Player Matchup

Sun Wukong
Sun Wukong
LuckyKingMO
Sun Wukong
Level 158
God Stats
24W - 15L
1,665 SR
Queue Stats
322W - 276L
1,535 Elo+
Solo
Bakasura
Bakasura
Shieldwolf19
Bakasura
Level 144
God Stats
6W - 10L
1,566 SR
Queue Stats
160W - 144L
1,520 Elo+
Solo
Khepri
Khepri
SlumpEmperor
Khepri
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 31L
1,668 Elo+
Party 2
Ix Chel
Ix Chel
Woodsy133
Ix Chel
Level 123
God Stats
0W - 1L
1,285 SR
Queue Stats
73W - 49L
1,672 Elo+
Solo
Xbalanque
Xbalanque
v3rex23
Xbalanque
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,671 Elo+
Party 2
Team Averages
Level 135
1,503 SR
1,613 Elo+

VS

Team Averages
Level 109
1,513 SR
1,588 Elo+
Arachne
Arachne
JWallk
Arachne
Level 135
God Stats
1W - 1L
1,334 SR
Queue Stats
42W - 34L
1,590 Elo+
Party 1
Kuzenbo
Kuzenbo
JoeDaShow
Kuzenbo
Level 59
God Stats
2W - 1L
1,599 SR
Queue Stats
89W - 71L
1,558 Elo+
Solo
Hachiman
Hachiman
PSYCHSN1PE
Hachiman
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 109L
1,530 Elo+
Solo
Odin
Odin
WUMBOLOGY7532
Odin
Level 104
God Stats
6W - 4L
1,532 SR
Queue Stats
62W - 55L
1,577 Elo+
Party 1
Chang'e
Chang'e
Wyndhurst
Chang'e
Level 79
God Stats
6W - 6L
1,603 SR
Queue Stats
69W - 47L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LuckyKingMO
Sun Wukong
17
6 / 7 / 3
11,134
506
14,707
28,974
18,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
Shieldwolf19
Bakasura
16
2 / 6 / 4
9,599
436
15,637
26,713
12,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
14
1 / 2 / 4
9,046
411
6,638
14,577
18,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ix Chel
Woodsy133
Ix Chel
18
2 / 4 / 3
11,314
514
11,262
13,530
6,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Xbalanque
v3rex23
Xbalanque
16
0 / 5 / 1
9,623
437
5,983
14,544
6,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JWallk
Arachne
19
6 / 1 / 8
12,082
549
12,433
25,753
12,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
JoeDaShow
Kuzenbo
18
1 / 6 / 9
11,136
506
15,096
21,207
29,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hachiman
PSYCHSN1PE
Hachiman
20
1 / 0 / 5
12,990
590
10,722
10,464
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 4 / 11
11,291
513
8,605
22,160
22,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Wyndhurst
Chang'e
20
13 / 0 / 3
14,610
664
25,176
13,669
6,544
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
60
11
Kills
24
24
Deaths
11
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Arachne
JWallk
Arachne
6
1
8
10
W
Kuzenbo
JoeDaShow
Kuzenbo
1
6
9
0.92
L
Sun Wukong
LuckyKingMO
Sun Wukong
6
7
3
1.07
W
Hachiman
PSYCHSN1PE
Hachiman
1
0
5
3.5
L
Bakasura
Shieldwolf19
Bakasura
2
6
4
0.67
L
Khepri
1
2
4
1.5
W
3
4
11
2.13
L
Ix Chel
Woodsy133
Ix Chel
2
4
3
0.88
W
Chang'e
Wyndhurst
Chang'e
13
0
3
14.5
L
Xbalanque
v3rex23
Xbalanque
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,227
Damage
72,032
98,338
Taken
93,253
61,447
Mitigated
75,452
24,459
Healing
41,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
JWallk
Arachne
12,433
7,855
0
16,209
25,753
12,123
643
3,342
21,272
0
113,652
W
Kuzenbo
JoeDaShow
Kuzenbo
15,096
3,973
0
925
21,207
29,788
228
2,874
17,776
80,783
1,150
L
Sun Wukong
LuckyKingMO
Sun Wukong
14,707
2,492
0
9,703
28,974
18,113
0
14,755
13,371
0
87,784
W
Hachiman
PSYCHSN1PE
Hachiman
10,722
5,078
0
7,586
10,464
4,541
3,400
1,620
7,946
0
132,746
L
Bakasura
Shieldwolf19
Bakasura
15,637
10,083
0
7,682
26,713
12,312
0
9,793
16,772
0
82,915
L
Khepri
6,638
669
0
1,534
14,577
18,798
0
5,219
9,220
31,711
0
W
8,605
1,778
0
2,734
22,160
22,456
15
6,605
14,024
1,039
51,728
L
Ix Chel
Woodsy133
Ix Chel
11,262
1,806
1,354
1,854
13,530
6,138
0
9,184
4,244
113,117
0
W
Chang'e
Wyndhurst
Chang'e
25,176
2,174
2,917
11,051
13,669
6,544
1,029
6,020
6,879
133,735
2,875
L
Xbalanque
v3rex23
Xbalanque
5,983
3,300
0
2,332
14,544
6,086
0
956
13,588
0
85,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,716
Gold Earned
62,109
687
Minions Killed
702
0
Camps Cleared
0
2,211,733
Distance Traveled
2,239,374
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,082
549
106
5
0
512,640
0
W
Kuzenbo
11,136
506
114
5
0
392,397
4
L
Sun Wukong
11,134
506
164
7
0
426,225
0
W
Hachiman
12,990
590
207
9
0
422,766
0
L
Bakasura
9,599
436
139
6
0
532,925
0
L
Khepri
9,046
411
41
2
0
477,636
2
W
Odin
11,291
513
50
2
0
455,915
11
L
Ix Chel
11,314
514
200
9
0
407,524
2
W
Chang'e
14,610
664
225
10
0
455,656
0
L
Xbalanque
9,623
437
143
7
0
367,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role