Player Matchup

Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold I
Firelørd
Arachne
Gold I
Level 145
God Stats
11W - 4L
1,686 SR
Queue Stats
56W - 58L
1,689 MMR
Party 2
Charon
Charon
Gold III
paskatak
Charon
Gold III
Level 127
God Stats
6W - 5L
1,579 SR
Queue Stats
30W - 34L
1,627 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,588 SR
1,605 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,643 SR
1,547 MMR
Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
JacobbGX
Fenrir
Bronze III
Level 126
God Stats
0W - 2L
1,527 SR
Queue Stats
31W - 23L
1,570 MMR
Party 1
Achilles
Achilles
Bronze III
Trident870
Achilles
Bronze III
Level 118
God Stats
1W - 1L
1,902 SR
Queue Stats
32W - 24L
1,570 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 0 / 2
8,842
804
9,522
7,276
2,633
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Firelørd
Arachne
14
3 / 1 / 2
8,844
804
10,682
13,572
6,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
paskatak
Charon
14
0 / 0 / 6
8,224
748
6,922
10,868
10,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThothMorgan Le FayNe ZhaHercules

VS

Bans
KuzenboPersephoneBacchusVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 2 / 0
7,249
659
8,346
7,656
6,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
JacobbGX
Fenrir
12
0 / 2 / 1
7,141
649
6,757
15,125
13,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Achilles
Trident870
Achilles
12
1 / 2 / 0
7,459
678
7,333
11,436
12,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
6
Kills
1
1
Deaths
6
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
2
4
L
Baron Samedi
 
Baron Samedi
0
2
0
0
W
Arachne
Firelørd
Arachne
3
1
2
4
L
Fenrir
JacobbGX
Fenrir
0
2
1
0.25
L
Achilles
Trident870
Achilles
1
2
0
0.5
W
Charon
paskatak
Charon
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,126
Damage
22,436
31,716
Taken
34,217
19,423
Mitigated
32,795
13,011
Healing
11,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,522
5,774
0
2,868
7,276
2,633
1,521
1,175
5,438
0
37,395
L
Baron Samedi
 
Baron Samedi
8,346
370
725
2,164
7,656
6,114
0
1,052
6,597
37,641
0
W
Arachne
Firelørd
Arachne
10,682
6,998
0
7,464
13,572
6,434
614
2,971
9,541
0
50,806
L
Fenrir
JacobbGX
Fenrir
6,757
1,044
0
4,456
15,125
13,950
0
3,578
11,537
0
20,215
L
Achilles
Trident870
Achilles
7,333
790
0
4,079
11,436
12,731
0
2,370
9,056
0
29,217
W
Charon
paskatak
Charon
6,922
879
0
2,679
10,868
10,356
696
3,097
6,620
26,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,910
Gold Earned
21,849
156
Minions Killed
161
0
Camps Cleared
0
714,753
Distance Traveled
656,741
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,842
804
63
6
0
228,780
0
L
Baron Samedi
7,249
659
79
7
0
203,258
0
W
Arachne
8,844
804
60
5
0
260,550
0
L
Fenrir
7,141
649
29
3
0
220,193
0
L
Achilles
7,459
678
53
5
0
233,290
0
W
Charon
8,224
748
33
3
0
225,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role