Player Matchup

Ullr
Ullr
IzaIith
Ullr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,602 Elo+
Party 2
Osiris
Osiris
KingofShepards
Osiris
Level 128
God Stats
1W - 0L
1,286 SR
Queue Stats
26W - 24L
1,571 Elo+
Party 2
Fafnir
Fafnir
Slampai
Fafnir
Level 149
God Stats
4W - 6L
1,815 SR
Queue Stats
33W - 28L
1,579 Elo+
Party 2
Ra
Ra
XxCrash04xX
Ra
Level 142
God Stats
2W - 2L
1,661 SR
Queue Stats
44W - 33L
1,573 Elo+
Party 2
Da Ji
Da Ji
Zrufty
Da Ji
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,633 Elo+
Party 2
Team Averages
Level 130
1,553 SR
1,592 Elo+

VS

Team Averages
Level 146
1,502 SR
1,602 Elo+
Nut
Nut
AquaFirq
Nut
Level 125
God Stats
4W - 2L
1,822 SR
Queue Stats
26W - 9L
1,797 Elo+
Solo
Sylvanus
Sylvanus
Finguhss
Sylvanus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,613 Elo+
Party 3
Thoth
Thoth
SUPPERKILLER22
Thoth
Level 127
God Stats
8W - 7L
1,577 SR
Queue Stats
223W - 219L
1,507 Elo+
Party 1
King Arthur
King Arthur
Shojer
King Arthur
Level 197
God Stats
0W - 1L
1,321 SR
Queue Stats
15W - 8L
1,613 Elo+
Party 3
Bastet
Bastet
rangers_UR_DaD
Bastet
Level 128
God Stats
1W - 4L
1,288 SR
Queue Stats
76W - 74L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
IzaIith
Ullr
11
1 / 2 / 1
5,666
515
3,969
8,461
2,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 2
7,006
637
5,372
10,265
7,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
Slampai
Fafnir
9
1 / 1 / 4
6,119
556
3,274
8,088
7,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 1
6,577
598
2,127
5,154
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Zrufty
Da Ji
11
4 / 1 / 1
6,300
573
3,906
6,677
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,022
547
4,827
7,642
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Finguhss
Sylvanus
10
0 / 1 / 1
5,676
516
2,729
4,810
3,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 0
6,019
547
749
2,055
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Shojer
King Arthur
9
1 / 1 / 0
5,483
498
4,440
7,677
6,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 2
6,235
567
5,766
9,979
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
7
Kills
6
7
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Sylvanus
Finguhss
Sylvanus
0
1
1
0.5
W
Ullr
IzaIith
Ullr
1
2
1
0.75
W
1
1
2
2
L
2
0
0
2
L
King Arthur
Shojer
King Arthur
1
1
0
1
W
Fafnir
Slampai
Fafnir
1
1
4
3
W
0
2
1
0.25
W
Da Ji
Zrufty
Da Ji
4
1
1
4.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,648
Damage
18,511
38,645
Taken
32,163
22,944
Mitigated
18,035
14,301
Healing
10,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,827
3,336
0
3,416
7,642
3,032
785
1,355
6,287
0
51,610
L
Sylvanus
Finguhss
Sylvanus
2,729
825
600
1,113
4,810
3,804
0
1,277
3,533
19,097
0
W
Ullr
IzaIith
Ullr
3,969
2,032
0
759
8,461
2,872
0
660
7,801
0
39,717
W
5,372
2,191
0
7,556
10,265
7,550
0
199
10,066
0
55,715
L
749
0
0
863
2,055
765
0
1,278
777
38,053
792
L
King Arthur
Shojer
King Arthur
4,440
696
0
750
7,677
6,743
0
0
7,677
0
33,779
W
Fafnir
Slampai
Fafnir
3,274
1,100
0
3,001
8,088
7,662
12
1,680
6,408
17,372
0
W
2,127
141
156
1,594
5,154
1,957
92
473
4,601
59,768
0
W
Da Ji
Zrufty
Da Ji
3,906
975
0
1,235
6,677
2,903
0
923
5,682
0
39,620
L
5,766
1,474
0
4,196
9,979
3,691
0
1,491
8,488
0
40,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,668
Gold Earned
29,435
365
Minions Killed
315
0
Camps Cleared
0
1,118,157
Distance Traveled
943,397
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,022
547
82
7
0
194,238
1
L
Sylvanus
5,676
516
29
3
0
209,629
0
W
Ullr
5,666
515
75
7
0
202,663
0
W
Osiris
7,006
637
90
8
0
208,654
0
L
Thoth
6,019
547
82
7
0
167,865
0
L
King Arthur
5,483
498
48
4
0
136,752
0
W
Fafnir
6,119
556
19
2
0
217,537
3
W
Ra
6,577
598
112
10
0
226,985
0
W
Da Ji
6,300
573
69
6
0
262,318
0
L
Bastet
6,235
567
74
7
0
234,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role