Player Matchup

Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Ornoku
Cthulhu
Gold IV
Level 127
God Stats
23W - 20L
1,528 SR
Queue Stats
154W - 166L
1,389 MMR
Solo
Arachne
Arachne
Silver II
Settyy
Arachne
Silver II
Level 114
God Stats
0W - 1L
1,735 SR
Queue Stats
59W - 64L
1,409 MMR
Solo
Charybdis
Charybdis
Gold V
Solskenn
Charybdis
Gold V
Level 68
God Stats
11W - 10L
1,643 SR
Queue Stats
73W - 88L
1,414 MMR
Solo
Merlin
Merlin
Gold IV
jajaGUNZ
Merlin
Gold IV
Level 155
God Stats
11W - 11L
1,609 SR
Queue Stats
128W - 120L
1,415 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,603 SR
1,425 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,525 SR
1,407 MMR
Sobek
Sobek
Gold IV
CxSwizzy
Sobek
Gold IV
Level 158
God Stats
2W - 0L
1,573 SR
Queue Stats
54W - 56L
1,373 MMR
Party 1
Hercules
Hercules
Gold V
EGO CHECK 27
Hercules
Gold V
Level 204
God Stats
94W - 109L
1,541 SR
Queue Stats
345W - 361L
1,367 MMR
Solo
Awilix
Awilix
Silver I
MagierinSchnee
Awilix
Silver I
Level 57
God Stats
1W - 1L
1,201 SR
Queue Stats
15W - 17L
1,388 MMR
Party 2
Yemoja
Yemoja
Gold V
Vicduh
Yemoja
Gold V
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,454 MMR
Party 1
Neith
Neith
Bronze IV
rodobibo
Neith
Bronze IV
Level 155
God Stats
1W - 2L
1,811 SR
Queue Stats
4W - 6L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
6
0 / 1 / 0
3,615
723
2,185
2,397
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Ornoku
Cthulhu
6
0 / 1 / 0
3,408
682
582
3,235
1,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Settyy
Arachne
5
2 / 0 / 0
3,401
680
1,384
3,205
937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charybdis
Solskenn
Charybdis
2
0 / 2 / 0
2,585
517
961
2,090
554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Merlin
jajaGUNZ
Merlin
6
0 / 0 / 2
3,556
711
1,010
1,932
546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
NutPoseidonAthena

VS

Bans
Sun WukongBellonaIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CxSwizzy
Sobek
6
1 / 0 / 2
3,894
779
1,292
3,702
2,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
EGO CHECK 27
Hercules
6
0 / 0 / 1
3,690
738
751
4,965
2,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 0 / 1
3,138
628
1,487
2,878
816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Vicduh
Yemoja
6
0 / 2 / 0
3,372
674
1,483
3,040
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
rodobibo
Neith
7
3 / 0 / 1
4,049
810
2,515
1,956
659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
4
4
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
1
0
0
W
Sobek
CxSwizzy
Sobek
1
0
2
2
W
Hercules
EGO CHECK 27
Hercules
0
0
1
0.5
W
0
0
1
0.5
L
Cthulhu
Ornoku
Cthulhu
0
1
0
0
L
Arachne
Settyy
Arachne
2
0
0
2
L
Charybdis
Solskenn
Charybdis
0
2
0
0
W
Yemoja
Vicduh
Yemoja
0
2
0
0
L
Merlin
jajaGUNZ
Merlin
0
0
2
1
W
Neith
rodobibo
Neith
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,122
Damage
7,528
12,859
Taken
16,541
4,794
Mitigated
7,179
4,635
Healing
8,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,185
212
0
1,004
2,397
836
0
0
2,397
17,024
0
W
Sobek
CxSwizzy
Sobek
1,292
251
0
2,695
3,702
2,432
0
245
3,457
8,364
2,251
W
Hercules
EGO CHECK 27
Hercules
751
405
0
2,257
4,965
2,123
0
1,847
2,898
0
22,281
W
1,487
621
0
1,524
2,878
816
0
271
2,563
0
15,710
L
Cthulhu
Ornoku
Cthulhu
582
50
0
650
3,235
1,921
0
581
2,654
11,353
0
L
Arachne
Settyy
Arachne
1,384
1,103
0
1,945
3,205
937
0
392
2,725
0
13,740
L
Charybdis
Solskenn
Charybdis
961
685
0
286
2,090
554
0
652
1,438
0
3,776
W
Yemoja
Vicduh
Yemoja
1,483
261
210
650
3,040
1,149
0
882
2,158
13,497
648
L
Merlin
jajaGUNZ
Merlin
1,010
235
0
750
1,932
546
0
855
879
17,176
427
W
Neith
rodobibo
Neith
2,515
1,082
0
910
1,956
659
0
268
1,688
0
20,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,565
Gold Earned
18,143
111
Minions Killed
153
0
Camps Cleared
0
429,544
Distance Traveled
536,673
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,615
723
37
7
0
91,350
0
W
Sobek
3,894
779
11
2
0
122,074
2
W
Hercules
3,690
738
40
8
0
101,802
0
W
Awilix
3,138
628
30
6
0
129,087
0
L
Cthulhu
3,408
682
13
3
0
107,016
0
L
Arachne
3,401
680
25
5
0
78,932
0
L
Charybdis
2,585
517
6
1
0
55,955
1
W
Yemoja
3,372
674
38
8
0
88,945
0
L
Merlin
3,556
711
30
6
0
96,291
1
W
Neith
4,049
810
34
7
0
94,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role