Player Matchup

Arachne
Arachne
Gold I
 
Arachne
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
Gundy0
Charybdis
Gold IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,569 MMR
Solo
Lancelot
Lancelot
Gold I
P Diddys NDA
Lancelot
Gold I
Level 252
God Stats
3W - 10L
1,359 SR
Queue Stats
256W - 257L
1,756 MMR
Party 2
Anubis
Anubis
Gold III
Sukhi1998
Anubis
Gold III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,576 MMR
Solo
Geb
Geb
Gold I
l Santoryu l
Geb
Gold I
Level 166
God Stats
1W - 2L
1,520 SR
Queue Stats
285W - 294L
1,463 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 169
1,476 SR
1,573 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 163
1,608 SR
1,578 MMR
Odin
Odin
Gold I
 
Odin
Gold I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold I
CheF RapiiDz
Chronos
Gold I
Level 162
God Stats
6W - 3L
1,651 SR
Queue Stats
98W - 115L
1,560 MMR
Party 1
Fenrir
Fenrir
Gold III
GlitzyBirch3857
Fenrir
Gold III
Level 197
God Stats
5W - 7L
1,770 SR
Queue Stats
276W - 274L
1,659 MMR
Party 1
Ymir
Ymir
Gold II
Mark07896
Ymir
Gold II
Level 136
God Stats
3W - 1L
1,794 SR
Queue Stats
56W - 55L
1,560 MMR
Solo
Ra
Ra
Platinum IV
naoho
Ra
Platinum IV
Level 125
God Stats
6W - 7L
1,327 SR
Queue Stats
123W - 100L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 1 / 2
6,966
435
6,210
14,318
4,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
Gundy0
Charybdis
13
1 / 3 / 0
7,568
473
3,994
10,049
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
P Diddys NDA
Lancelot
14
3 / 4 / 1
8,350
522
10,018
14,831
9,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Sukhi1998
Anubis
13
0 / 3 / 1
7,100
444
4,043
8,112
4,142
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 1 / 3
6,808
426
3,438
9,991
7,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThanatosOsirisAgniThor

VS

Bans
ThothAthenaBellonaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
4 / 1 / 2
10,248
641
9,297
10,266
6,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chronos
CheF RapiiDz
Chronos
15
2 / 2 / 0
8,989
562
5,704
6,780
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 1 / 5
7,947
497
6,937
12,024
6,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
1 / 1 / 5
7,871
492
4,181
9,368
9,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ra
17
3 / 0 / 3
10,458
654
9,308
7,579
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
12
12
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
2
2
W
Odin
 
Odin
4
1
2
5
W
Chronos
CheF RapiiDz
Chronos
2
2
0
1
W
2
1
5
4.5
L
Charybdis
Gundy0
Charybdis
1
3
0
0.33
W
Ymir
1
1
5
3.5
L
Lancelot
P Diddys NDA
Lancelot
3
4
1
0.88
L
Anubis
Sukhi1998
Anubis
0
3
1
0.17
L
0
1
3
1.5
W
Ra
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,703
Damage
35,427
57,301
Taken
46,017
29,942
Mitigated
29,399
19,758
Healing
15,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,210
4,561
0
7,099
14,318
4,981
0
4,090
9,935
0
52,478
W
Odin
 
Odin
9,297
2,135
0
3,120
10,266
6,835
0
1,106
9,160
287
79,247
W
Chronos
CheF RapiiDz
Chronos
5,704
2,146
0
582
6,780
2,900
2,058
321
6,459
70,728
0
W
6,937
2,304
0
3,257
12,024
6,010
0
2,083
9,941
0
50,644
L
Charybdis
Gundy0
Charybdis
3,994
2,029
0
3,354
10,049
3,646
0
5,934
3,783
0
60,806
W
Ymir
4,181
708
0
2,155
9,368
9,871
0
2,696
6,672
27,361
677
L
Lancelot
P Diddys NDA
Lancelot
10,018
2,126
0
4,635
14,831
9,391
0
1,716
12,407
0
62,394
L
Anubis
Sukhi1998
Anubis
4,043
166
0
1,395
8,112
4,142
0
3,295
4,817
61,819
1,141
L
3,438
327
1,343
1,932
9,991
7,782
0
3,343
6,426
23,943
0
W
Ra
9,308
612
1,649
4,522
7,579
3,783
424
1,267
6,312
113,625
1,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,792
Gold Earned
45,513
461
Minions Killed
588
0
Camps Cleared
0
1,549,807
Distance Traveled
1,662,336
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,966
435
79
5
0
368,587
0
W
Odin
10,248
641
136
9
0
317,602
2
W
Chronos
8,989
562
142
9
0
289,582
2
W
Fenrir
7,947
497
72
5
0
359,869
3
L
Charybdis
7,568
473
120
8
0
266,987
4
W
Ymir
7,871
492
44
3
0
318,497
4
L
Lancelot
8,350
522
120
8
0
337,462
1
L
Anubis
7,100
444
108
7
0
258,452
0
L
Geb
6,808
426
34
2
0
318,319
2
W
Ra
10,458
654
194
12
0
376,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role