Player Matchup

Jormungandr
Jormungandr
BlooRaccuum
Jormungandr
Level 64
God Stats
5W - 2L
1,812 SR
Queue Stats
56W - 56L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
FacelessYeehaw
Sun Wukong
Level 22
God Stats
31W - 37L
1,449 SR
Queue Stats
38W - 42L
1,411 Elo+
Party 1
Kali
Kali
GeorgeHDubyaBush
Kali
Level 21
God Stats
2W - 1L
1,515 SR
Queue Stats
76W - 46L
1,532 Elo+
Solo
Olorun
Olorun
pelaoninja
Olorun
Level 29
God Stats
22W - 16L
1,458 SR
Queue Stats
98W - 98L
1,434 Elo+
Solo
Neith
Neith
xtra xandy
Neith
Level 23
God Stats
16W - 5L
1,728 SR
Queue Stats
22W - 19L
1,485 Elo+
Solo
Team Averages
Level 32
1,593 SR
1,462 Elo+

VS

Team Averages
Level 48
1,578 SR
1,531 Elo+
Hercules
Hercules
BlockWorkWizard
Hercules
Level 17
God Stats
0W - 2L
1,479 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
RunningTrains
Zeus
Level 27
God Stats
2W - 1L
1,889 SR
Queue Stats
11W - 13L
1,541 Elo+
Party 3
Izanami
Izanami
ToeSkeeter
Izanami
Level 102
God Stats
6W - 4L
1,662 SR
Queue Stats
32W - 19L
1,621 Elo+
Party 3
Surtr
Surtr
Zombie player94
Surtr
Level 29
God Stats
0W - 2L
1,282 SR
Queue Stats
22W - 22L
1,493 Elo+
Solo
Scylla
Scylla
smoothxnova
Scylla
Level 65
God Stats
0W - 1L
1,579 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlooRaccuum
Jormungandr
16
2 / 2 / 6
8,677
868
7,757
10,403
10,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
FacelessYeehaw
Sun Wukong
15
5 / 1 / 5
8,974
897
6,304
11,764
9,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

15
10 / 4 / 2
9,712
971
14,963
13,642
7,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
pelaoninja
Olorun
15
0 / 1 / 2
8,313
831
2,591
3,997
1,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
14
1 / 2 / 8
8,251
825
8,545
8,060
3,777
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 4 / 5
7,048
705
7,212
14,102
12,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
4 / 1 / 4
9,061
906
9,623
7,131
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
ToeSkeeter
Izanami
15
2 / 1 / 4
8,453
845
5,652
3,487
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 6 / 3
7,430
743
6,378
11,964
12,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
13
3 / 6 / 3
7,680
768
7,059
8,899
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
18
Kills
10
10
Deaths
18
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
5
0.63
W
Jormungandr
BlooRaccuum
Jormungandr
2
2
6
2.5
W
Sun Wukong
FacelessYeehaw
Sun Wukong
5
1
5
7.5
W
10
4
2
2.75
L
4
1
4
6
L
Izanami
ToeSkeeter
Izanami
2
1
4
4
L
1
6
3
0.42
W
Olorun
pelaoninja
Olorun
0
1
2
1
L
Scylla
3
6
3
0.75
W
Neith
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,160
Damage
35,924
47,866
Taken
45,583
33,033
Mitigated
33,050
10,926
Healing
5,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,212
1,799
0
3,103
14,102
12,727
0
3,562
10,171
0
9,824
W
Jormungandr
BlooRaccuum
Jormungandr
7,757
1,716
0
1,483
10,403
10,407
0
4,226
6,005
35,479
0
W
Sun Wukong
FacelessYeehaw
Sun Wukong
6,304
1,135
0
2,177
11,764
9,092
91
3,926
7,629
0
26,160
W
14,963
6,419
0
5,958
13,642
7,811
462
4,432
8,927
0
27,825
L
9,623
964
0
469
7,131
2,804
0
1,387
5,653
26,942
0
L
Izanami
ToeSkeeter
Izanami
5,652
3,505
93
975
3,487
1,439
0
8
3,479
0
24,645
L
6,378
1,672
0
843
11,964
12,750
51
3,162
8,767
222
15,272
W
Olorun
pelaoninja
Olorun
2,591
1,514
50
380
3,997
1,946
3,119
1,625
2,331
25,371
0
L
Scylla
7,059
1,242
0
490
8,899
3,330
0
1,502
7,165
10,254
0
W
Neith
8,545
4,934
0
878
8,060
3,777
552
2,695
5,295
0
28,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,927
Gold Earned
39,672
255
Minions Killed
143
0
Camps Cleared
0
989,646
Distance Traveled
917,999
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,048
705
6
1
0
197,399
0
W
Jormungandr
8,677
868
64
6
0
210,802
0
W
Sun Wukong
8,974
897
50
5
0
210,430
0
W
Kali
9,712
971
34
3
0
218,276
0
L
Zeus
9,061
906
48
5
0
190,127
0
L
Izanami
8,453
845
55
6
0
201,840
0
L
Surtr
7,430
743
24
2
0
160,420
0
W
Olorun
8,313
831
47
5
0
156,608
4
L
Scylla
7,680
768
10
1
0
168,213
0
W
Neith
8,251
825
60
6
0
193,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role