L
Da Ji
4,720
472
43
4
0
164,503
0
L
Baron Samedi
4,871
487
69
7
0
181,599
0
L
Charon
5,051
505
65
7
0
189,034
1
W
Bellona
7,171
717
94
9
0
227,796
0
W
Arachne
5,873
587
66
7
0
241,880
1
W
Rama
5,847
585
49
5
0
186,299
2
W
Ra
6,228
623
95
10
0
200,906
0
L
Rama
5,242
524
79
8
0
183,687
0
L
Cerberus
4,940
494
27
3
0
205,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role