Player Matchup

Nu Wa
Nu Wa
BlueSeppuku
Nu Wa
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 69L
1,609 Elo+
Solo
Artemis
Artemis
CAT_magicsoup275
Artemis
Level 48
God Stats
2W - 1L
1,865 SR
Queue Stats
52W - 49L
1,508 Elo+
Solo
Sol
Sol
H3NN3SSY1515
Sol
Level 90
God Stats
0W - 7L
1,188 SR
Queue Stats
546W - 544L
1,553 Elo+
Party 1
Da Ji
Da Ji
MyPrettyRose
Da Ji
Level 78
God Stats
3W - 1L
1,871 SR
Queue Stats
386W - 362L
1,555 Elo+
Party 1
Tyr
Tyr
PureTB
Tyr
Level 92
God Stats
0W - 2L
1,247 SR
Queue Stats
171W - 157L
1,498 Elo+
Party 1
Team Averages
Level 68
1,534 SR
1,545 Elo+

VS

Team Averages
Level 94
1,523 SR
1,476 Elo+
Cerberus
Cerberus
MatthewH17
Cerberus
Level 98
God Stats
2W - 0L
1,695 SR
Queue Stats
84W - 89L
1,504 Elo+
Solo
Fafnir
Fafnir
Sk8_to_obey
Fafnir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,471 Elo+
Party 3
Charon
Charon
Taribug
Charon
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 65L
1,377 Elo+
Party 2
Ares
Ares
xanth
Ares
Level 61
God Stats
3W - 2L
1,418 SR
Queue Stats
75W - 84L
1,338 Elo+
Party 2
Zhong Kui
Zhong Kui
yeemmr
Zhong Kui
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,692 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 12
8,473
847
11,649
8,709
3,637
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
6 / 3 / 12
9,365
937
15,442
8,512
3,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 4 / 11
8,730
873
16,102
9,473
7,082
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 4 / 13
7,377
738
5,447
10,335
6,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tyr
PureTB
Tyr
17
11 / 1 / 8
9,922
992
11,650
10,788
13,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MatthewH17
Cerberus
15
3 / 4 / 9
8,852
885
7,129
18,624
23,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
12
1 / 5 / 8
7,825
783
5,541
14,041
13,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charon
Taribug
Charon
14
2 / 5 / 10
8,649
865
5,323
11,837
14,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
xanth
Ares
15
5 / 4 / 8
8,996
900
10,693
12,146
14,200
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zhong Kui
yeemmr
Zhong Kui
16
5 / 4 / 7
8,764
876
12,515
13,844
13,984
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
58
22
Kills
16
16
Deaths
22
56
Assists
42
Player
Kills
Deaths
Assists
KDA
L
2
4
12
2
L
6
3
12
4
L
3
4
11
2.13
W
Cerberus
MatthewH17
Cerberus
3
4
9
1.88
L
0
4
13
1.63
L
Tyr
PureTB
Tyr
11
1
8
15
W
Fafnir
1
5
8
1
W
Charon
Taribug
Charon
2
5
10
1.4
W
Ares
xanth
Ares
5
4
8
2.25
W
Zhong Kui
yeemmr
Zhong Kui
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,290
Damage
41,201
47,817
Taken
70,492
34,325
Mitigated
79,169
16,028
Healing
23,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,649
6,072
197
991
8,709
3,637
0
7,897
812
17,754
490
L
15,442
8,147
662
1,739
8,512
3,356
0
7,399
1,113
0
28,802
L
16,102
6,006
150
2,351
9,473
7,082
0
8,285
1,188
30,293
0
W
Cerberus
MatthewH17
Cerberus
7,129
245
1,500
6,177
18,624
23,066
0
6,320
12,304
17,421
1,352
L
5,447
1,176
1,506
2,163
10,335
6,648
0
9,507
828
0
8,262
L
Tyr
PureTB
Tyr
11,650
1,104
2,351
3,918
10,788
13,602
0
7,298
3,490
0
22,197
W
Fafnir
5,541
1,095
2,343
2,863
14,041
13,334
40
6,566
7,475
15,558
778
W
Charon
Taribug
Charon
5,323
714
678
933
11,837
14,585
0
4,417
7,420
16,282
0
W
Ares
xanth
Ares
10,693
473
988
1,164
12,146
14,200
0
4,123
8,023
14,531
0
W
Zhong Kui
yeemmr
Zhong Kui
12,515
2,186
1,585
5,261
13,844
13,984
0
6,271
7,573
30,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,867
Gold Earned
43,086
108
Minions Killed
124
0
Camps Cleared
0
999,383
Distance Traveled
923,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,473
847
21
2
0
164,577
0
L
Artemis
9,365
937
34
3
0
186,637
0
L
Sol
8,730
873
31
3
0
179,823
0
W
Cerberus
8,852
885
19
2
0
205,944
0
L
Da Ji
7,377
738
9
1
0
205,253
0
L
Tyr
9,922
992
13
1
0
263,093
0
W
Fafnir
7,825
783
19
2
0
173,340
0
W
Charon
8,649
865
17
2
0
175,641
0
W
Ares
8,996
900
11
1
0
197,026
0
W
Zhong Kui
8,764
876
58
6
0
171,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role