Player Matchup

Horus
Horus
FrozenInsulin
Horus
Level 127
God Stats
2W - 1L
1,768 SR
Queue Stats
46W - 38L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
GankMeZaddy
Cthulhu
Level 29
God Stats
24W - 17L
1,662 SR
Queue Stats
110W - 98L
1,583 Elo+
Party 2
Cabrakan
Cabrakan
Semifrag
Cabrakan
Level 149
God Stats
5W - 2L
1,742 SR
Queue Stats
195W - 157L
1,619 Elo+
Party 1
Janus
Janus
ShIopy
Janus
Level 83
God Stats
16W - 14L
1,456 SR
Queue Stats
179W - 172L
1,479 Elo+
Party 2
Hachiman
Hachiman
Super Squig6071
Hachiman
Level 108
God Stats
6W - 7L
1,529 SR
Queue Stats
138W - 108L
1,549 Elo+
Party 2
Team Averages
Level 99
1,632 SR
1,563 Elo+

VS

Team Averages
Level 132
1,580 SR
1,536 Elo+
Apollo
Apollo
MiniTism
Apollo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 58L
1,529 Elo+
Party 3
Zeus
Zeus
NotableNeko
Zeus
Level 180
God Stats
5W - 4L
1,549 SR
Queue Stats
246W - 252L
1,526 Elo+
Party 3
Lancelot
Lancelot
YurPalAl
Lancelot
Level 159
God Stats
2W - 2L
1,616 SR
Queue Stats
157W - 147L
1,556 Elo+
Solo
Geb
Geb
nunjamin953
Geb
Level 108
God Stats
3W - 7L
1,376 SR
Queue Stats
130W - 133L
1,535 Elo+
Solo
Osiris
Osiris
ziZombieHunter
Osiris
Level 142
God Stats
5W - 2L
1,857 SR
Queue Stats
135W - 133L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 3
6,023
602
2,478
6,582
4,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
GankMeZaddy
Cthulhu
11
0 / 0 / 0
6,279
628
7,320
9,754
7,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cabrakan
Semifrag
Cabrakan
10
0 / 1 / 3
5,312
531
2,332
9,186
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
ShIopy
Janus
11
3 / 1 / 1
6,342
634
3,311
5,457
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
12
2 / 0 / 2
6,668
667
1,193
1,768
659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
MiniTism
Apollo
3
0 / 0 / 0
3,880
388
578
607
143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 2 / 1
5,516
552
3,622
5,089
1,515
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
YurPalAl
Lancelot
12
2 / 0 / 0
5,991
599
2,452
7,668
3,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8
0 / 5 / 0
4,332
433
1,917
6,741
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 0
6,422
642
7,540
10,249
6,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
7
Kills
2
2
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Cthulhu
GankMeZaddy
Cthulhu
0
0
0
0
L
Apollo
MiniTism
Apollo
0
0
0
0
L
0
2
1
0.25
W
Cabrakan
Semifrag
Cabrakan
0
1
3
1.5
W
Janus
ShIopy
Janus
3
1
1
3.5
W
Hachiman
2
0
2
3
L
Lancelot
YurPalAl
Lancelot
2
0
0
2
L
0
5
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,634
Damage
16,109
32,747
Taken
30,354
20,060
Mitigated
15,277
13,972
Healing
11,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,478
1,101
714
2,523
6,582
4,200
41
2,053
4,388
0
15,069
W
Cthulhu
GankMeZaddy
Cthulhu
7,320
925
95
3,137
9,754
7,939
0
0
9,754
44,871
0
L
Apollo
MiniTism
Apollo
578
563
0
152
607
143
0
0
607
0
6,116
L
3,622
281
0
1,323
5,089
1,515
0
2,728
2,197
44,316
0
W
Cabrakan
Semifrag
Cabrakan
2,332
416
0
4,678
9,186
5,528
0
1,681
7,442
32,448
761
W
Janus
ShIopy
Janus
3,311
141
0
1,978
5,457
1,734
0
2,150
3,197
47,633
0
W
Hachiman
1,193
979
0
847
1,768
659
439
78
1,659
0
49,851
L
Lancelot
YurPalAl
Lancelot
2,452
484
0
4,421
7,668
3,167
0
1,789
5,676
0
44,861
L
1,917
188
0
0
6,741
3,647
0
882
5,793
20,076
0
L
7,540
3,341
0
5,593
10,249
6,805
0
6,325
3,125
0
55,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,624
Gold Earned
26,141
363
Minions Killed
343
0
Camps Cleared
0
1,020,460
Distance Traveled
930,588
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,023
602
33
3
0
218,389
4
W
Cthulhu
6,279
628
100
10
0
227,766
2
L
Apollo
3,880
388
14
1
0
45,002
0
L
Zeus
5,516
552
88
9
0
189,444
0
W
Cabrakan
5,312
531
56
6
0
217,757
0
W
Janus
6,342
634
96
10
0
187,500
0
W
Hachiman
6,668
667
78
8
0
169,048
0
L
Lancelot
5,991
599
86
9
0
269,818
1
L
Geb
4,332
433
43
4
0
223,051
0
L
Osiris
6,422
642
112
11
0
203,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role