Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
AK47 TheSharK00
Hun Batz
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 283L
1,436 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Shaliira
Ah Muzen Cab
Level 255
God Stats
14W - 9L
1,394 SR
Queue Stats
732W - 755L
1,578 Elo+
Party 3
Janus
Janus
ZappyisTRASH
Janus
Level 159
God Stats
4W - 7L
1,380 SR
Queue Stats
303W - 276L
1,514 Elo+
Solo
Atlas
Atlas
aSquirrelOnTree
Atlas
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
289W - 287L
1,528 Elo+
Solo
Team Averages
Level 181
1,455 SR
1,511 Elo+

VS

Team Averages
Level 129
1,479 SR
1,459 Elo+
Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
ChocolatHostage
Fafnir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,420 Elo+
Solo
Raijin
Raijin
TTVJuicyPat
Raijin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 75L
1,438 Elo+
Party 2
Lancelot
Lancelot
TTVTLawBRUH
Lancelot
Level 114
God Stats
0W - 2L
1,288 SR
Queue Stats
53W - 56L
1,458 Elo+
Party 2
Geb
Geb
bigdddadddy
Geb
Level 145
God Stats
2W - 2L
1,609 SR
Queue Stats
122W - 147L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
13
2 / 2 / 10
7,884
788
6,232
6,394
3,068
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hun Batz
12
1 / 3 / 7
7,570
757
5,868
8,184
5,439
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Shaliira
Ah Muzen Cab
14
3 / 1 / 8
7,923
792
6,829
7,039
3,073
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 0 / 8
8,838
884
8,516
6,299
2,798
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
3 / 3 / 7
8,501
850
7,500
10,399
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
0 / 2 / 4
7,488
749
5,205
7,025
3,095
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 4
7,004
700
1,066
7,340
6,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
14
1 / 3 / 3
7,264
726
7,313
7,603
3,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
TTVTLawBRUH
Lancelot
14
7 / 3 / 1
8,191
819
7,944
10,194
4,568
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
0 / 1 / 4
6,313
631
2,673
6,126
2,772
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
13
Kills
8
9
Deaths
13
40
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
2
2
10
3.5
L
Nox
 
Nox
0
2
4
1
W
Hun Batz
1
3
7
1.5
L
0
4
4
0.5
W
Ah Muzen Cab
Shaliira
Ah Muzen Cab
3
1
8
7
L
Raijin
1
3
3
0.83
L
Lancelot
TTVTLawBRUH
Lancelot
7
3
1
2.5
W
4
0
8
8
W
3
3
7
2.17
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,945
Damage
24,201
38,315
Taken
38,288
24,862
Mitigated
20,270
11,184
Healing
10,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
6,232
389
537
1,882
6,394
3,068
429
3,000
3,394
11,123
0
L
Nox
 
Nox
5,205
110
466
1,085
7,025
3,095
0
4,452
2,573
18,500
634
W
Hun Batz
5,868
600
1,453
1,786
8,184
5,439
0
4,042
4,142
0
11,337
L
1,066
65
518
414
7,340
6,575
0
4,004
3,336
3,639
0
W
Ah Muzen Cab
Shaliira
Ah Muzen Cab
6,829
2,385
507
657
7,039
3,073
715
1,928
5,111
0
17,380
L
Raijin
7,313
394
566
1,226
7,603
3,260
0
4,134
3,469
24,415
0
L
Lancelot
TTVTLawBRUH
Lancelot
7,944
1,223
1,449
2,425
10,194
4,568
0
6,398
3,796
0
12,698
W
8,516
370
752
1,750
6,299
2,798
154
2,386
3,913
29,857
123
W
7,500
1,778
568
1,292
10,399
10,484
0
4,536
5,863
13,573
811
L
2,673
27
603
1,779
6,126
2,772
0
2,431
3,695
3,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,716
Gold Earned
36,260
117
Minions Killed
99
0
Camps Cleared
0
1,010,829
Distance Traveled
776,843
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
7,884
788
11
1
0
191,846
0
L
Nox
7,488
749
28
3
0
177,244
0
W
Hun Batz
7,570
757
19
2
0
188,532
0
L
Fafnir
7,004
700
2
0
0
78,766
0
W
Ah Muzen Cab
7,923
792
28
3
0
225,023
0
L
Raijin
7,264
726
35
4
0
171,802
0
L
Lancelot
8,191
819
25
3
0
212,517
0
W
Janus
8,838
884
50
5
0
227,618
0
W
Atlas
8,501
850
9
1
0
177,810
0
L
Geb
6,313
631
9
1
0
136,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role