Player Matchup

Chaac
Chaac
Corgster
Chaac
Level 158
God Stats
2W - 3L
1,652 SR
Queue Stats
117W - 101L
1,542 Elo+
Party 1
Scylla
Scylla
Pandalize
Scylla
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,276 Elo+
Solo
Jing Wei
Jing Wei
PsychoSai YT
Jing Wei
Level 121
God Stats
0W - 2L
1,255 SR
Queue Stats
13W - 16L
1,412 Elo+
Solo
Khepri
Khepri
The3BlindMice
Khepri
Level 162
God Stats
3W - 3L
1,697 SR
Queue Stats
57W - 54L
1,566 Elo+
Party 1
Susano
Susano
gno2
Susano
Level 159
God Stats
8W - 11L
1,515 SR
Queue Stats
111W - 117L
1,591 Elo+
Party 1
Team Averages
Level 152
1,524 SR
1,477 Elo+

VS

Team Averages
Level 151
1,559 SR
1,554 Elo+
Xing Tian
Xing Tian
HiddenAce
Xing Tian
Level 149
God Stats
3W - 2L
1,545 SR
Queue Stats
42W - 61L
1,505 Elo+
Party 2
Tiamat
Tiamat
ViolenzBluhdOrgi
Tiamat
Level 118
God Stats
2W - 2L
1,336 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Achilles
Achilles
aimsuxs
Achilles
Level 183
God Stats
2W - 3L
1,690 SR
Queue Stats
88W - 93L
1,559 Elo+
Party 2
Ravana
Ravana
xGmaster
Ravana
Level 148
God Stats
6W - 3L
1,645 SR
Queue Stats
161W - 149L
1,580 Elo+
Solo
Nut
Nut
zigzag314
Nut
Level 156
God Stats
10W - 9L
1,577 SR
Queue Stats
35W - 23L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Corgster
Chaac
14
1 / 5 / 3
8,466
529
11,836
20,449
20,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Pandalize
Scylla
15
3 / 1 / 0
8,574
536
5,439
6,178
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
PsychoSai YT
Jing Wei
13
0 / 3 / 0
7,386
462
3,972
8,770
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

13
0 / 1 / 1
7,102
444
4,097
12,984
11,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
gno2
Susano
13
1 / 4 / 2
7,134
446
11,564
17,439
6,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HiddenAce
Xing Tian
12
0 / 1 / 8
7,853
491
6,432
14,948
12,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 1 / 4
7,297
456
5,324
8,468
5,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
aimsuxs
Achilles
17
6 / 2 / 0
10,482
655
15,627
18,760
17,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ravana
xGmaster
Ravana
16
2 / 1 / 1
8,258
516
5,780
6,761
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 0 / 4
9,807
613
15,439
6,645
3,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
13
14
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
Corgster
Chaac
1
5
3
0.5
W
Xing Tian
HiddenAce
Xing Tian
0
1
8
4
L
Scylla
Pandalize
Scylla
3
1
0
3
L
Jing Wei
PsychoSai YT
Jing Wei
0
3
0
0
L
0
1
1
0.5
W
0
1
4
2
W
Achilles
aimsuxs
Achilles
6
2
0
3
L
Susano
gno2
Susano
1
4
2
0.5
W
Ravana
xGmaster
Ravana
2
1
1
2.5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,908
Damage
48,602
65,820
Taken
55,582
44,457
Mitigated
41,617
15,355
Healing
15,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Corgster
Chaac
11,836
1,670
0
4,214
20,449
20,558
0
1,433
18,949
1,893
73,741
W
Xing Tian
HiddenAce
Xing Tian
6,432
671
0
2,647
14,948
12,745
0
4,775
10,046
20,823
2,287
L
Scylla
Pandalize
Scylla
5,439
826
0
525
6,178
2,258
0
2,463
3,523
75,788
0
L
Jing Wei
PsychoSai YT
Jing Wei
3,972
3,661
0
1,555
8,770
3,437
0
1,840
6,890
0
61,235
L
4,097
141
0
4,046
12,984
11,299
0
2,923
9,964
24,821
0
W
5,324
327
0
1,140
8,468
5,134
0
2,562
5,733
49,879
0
W
Achilles
aimsuxs
Achilles
15,627
5,001
0
6,929
18,760
17,215
0
1,141
17,619
0
93,889
L
Susano
gno2
Susano
11,564
4,418
0
5,015
17,439
6,905
0
1,938
15,277
0
70,944
W
Ravana
xGmaster
Ravana
5,780
1,430
0
1,333
6,761
3,453
0
840
5,807
0
93,380
W
15,439
10,785
0
3,199
6,645
3,070
942
922
5,723
0
92,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,662
Gold Earned
43,697
519
Minions Killed
574
0
Camps Cleared
0
1,570,988
Distance Traveled
1,652,382
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,466
529
143
9
0
280,861
3
W
Xing Tian
7,853
491
32
2
0
332,477
2
L
Scylla
8,574
536
148
9
0
285,950
0
L
Jing Wei
7,386
462
127
8
0
300,311
3
L
Khepri
7,102
444
22
1
0
330,075
5
W
Tiamat
7,297
456
102
6
0
330,092
0
W
Achilles
10,482
655
150
9
0
319,426
0
L
Susano
7,134
446
79
5
0
373,791
2
W
Ravana
8,258
516
132
8
0
378,905
3
W
Nut
9,807
613
158
10
0
291,482
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role