Player Matchup

Awilix
Awilix
Bmores-Finest-
Awilix
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,531 Elo+
Solo
Rama
Rama
NolanDotGG
Rama
Level 105
God Stats
3W - 1L
1,349 SR
Queue Stats
69W - 66L
1,513 Elo+
Solo
He Bo
He Bo
TOMYTEFA
He Bo
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
100W - 101L
1,772 Elo+
Solo
Chaac
Chaac
itss_Kasachii
Chaac
Level 98
God Stats
3W - 1L
1,715 SR
Queue Stats
142W - 146L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
voltage_fakie29
Ne Zha
Level 106
God Stats
3W - 1L
1,845 SR
Queue Stats
141W - 145L
1,499 Elo+
Party 1
Team Averages
Level 77
1,582 SR
1,563 Elo+

VS

Team Averages
Level 100
1,454 SR
1,488 Elo+
Tiamat
Tiamat
Bioz22
Tiamat
Level 129
God Stats
1W - 1L
1,279 SR
Queue Stats
151W - 157L
1,475 Elo+
Party 2
Nemesis
Nemesis
HeckRSC
Nemesis
Level 127
God Stats
2W - 1L
1,539 SR
Queue Stats
108W - 118L
1,526 Elo+
Party 2
Poseidon
Poseidon
ImLengthyy
Poseidon
Level 109
God Stats
2W - 0L
1,681 SR
Queue Stats
90W - 81L
1,440 Elo+
Solo
Cthulhu
Cthulhu
NordicAngus
Cthulhu
Level 29
God Stats
2W - 3L
1,268 SR
Queue Stats
76W - 86L
1,478 Elo+
Party 3
Bellona
Bellona
cqss
Bellona
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 165L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
7,238
724
2,913
12,022
5,091
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 5 / 5
8,801
880
12,421
11,358
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

He Bo
TOMYTEFA
He Bo
11
1 / 5 / 3
7,266
727
6,565
8,626
3,182
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 5
7,411
741
5,545
17,856
17,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 5 / 2
8,107
811
5,593
10,258
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bioz22
Tiamat
15
3 / 2 / 17
9,052
905
12,612
8,364
6,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nemesis
HeckRSC
Nemesis
15
4 / 1 / 20
9,215
922
10,538
10,739
11,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
ImLengthyy
Poseidon
17
9 / 1 / 12
10,270
1,027
14,624
5,751
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
NordicAngus
Cthulhu
16
8 / 3 / 19
10,413
1,041
12,873
13,348
16,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
cqss
Bellona
15
5 / 3 / 17
9,324
932
5,541
12,572
12,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
114
10
Kills
29
29
Deaths
10
17
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Bioz22
Tiamat
3
2
17
5.75
L
1
8
2
0.25
W
Nemesis
HeckRSC
Nemesis
4
1
20
14
W
Poseidon
ImLengthyy
Poseidon
9
1
12
15
L
4
5
5
1.3
W
Cthulhu
NordicAngus
Cthulhu
8
3
19
5.83
L
He Bo
TOMYTEFA
He Bo
1
5
3
0.5
W
Bellona
cqss
Bellona
5
3
17
4.5
L
0
6
5
0.42
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,037
Damage
56,188
60,120
Taken
50,774
35,943
Mitigated
49,118
9,193
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Bioz22
Tiamat
12,612
608
812
3,152
8,364
6,839
891
558
7,806
21,116
0
L
2,913
289
223
146
12,022
5,091
0
8,033
3,760
0
6,891
W
Nemesis
HeckRSC
Nemesis
10,538
2,321
2,361
3,313
10,739
11,189
1,228
2,144
8,595
0
18,204
W
Poseidon
ImLengthyy
Poseidon
14,624
1,855
762
866
5,751
2,763
2,403
934
4,817
36,573
0
L
12,421
6,078
0
1,727
11,358
5,202
0
8,049
3,136
0
30,772
W
Cthulhu
NordicAngus
Cthulhu
12,873
917
1,613
1,417
13,348
16,254
524
1,799
11,149
23,600
1,118
L
He Bo
TOMYTEFA
He Bo
6,565
347
99
525
8,626
3,182
0
6,099
2,427
9,935
0
W
Bellona
cqss
Bellona
5,541
824
935
2,165
12,572
12,073
1,504
1,130
11,442
0
12,733
L
5,545
781
330
4,229
17,856
17,549
0
10,057
7,582
0
9,520
L
5,593
1,032
735
1,179
10,258
4,919
0
6,753
3,201
0
10,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,823
Gold Earned
48,274
89
Minions Killed
122
0
Camps Cleared
0
798,519
Distance Traveled
1,075,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,052
905
18
2
0
200,539
0
L
Awilix
7,238
724
19
2
0
135,523
0
W
Nemesis
9,215
922
12
1
0
240,487
0
W
Poseidon
10,270
1,027
45
5
0
208,168
0
L
Rama
8,801
880
42
4
0
166,125
0
W
Cthulhu
10,413
1,041
31
3
0
213,588
0
L
He Bo
7,266
727
17
2
0
159,509
0
W
Bellona
9,324
932
16
2
0
213,212
0
L
Chaac
7,411
741
5
1
0
165,743
0
L
Ne Zha
8,107
811
6
1
0
171,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role