Player Matchup

Fenrir
Fenrir
ChuckCanopy
Fenrir
Level 21
God Stats
17W - 19L
1,520 SR
Queue Stats
20W - 28L
1,403 Elo+
Party 2
Discordia
Discordia
PPRREESSCCOOTTTT
Discordia
Level 63
God Stats
19W - 16L
1,492 SR
Queue Stats
53W - 60L
1,400 Elo+
Party 2
Neith
Neith
TomVitalgamer
Neith
Level 120
God Stats
35W - 36L
1,466 SR
Queue Stats
56W - 61L
1,383 Elo+
Solo
Team Averages
Level 68
1,493 SR
1,395 Elo+

VS

Team Averages
Level 91
1,584 SR
1,400 Elo+
Odin
Odin
IAmKvngClay
Odin
Level 106
God Stats
2W - 3L
1,409 SR
Queue Stats
92W - 87L
1,399 Elo+
Party 1
Fenrir
Fenrir
VerifixdWRLD
Fenrir
Level 29
God Stats
3W - 0L
1,850 SR
Queue Stats
91W - 86L
1,404 Elo+
Party 1
Kukulkan
Kukulkan
warriorxenaXO
Kukulkan
Level 137
God Stats
66W - 63L
1,493 SR
Queue Stats
69W - 68L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 3 / 2
7,430
743
6,949
9,455
5,623
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
13
3 / 2 / 2
7,999
800
8,541
6,689
2,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 2
7,080
708
3,676
5,762
1,876
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,701
770
5,113
10,957
7,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
12
2 / 1 / 4
7,350
735
1,881
8,119
3,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
warriorxenaXO
Kukulkan
13
4 / 2 / 3
8,273
827
9,091
7,776
3,411
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
8
8
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
3
2
0.67
W
2
2
6
2.5
L
Discordia
3
2
2
2
L
1
3
2
0.67
W
Fenrir
2
1
4
4
W
Kukulkan
warriorxenaXO
Kukulkan
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,166
Damage
16,085
21,906
Taken
26,852
9,919
Mitigated
14,560
1,770
Healing
1,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,949
1,620
0
925
9,455
5,623
0
4,095
5,360
0
21,762
W
5,113
1,378
0
500
10,957
7,652
0
3,894
6,872
0
22,052
L
Discordia
8,541
404
0
232
6,689
2,420
0
2,237
4,445
29,581
0
L
3,676
1,104
0
613
5,762
1,876
221
2,799
2,963
0
15,253
W
Fenrir
1,881
318
0
860
8,119
3,497
0
1,980
6,081
0
13,387
W
Kukulkan
warriorxenaXO
Kukulkan
9,091
1,299
0
224
7,776
3,411
94
2,307
5,283
30,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,509
Gold Earned
23,324
109
Minions Killed
104
0
Camps Cleared
0
489,172
Distance Traveled
557,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,430
743
33
3
0
193,916
0
W
Odin
7,701
770
30
3
0
178,597
0
L
Discordia
7,999
800
49
5
0
174,815
0
L
Neith
7,080
708
27
3
0
120,441
0
W
Fenrir
7,350
735
22
2
0
192,533
0
W
Kukulkan
8,273
827
52
5
0
185,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role