Player Matchup

Osiris
Osiris
Aúto
Osiris
Level 129
God Stats
6W - 7L
1,675 SR
Queue Stats
313W - 291L
1,598 Elo+
Party 2
Nut
Nut
Bexbased
Nut
Level 107
God Stats
12W - 13L
1,490 SR
Queue Stats
53W - 58L
1,509 Elo+
Party 2
Ymir
Ymir
CleanCheekz
Ymir
Level 125
God Stats
1W - 2L
1,360 SR
Queue Stats
79W - 86L
1,528 Elo+
Party 2
Surtr
Surtr
Lagggging
Surtr
Level 151
God Stats
2W - 1L
1,536 SR
Queue Stats
71W - 89L
1,487 Elo+
Party 2
Anubis
Anubis
Montime
Anubis
Level 146
God Stats
3W - 0L
1,244 SR
Queue Stats
92W - 104L
1,530 Elo+
Party 2
Team Averages
Level 132
1,461 SR
1,530 Elo+

VS

Team Averages
Level 123
1,626 SR
1,596 Elo+
Chang'e
Chang'e
 
Chang'e
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Blazeホ
King Arthur
Level 101
God Stats
9W - 5L
1,795 SR
Queue Stats
97W - 73L
1,599 Elo+
Party 1
Skadi
Skadi
Heitzey
Skadi
Level 144
God Stats
6W - 10L
1,706 SR
Queue Stats
262W - 209L
1,599 Elo+
Party 1
Anubis
Anubis
Pain-_-6paths
Anubis
Level 157
God Stats
5W - 6L
1,680 SR
Queue Stats
102W - 90L
1,621 Elo+
Solo
Janus
Janus
greyscreenchamp
Janus
Level 61
God Stats
3W - 6L
1,447 SR
Queue Stats
119W - 102L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Aúto
Osiris
12
1 / 0 / 10
6,321
632
7,016
10,751
7,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 2
5,331
533
4,411
4,529
1,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 1
4,815
482
3,215
9,835
6,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Surtr
Lagggging
Surtr
10
2 / 0 / 3
6,135
614
6,322
10,164
4,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Montime
Anubis
12
10 / 0 / 1
7,285
729
8,739
5,093
2,427
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 3 / 1
4,932
493
5,602
9,181
5,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Blazeホ
King Arthur
9
1 / 1 / 0
4,787
479
7,368
9,329
6,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Skadi
Heitzey
Skadi
10
0 / 2 / 0
5,730
573
3,223
6,860
2,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 5 / 0
4,843
484
2,646
7,844
2,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
4,994
499
2,331
6,094
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
14
Kills
1
1
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
1
0.17
W
Osiris
Aúto
Osiris
1
0
10
6
W
1
0
2
2
L
King Arthur
Blazeホ
King Arthur
1
1
0
1
W
0
1
1
0.5
L
Skadi
Heitzey
Skadi
0
2
0
0
W
Surtr
Lagggging
Surtr
2
0
3
3.5
W
Anubis
Montime
Anubis
10
0
1
10.5
L
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,703
Damage
21,170
40,372
Taken
39,308
22,986
Mitigated
18,100
15,901
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,602
576
1,196
3,181
9,181
5,023
0
2,783
6,398
27,688
0
W
Osiris
Aúto
Osiris
7,016
2,189
0
4,051
10,751
7,408
0
2,378
8,253
0
49,746
W
4,411
2,844
0
2,470
4,529
1,692
0
1,226
3,303
0
38,343
L
King Arthur
Blazeホ
King Arthur
7,368
1,444
0
1,607
9,329
6,142
0
3,794
5,535
0
31,948
W
3,215
1,267
0
2,355
9,835
6,528
0
2,577
7,258
12,068
571
L
Skadi
Heitzey
Skadi
3,223
996
0
818
6,860
2,069
132
1,106
5,754
0
47,016
W
Surtr
Lagggging
Surtr
6,322
2,073
0
3,291
10,164
4,931
149
1,932
8,152
1,477
45,296
W
Anubis
Montime
Anubis
8,739
686
0
3,734
5,093
2,427
0
2,184
2,827
43,939
800
L
2,646
142
0
2,129
7,844
2,914
0
2,726
5,118
34,952
0
L
2,331
448
0
981
6,094
1,952
0
1,559
4,535
33,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,887
Gold Earned
25,286
313
Minions Killed
301
0
Camps Cleared
0
1,047,435
Distance Traveled
913,509
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,932
493
30
3
0
173,279
2
W
Osiris
6,321
632
75
8
0
227,461
0
W
Nut
5,331
533
74
7
0
176,224
0
L
King Arthur
4,787
479
49
5
0
201,455
0
W
Ymir
4,815
482
4
0
0
204,538
2
L
Skadi
5,730
573
83
8
0
159,813
1
W
Surtr
6,135
614
78
8
0
232,765
0
W
Anubis
7,285
729
82
8
0
206,447
0
L
Anubis
4,843
484
57
6
0
191,881
0
L
Janus
4,994
499
82
8
0
187,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role