Player Matchup

Anhur
Anhur
Masters
Amthyst
Anhur
Masters
Level 202
God Stats
16W - 12L
1,840 SR
Queue Stats
187W - 159L
2,402 MMR
Party 1
Tyr
Tyr
Diamond III
Bullybud
Tyr
Diamond III
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
169W - 153L
2,245 MMR
Solo
Lancelot
Lancelot
Diamond III
ClickerRO
Lancelot
Diamond III
Level 124
God Stats
5W - 3L
1,795 SR
Queue Stats
190W - 161L
2,247 MMR
Solo
Athena
Athena
Diamond III
Royalty
Athena
Diamond III
Level 153
God Stats
16W - 14L
1,697 SR
Queue Stats
48W - 44L
2,265 MMR
Solo
Cthulhu
Cthulhu
Masters
aParagon
Cthulhu
Masters
Level 128
God Stats
11W - 6L
1,779 SR
Queue Stats
209W - 189L
2,346 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,722 SR
2,301 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,579 SR
2,301 MMR
Poseidon
Poseidon
Diamond IV
ElWally
Poseidon
Diamond IV
Level 183
God Stats
0W - 1L
1,285 SR
Queue Stats
150W - 128L
2,173 MMR
Solo
Thor
Thor
Diamond I
EloTerrorists
Thor
Diamond I
Level 112
God Stats
3W - 4L
1,614 SR
Queue Stats
50W - 32L
2,376 MMR
Party 2
Ishtar
Ishtar
Diamond III
Grinding4Smite3
Ishtar
Diamond III
Level 68
God Stats
2W - 1L
1,928 SR
Queue Stats
39W - 21L
2,411 MMR
Party 2
Atlas
Atlas
Diamond II
HDNIYÜNG
Atlas
Diamond II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 136L
2,266 MMR
Solo
King Arthur
King Arthur
Diamond III
OriginReformed
King Arthur
Diamond III
Level 182
God Stats
1W - 1L
1,567 SR
Queue Stats
167W - 154L
2,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Amthyst
Anhur
17
4 / 2 / 3
9,743
650
8,439
10,606
4,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 2
10,311
687
12,315
14,373
14,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
ClickerRO
Lancelot
18
10 / 2 / 4
10,169
678
13,770
14,172
8,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Royalty
Athena
14
1 / 1 / 12
8,779
585
4,965
12,273
11,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
aParagon
Cthulhu
16
3 / 2 / 7
9,916
661
10,566
10,583
11,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
KaliSun WukongAwilixAres

VS

Bans
OsirisBellonaErlang ShenHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ElWally
Poseidon
13
1 / 6 / 3
7,837
522
4,139
10,090
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 3 / 3
8,890
593
6,220
13,252
5,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 4 / 2
8,468
565
6,049
13,123
5,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
HDNIYÜNG
Atlas
12
2 / 3 / 4
7,841
523
6,713
16,355
12,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
OriginReformed
King Arthur
13
2 / 6 / 0
7,796
520
9,697
18,789
16,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
22
Kills
9
9
Deaths
22
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
Amthyst
Anhur
4
2
3
2.75
W
4
2
2
2.5
W
Lancelot
ClickerRO
Lancelot
10
2
4
6
L
Poseidon
ElWally
Poseidon
1
6
3
0.42
L
2
3
3
1.17
L
2
4
2
0.75
L
Atlas
HDNIYÜNG
Atlas
2
3
4
1.33
L
King Arthur
OriginReformed
King Arthur
2
6
0
0.33
W
Athena
Royalty
Athena
1
1
12
7
W
Cthulhu
aParagon
Cthulhu
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,055
Damage
32,818
62,007
Taken
71,609
51,425
Mitigated
42,681
22,184
Healing
16,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Amthyst
Anhur
8,439
4,206
0
5,163
10,606
4,992
82
2,155
8,451
0
83,344
W
12,315
1,829
0
7,278
14,373
14,776
0
528
13,845
0
74,298
W
Lancelot
ClickerRO
Lancelot
13,770
3,717
0
6,990
14,172
8,454
133
2,519
11,653
0
103,974
L
Poseidon
ElWally
Poseidon
4,139
1,056
0
956
10,090
3,712
0
5,211
4,334
62,622
108
L
6,220
1,258
0
4,814
13,252
5,139
0
1,746
11,274
0
70,322
L
6,049
3,601
0
4,582
13,123
5,148
0
2,858
10,223
0
81,544
L
Atlas
HDNIYÜNG
Atlas
6,713
2,036
0
2,438
16,355
12,576
0
3,908
12,112
28,289
0
L
King Arthur
OriginReformed
King Arthur
9,697
931
0
3,370
18,789
16,106
0
249
17,434
0
59,332
W
Athena
Royalty
Athena
4,965
1,022
0
1,852
12,273
11,899
39
2,868
9,405
24,319
0
W
Cthulhu
aParagon
Cthulhu
10,566
328
151
750
10,583
11,304
0
3,438
7,145
68,918
2,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,918
Gold Earned
40,832
563
Minions Killed
511
0
Camps Cleared
0
1,743,633
Distance Traveled
1,400,128
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,743
650
144
10
0
306,318
2
W
Tyr
10,311
687
126
8
0
300,044
1
W
Lancelot
10,169
678
134
9
0
402,014
0
L
Poseidon
7,837
522
113
8
0
256,636
2
L
Thor
8,890
593
122
8
0
318,901
0
L
Ishtar
8,468
565
155
10
0
272,791
0
L
Atlas
7,841
523
33
2
0
284,890
2
L
King Arthur
7,796
520
88
6
0
266,910
2
W
Athena
8,779
585
19
1
0
367,502
9
W
Cthulhu
9,916
661
140
9
0
367,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role