Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver V
P0is0N W0lF
Ah Muzen Cab
Silver V
Level 122
God Stats
1W - 1L
1,599 SR
Queue Stats
8W - 11L
1,450 MMR
Party 3
Ares
Ares
Silver V
PoisonC0bra
Ares
Silver V
Level 117
God Stats
1W - 1L
1,751 SR
Queue Stats
3W - 10L
1,300 MMR
Party 3
Nu Wa
Nu Wa
Silver I
cibuX11X
Nu Wa
Silver I
Level 149
God Stats
4W - 4L
1,567 SR
Queue Stats
214W - 229L
1,195 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
thedarkjedi222
Gilgamesh
Gold III
Level 128
God Stats
2W - 3L
1,551 SR
Queue Stats
231W - 235L
1,440 MMR
Party 1
Arachne
Arachne
Gold V
yoshu4172
Arachne
Gold V
Level 121
God Stats
8W - 5L
1,681 SR
Queue Stats
113W - 117L
1,348 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,630 SR
1,347 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 174
1,487 SR
1,405 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver V
 
Sol
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Bronze III
BennyHot
Freya
Bronze III
Level 151
God Stats
4W - 4L
1,300 SR
Queue Stats
10W - 7L
1,454 MMR
Party 2
Shiva
Shiva
Bronze IV
FadeQ7
Shiva
Bronze IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,191 MMR
Party 2
Thanatos
Thanatos
Gold V
Tyché
Thanatos
Gold V
Level 146
God Stats
4W - 4L
1,637 SR
Queue Stats
166W - 174L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
P0is0N W0lF
Ah Muzen Cab
10
0 / 7 / 1
6,171
411
7,415
14,082
5,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 3 / 0
5,970
398
2,265
9,681
6,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
cibuX11X
Nu Wa
14
3 / 6 / 1
7,811
521
8,027
9,218
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
thedarkjedi222
Gilgamesh
13
3 / 3 / 1
7,913
528
5,914
17,085
10,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
yoshu4172
Arachne
11
0 / 4 / 1
6,482
432
6,548
17,433
7,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BellonaSkadiOsirisBakasura

VS

Bans
AthenaBacchusAtlasAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 2 / 2
9,491
633
7,178
8,430
6,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
 
Sol
15
5 / 1 / 7
9,484
632
8,586
9,492
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Freya
BennyHot
Freya
14
7 / 1 / 5
8,555
570
14,212
10,771
5,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
FadeQ7
Shiva
13
5 / 1 / 9
8,680
579
11,286
14,289
13,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Tyché
Thanatos
15
5 / 1 / 4
8,574
572
8,060
15,527
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
6
Kills
23
23
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
2
1
W
Sol
 
Sol
5
1
7
8.5
W
Freya
BennyHot
Freya
7
1
5
9.5
W
Shiva
FadeQ7
Shiva
5
1
9
9.5
L
Ah Muzen Cab
P0is0N W0lF
Ah Muzen Cab
0
7
1
0.07
L
0
3
0
0
W
Thanatos
Tyché
Thanatos
5
1
4
7
L
Nu Wa
cibuX11X
Nu Wa
3
6
1
0.58
L
Gilgamesh
thedarkjedi222
Gilgamesh
3
3
1
1.17
L
Arachne
yoshu4172
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,169
Damage
49,322
67,499
Taken
58,509
33,596
Mitigated
35,640
12,698
Healing
27,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,178
677
0
1,860
8,430
6,501
0
427
7,526
64,393
3,317
W
Sol
 
Sol
8,586
1,797
0
5,952
9,492
3,289
2,188
2,773
6,212
70,951
7,020
W
Freya
BennyHot
Freya
14,212
3,581
0
4,059
10,771
5,348
38
1,992
8,605
70,550
4,310
W
Shiva
FadeQ7
Shiva
11,286
1,421
265
2,058
14,289
13,658
0
3,238
10,699
0
36,477
L
Ah Muzen Cab
P0is0N W0lF
Ah Muzen Cab
7,415
2,500
0
927
14,082
5,423
0
6,304
7,314
0
38,823
L
2,265
274
1,214
1,339
9,681
6,800
0
3,858
5,423
6,700
0
W
Thanatos
Tyché
Thanatos
8,060
2,578
0
13,602
15,527
6,844
87
1,300
13,954
0
67,952
L
Nu Wa
cibuX11X
Nu Wa
8,027
1,417
0
460
9,218
3,447
0
3,486
5,650
62,820
0
L
Gilgamesh
thedarkjedi222
Gilgamesh
5,914
1,694
0
2,798
17,085
10,874
0
7,411
8,669
0
42,412
L
Arachne
yoshu4172
Arachne
6,548
4,413
0
5,960
17,433
7,052
0
6,170
11,058
0
50,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,347
Gold Earned
44,784
330
Minions Killed
573
0
Camps Cleared
0
1,317,288
Distance Traveled
1,459,375
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,491
633
149
10
0
280,991
2
W
Sol
9,484
632
137
9
0
271,211
0
W
Freya
8,555
570
123
8
0
281,405
0
W
Shiva
8,680
579
57
4
0
317,458
2
L
Ah Muzen Cab
6,171
411
49
3
0
250,808
0
L
Ares
5,970
398
13
1
0
201,369
0
W
Thanatos
8,574
572
107
7
0
308,310
2
L
Nu Wa
7,811
521
111
7
0
267,233
0
L
Gilgamesh
7,913
528
78
5
0
263,584
1
L
Arachne
6,482
432
79
5
0
334,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role