Player Matchup

Baron Samedi
Baron Samedi
IWojtekI
Baron Samedi
Level 118
God Stats
2W - 3L
1,491 SR
Queue Stats
95W - 97L
1,506 Elo+
Party 1
Charybdis
Charybdis
King_Xerces97
Charybdis
Level 149
God Stats
1W - 3L
1,625 SR
Queue Stats
142W - 161L
1,506 Elo+
Party 1
Ullr
Ullr
PapaPinhead
Ullr
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,472 Elo+
Party 1
Artemis
Artemis
Pondsies
Artemis
Level 84
God Stats
1W - 1L
1,715 SR
Queue Stats
203W - 199L
1,513 Elo+
Party 1
Da Ji
Da Ji
TwistedTaurusIX
Da Ji
Level 26
God Stats
1W - 1L
1,788 SR
Queue Stats
61W - 76L
1,469 Elo+
Party 1
Team Averages
Level 98
1,624 SR
1,493 Elo+

VS

Team Averages
Level 79
1,512 SR
1,438 Elo+
Artio
Artio
BANDIlTT
Artio
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 113L
1,462 Elo+
Party 2
Heimdallr
Heimdallr
GioSaB
Heimdallr
Level 107
God Stats
2W - 1L
1,515 SR
Queue Stats
185W - 216L
1,362 Elo+
Solo
Ah Puch
Ah Puch
I_am_the_Char
Ah Puch
Level 80
God Stats
15W - 7L
1,348 SR
Queue Stats
288W - 276L
1,491 Elo+
Party 2
Chaac
Chaac
MissJd
Chaac
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
330W - 317L
1,444 Elo+
Solo
Achilles
Achilles
pocketballoon5
Achilles
Level 98
God Stats
8W - 4L
1,695 SR
Queue Stats
269W - 280L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IWojtekI
Baron Samedi
14
3 / 3 / 4
7,973
797
8,561
8,289
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
King_Xerces97
Charybdis
14
3 / 4 / 7
7,789
779
8,462
11,231
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 7
7,419
742
5,770
10,534
4,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
Pondsies
Artemis
15
2 / 2 / 6
7,534
753
6,946
7,830
3,925
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 4
7,680
768
2,334
6,873
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BANDIlTT
Artio
12
1 / 2 / 7
7,795
780
3,639
10,774
10,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
GioSaB
Heimdallr
12
0 / 5 / 9
7,252
725
4,553
8,571
3,867
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
16
3 / 1 / 10
8,714
871
16,316
8,134
3,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chaac
MissJd
Chaac
15
7 / 3 / 5
8,823
882
9,695
9,479
10,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
16
6 / 2 / 4
8,551
855
8,258
8,533
8,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
52
13
Kills
17
17
Deaths
13
28
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Artio
BANDIlTT
Artio
1
2
7
2.25
W
Heimdallr
GioSaB
Heimdallr
0
5
9
0.9
L
Baron Samedi
IWojtekI
Baron Samedi
3
3
4
1.67
W
Ah Puch
3
1
10
8
L
Charybdis
King_Xerces97
Charybdis
3
4
7
1.63
W
Chaac
MissJd
Chaac
7
3
5
3.17
L
2
4
7
1.38
L
Artemis
Pondsies
Artemis
2
2
6
2.5
L
3
4
4
1.25
W
Achilles
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,073
Damage
42,461
44,757
Taken
45,491
21,894
Mitigated
36,487
13,642
Healing
12,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
BANDIlTT
Artio
3,639
244
1,454
1,935
10,774
10,342
0
2,067
8,507
5,768
905
W
Heimdallr
GioSaB
Heimdallr
4,553
1,163
447
270
8,571
3,867
526
1,798
6,571
0
12,623
L
Baron Samedi
IWojtekI
Baron Samedi
8,561
230
2,832
2,437
8,289
4,239
0
4,665
3,529
12,569
38
W
Ah Puch
16,316
0
2,077
2,862
8,134
3,655
252
1,299
6,727
37,269
100
L
Charybdis
King_Xerces97
Charybdis
8,462
3,605
364
3,248
11,231
5,069
0
4,328
6,673
0
18,025
W
Chaac
MissJd
Chaac
9,695
589
0
1,109
9,479
10,073
299
652
8,718
0
16,393
L
5,770
1,344
134
1,173
10,534
4,833
0
4,666
5,642
0
20,159
L
Artemis
Pondsies
Artemis
6,946
3,111
759
2,637
7,830
3,925
0
3,085
4,652
0
19,258
L
2,334
366
0
58
6,873
3,828
0
2,943
3,753
0
3,409
W
Achilles
8,258
66
886
1,533
8,533
8,550
0
1,842
6,414
0
16,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,395
Gold Earned
41,135
109
Minions Killed
103
0
Camps Cleared
0
879,985
Distance Traveled
909,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,795
780
5
1
0
191,179
0
W
Heimdallr
7,252
725
12
1
0
151,724
0
L
Baron Samedi
7,973
797
22
2
0
173,512
0
W
Ah Puch
8,714
871
48
5
0
198,699
0
L
Charybdis
7,789
779
28
3
0
166,159
0
W
Chaac
8,823
882
16
2
0
165,831
0
L
Ullr
7,419
742
36
4
0
176,688
0
L
Artemis
7,534
753
22
2
0
180,614
0
L
Da Ji
7,680
768
1
0
0
183,012
0
W
Achilles
8,551
855
22
2
0
201,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role