Player Matchup

Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
AntonitoCafecito
Ares
Level 158
God Stats
2W - 0L
1,713 SR
Queue Stats
8W - 5L
1,566 Elo+
Party 1
Ix Chel
Ix Chel
InoaDominican
Ix Chel
Level 164
God Stats
1W - 0L
1,248 SR
Queue Stats
9W - 5L
1,610 Elo+
Party 1
Surtr
Surtr
genbuddha
Surtr
Level 175
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 179L
1,882 Elo+
Solo
Ullr
Ullr
imabeast152
Ullr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,847 Elo+
Party 1
Team Averages
Level 160
1,492 SR
1,681 Elo+

VS

Team Averages
Level 118
1,494 SR
1,565 Elo+
Bellona
Bellona
All1nYourMind
Bellona
Level 67
God Stats
85W - 49L
1,668 SR
Queue Stats
201W - 168L
1,542 Elo+
Solo
He Bo
He Bo
Camakaziiiii
He Bo
Level 138
God Stats
1W - 2L
1,574 SR
Queue Stats
6W - 10L
1,456 Elo+
Party 2
Fafnir
Fafnir
FreshWombat2Go
Fafnir
Level 145
God Stats
0W - 1L
1,087 SR
Queue Stats
4W - 3L
1,631 Elo+
Party 2
Awilix
Awilix
Im Quesant
Awilix
Level 87
God Stats
25W - 17L
1,640 SR
Queue Stats
77W - 61L
1,565 Elo+
Solo
Izanami
Izanami
Nadaar
Izanami
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 3 / 3
7,583
506
8,374
10,278
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 2 / 7
7,538
503
6,349
15,343
14,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
15
4 / 2 / 3
8,805
587
10,523
8,493
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
genbuddha
Surtr
12
1 / 5 / 4
7,430
495
9,009
16,193
13,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 1 / 4
8,521
568
7,152
12,073
5,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
15
4 / 2 / 1
9,604
640
12,083
19,102
18,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 3 / 1
7,776
518
3,074
9,878
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 4 / 1
8,279
552
7,329
16,025
20,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Awilix
Im Quesant
Awilix
11
1 / 2 / 1
6,559
437
3,027
11,423
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Nadaar
Izanami
14
2 / 2 / 4
8,129
542
7,702
9,703
4,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
13
Kills
13
13
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
3
1.17
L
Bellona
4
2
1
2.25
W
0
2
7
1.75
L
1
3
1
0.5
L
5
4
1
1.38
L
Awilix
Im Quesant
Awilix
1
2
1
0.75
W
Ix Chel
4
2
3
2.75
L
Izanami
Nadaar
Izanami
2
2
4
2
W
Surtr
genbuddha
Surtr
1
5
4
0.6
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,407
Damage
33,215
62,380
Taken
66,131
40,448
Mitigated
50,884
18,873
Healing
19,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,374
3,577
0
3,439
10,278
3,581
80
2,939
7,339
55,199
0
L
Bellona
12,083
5,735
0
9,280
19,102
18,539
728
2,865
15,159
0
84,120
W
6,349
696
0
1,950
15,343
14,225
200
3,483
11,860
25,610
1,255
L
3,074
82
0
375
9,878
3,209
0
4,727
4,767
55,422
0
L
7,329
1,595
0
3,482
16,025
20,760
0
8,726
6,963
20,734
980
L
Awilix
Im Quesant
Awilix
3,027
1,151
0
4,417
11,423
4,249
0
2,871
8,266
0
39,468
W
Ix Chel
10,523
1,354
1,050
3,327
8,493
4,055
172
2,297
6,196
54,399
3,166
L
Izanami
Nadaar
Izanami
7,702
5,146
0
1,773
9,703
4,127
1,187
4,987
4,662
0
73,889
W
Surtr
genbuddha
Surtr
9,009
3,171
0
3,465
16,193
13,571
48
519
15,674
953
51,154
W
7,152
3,008
0
5,642
12,073
5,016
367
1,876
10,197
0
54,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,877
Gold Earned
40,347
373
Minions Killed
466
0
Camps Cleared
0
1,411,856
Distance Traveled
1,391,132
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,583
506
80
5
0
279,334
1
L
Bellona
9,604
640
153
10
0
277,911
0
W
Ares
7,538
503
21
1
0
286,283
1
L
He Bo
7,776
518
90
6
0
311,460
0
L
Fafnir
8,279
552
28
2
0
311,210
2
L
Awilix
6,559
437
69
5
0
228,108
2
W
Ix Chel
8,805
587
102
7
0
290,514
2
L
Izanami
8,129
542
126
8
0
262,443
1
W
Surtr
7,430
495
78
5
0
253,114
0
W
Ullr
8,521
568
92
6
0
302,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role