Player Matchup

Fafnir
Fafnir
Captincaramel64
Fafnir
Level 129
God Stats
5W - 10L
1,322 SR
Queue Stats
145W - 131L
1,478 Elo+
Party 2
Bellona
Bellona
Dawscombine
Bellona
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,417 Elo+
Party 2
Arachne
Arachne
Manar_The_Magic
Arachne
Level 98
God Stats
2W - 3L
1,474 SR
Queue Stats
111W - 111L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
Phantandroid
Danzaburou
Level 100
God Stats
12W - 4L
1,628 SR
Queue Stats
62W - 63L
1,486 Elo+
Party 2
Janus
Janus
billdobag
Janus
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 58L
1,253 Elo+
Solo
Team Averages
Level 76
1,485 SR
1,421 Elo+

VS

Team Averages
Level 71
1,635 SR
1,506 Elo+
Pele
Pele
KingWallacettv
Pele
Level 115
God Stats
2W - 2L
1,695 SR
Queue Stats
12W - 13L
1,439 Elo+
Party 1
Sol
Sol
Revifide
Sol
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,718 Elo+
Party 3
Neith
Neith
SacredRod
Neith
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 49L
1,295 Elo+
Solo
Cerberus
Cerberus
Warrious
Cerberus
Level 12
God Stats
2W - 0L
1,772 SR
Queue Stats
8W - 7L
1,505 Elo+
Party 1
Surtr
Surtr
undeadking1260
Surtr
Level 159
God Stats
10W - 4L
1,706 SR
Queue Stats
167W - 143L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,289
524
4,064
9,698
9,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Dawscombine
Bellona
9
0 / 4 / 1
5,124
427
5,382
12,461
8,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 3 / 2
6,177
515
9,085
14,471
5,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
Phantandroid
Danzaburou
11
1 / 2 / 1
5,898
492
3,822
8,467
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
billdobag
Janus
10
2 / 4 / 2
5,896
491
7,004
8,088
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 1
7,595
633
7,938
11,895
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 2 / 1
6,957
580
9,237
7,037
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
SacredRod
Neith
12
1 / 1 / 2
7,184
599
4,992
7,802
2,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
Warrious
Cerberus
9
0 / 3 / 4
5,692
474
6,782
12,425
6,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 0 / 2
8,270
689
8,246
10,849
6,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
8
Kills
14
14
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
4
2
L
Bellona
Dawscombine
Bellona
0
4
1
0.13
W
7
2
1
3.75
L
5
3
2
2
L
Danzaburou
Phantandroid
Danzaburou
1
2
1
0.75
W
2
2
1
1.25
W
Neith
SacredRod
Neith
1
1
2
2
W
Cerberus
Warrious
Cerberus
0
3
4
0.67
L
Janus
billdobag
Janus
2
4
2
0.75
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,357
Damage
37,195
53,185
Taken
50,008
29,744
Mitigated
23,812
17,467
Healing
17,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,064
1,279
0
2,523
9,698
9,275
0
4,971
4,727
14,134
0
L
Bellona
Dawscombine
Bellona
5,382
1,604
0
4,170
12,461
8,789
0
443
12,018
0
33,099
W
7,938
2,755
0
2,229
11,895
5,074
63
1,856
9,831
0
61,723
L
9,085
6,529
0
7,102
14,471
5,825
0
2,095
12,376
0
34,166
L
Danzaburou
Phantandroid
Danzaburou
3,822
1,377
0
3,182
8,467
3,287
469
6,522
1,945
0
48,344
W
9,237
5,129
0
3,881
7,037
2,281
1,077
1,468
5,569
55,873
0
W
Neith
SacredRod
Neith
4,992
1,485
0
3,135
7,802
2,962
1,080
2,404
4,954
0
48,514
W
Cerberus
Warrious
Cerberus
6,782
780
0
5,322
12,425
6,964
68
3,985
8,121
25,590
0
L
Janus
billdobag
Janus
7,004
132
0
490
8,088
2,568
0
2,591
5,497
38,376
0
W
8,246
2,890
0
3,290
10,849
6,531
62
465
9,811
2,085
57,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,384
Gold Earned
35,698
280
Minions Killed
448
0
Camps Cleared
0
1,198,024
Distance Traveled
1,129,708
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,289
524
22
2
0
256,900
2
L
Bellona
5,124
427
57
5
0
242,165
0
W
Pele
7,595
633
99
8
0
262,460
0
L
Arachne
6,177
515
53
4
0
233,037
0
L
Danzaburou
5,898
492
78
7
0
239,040
0
W
Sol
6,957
580
79
7
0
216,743
0
W
Neith
7,184
599
82
7
0
198,561
0
W
Cerberus
5,692
474
83
7
0
211,037
0
L
Janus
5,896
491
70
6
0
226,882
0
W
Surtr
8,270
689
105
9
0
240,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role