Player Matchup

Ganesha
Ganesha
DeathbyLeach
Ganesha
Level 120
God Stats
3W - 2L
1,500 SR
Queue Stats
409W - 411L
1,434 Elo+
Party 2
Ix Chel
Ix Chel
Holy_Kawama
Ix Chel
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,272 Elo+
Solo
King Arthur
King Arthur
ReddPanda18
King Arthur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 57L
1,440 Elo+
Solo
Xbalanque
Xbalanque
l3gotunee
Xbalanque
Level 159
God Stats
0W - 2L
1,361 SR
Queue Stats
88W - 98L
1,457 Elo+
Party 2
Izanami
Izanami
xIRISHAx
Izanami
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 78L
1,420 Elo+
Party 2
Team Averages
Level 109
1,472 SR
1,405 Elo+

VS

Team Averages
Level 78
1,507 SR
1,454 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
ADozenKatZ
Martichoras
Level 101
God Stats
6W - 9L
1,301 SR
Queue Stats
179W - 179L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
Achilldeez
Cthulhu
Level 41
God Stats
2W - 0L
1,715 SR
Queue Stats
104W - 119L
1,416 Elo+
Party 3
Sylvanus
Sylvanus
AsasinAqua
Sylvanus
Level 27
God Stats
3W - 4L
1,518 SR
Queue Stats
88W - 107L
1,409 Elo+
Party 1
Hercules
Hercules
brewklyn
Hercules
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 163L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DeathbyLeach
Ganesha
14
0 / 4 / 9
7,960
796
6,571
14,948
19,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Holy_Kawama
Ix Chel
14
5 / 3 / 5
7,985
799
12,157
9,233
4,378
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ReddPanda18
King Arthur
11
1 / 7 / 5
7,201
720
4,966
15,652
16,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
l3gotunee
Xbalanque
16
4 / 3 / 6
9,171
917
16,364
10,033
5,093
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
xIRISHAx
Izanami
13
2 / 8 / 6
7,825
783
12,286
14,084
6,061
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
8 / 3 / 9
9,445
945
12,206
14,542
16,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Martichoras
ADozenKatZ
Martichoras
17
9 / 1 / 10
9,965
997
18,042
11,191
6,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Achilldeez
Cthulhu
15
4 / 4 / 11
9,447
945
13,044
16,127
17,073
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
AsasinAqua
Sylvanus
14
3 / 3 / 12
8,416
842
8,534
13,461
8,467
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
brewklyn
Hercules
14
1 / 2 / 16
8,047
805
8,119
15,592
19,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
83
12
Kills
25
25
Deaths
13
31
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
3
9
4.17
W
Martichoras
ADozenKatZ
Martichoras
9
1
10
14
W
Cthulhu
Achilldeez
Cthulhu
4
4
11
2.38
W
Sylvanus
AsasinAqua
Sylvanus
3
3
12
3
L
Ganesha
DeathbyLeach
Ganesha
0
4
9
1.13
L
Ix Chel
Holy_Kawama
Ix Chel
5
3
5
2.5
L
King Arthur
ReddPanda18
King Arthur
1
7
5
0.5
W
Hercules
brewklyn
Hercules
1
2
16
4.5
L
Xbalanque
l3gotunee
Xbalanque
4
3
6
2.33
L
Izanami
xIRISHAx
Izanami
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,344
Damage
59,945
63,950
Taken
70,913
50,997
Mitigated
66,916
14,137
Healing
32,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,206
1,085
1,078
3,624
14,542
16,289
52
3,260
11,282
356
19,387
W
Martichoras
ADozenKatZ
Martichoras
18,042
4,779
2,309
1,807
11,191
6,004
1,245
3,546
7,645
0
33,547
W
Cthulhu
Achilldeez
Cthulhu
13,044
820
2,617
1,641
16,127
17,073
224
4,436
11,691
23,056
1,419
W
Sylvanus
AsasinAqua
Sylvanus
8,534
1,172
8,026
5,362
13,461
8,467
270
2,403
11,058
9,237
380
L
Ganesha
DeathbyLeach
Ganesha
6,571
448
645
1,816
14,948
19,033
0
5,848
8,964
10,588
1,098
L
Ix Chel
Holy_Kawama
Ix Chel
12,157
1,617
3,521
2,486
9,233
4,378
0
2,735
6,468
18,250
0
L
King Arthur
ReddPanda18
King Arthur
4,966
822
297
255
15,652
16,432
0
4,428
11,056
0
9,053
W
Hercules
brewklyn
Hercules
8,119
1,348
1,410
4,332
15,592
19,083
154
4,427
11,165
4,700
9,060
L
Xbalanque
l3gotunee
Xbalanque
16,364
7,760
1,111
2,870
10,033
5,093
0
3,139
6,894
0
35,420
L
Izanami
xIRISHAx
Izanami
12,286
7,923
152
984
14,084
6,061
0
5,919
7,977
0
24,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,142
Gold Earned
45,320
111
Minions Killed
85
0
Camps Cleared
0
882,997
Distance Traveled
939,619
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,445
945
16
2
0
191,672
0
W
Martichoras
9,965
997
35
4
0
180,991
0
W
Cthulhu
9,447
945
23
2
0
193,956
0
W
Sylvanus
8,416
842
5
1
0
163,463
4
L
Ganesha
7,960
796
3
0
0
183,329
0
L
Ix Chel
7,985
799
11
1
0
186,583
0
L
King Arthur
7,201
720
6
1
0
171,152
0
W
Hercules
8,047
805
6
1
0
209,537
0
L
Xbalanque
9,171
917
52
5
0
175,528
0
L
Izanami
7,825
783
39
4
0
166,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role