Player Matchup

Neith
Neith
Platinum V
Koveak
Neith
Platinum V
Level 212
God Stats
1W - 1L
1,614 SR
Queue Stats
93W - 80L
1,744 MMR
Party 2
Ganesha
Ganesha
Gold II
Mojio
Ganesha
Gold II
Level 158
God Stats
6W - 8L
1,585 SR
Queue Stats
87W - 76L
1,652 MMR
Party 2
Janus
Janus
Platinum V
Renggoku
Janus
Platinum V
Level 86
God Stats
14W - 6L
1,674 SR
Queue Stats
65W - 56L
1,756 MMR
Solo
Horus
Horus
Gold II
mobsymbol
Horus
Gold II
Level 100
God Stats
41W - 37L
1,504 SR
Queue Stats
164W - 151L
1,616 MMR
Solo
Kali
Kali
Platinum IV
wreakless
Kali
Platinum IV
Level 123
God Stats
7W - 8L
1,668 SR
Queue Stats
115W - 107L
1,723 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,609 SR
1,698 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,675 SR
1,694 MMR
Sol
Sol
Platinum IV
Kaughterize
Sol
Platinum IV
Level 122
God Stats
27W - 19L
1,714 SR
Queue Stats
157W - 147L
1,760 MMR
Party 1
Fenrir
Fenrir
Silver I
Masterpro02
Fenrir
Silver I
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,591 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Moenmylawn
Morgan Le Fay
Gold I
Level 162
God Stats
10W - 6L
1,742 SR
Queue Stats
67W - 67L
1,654 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Wager Bread
Kuzenbo
Gold II
Level 64
God Stats
34W - 28L
1,720 SR
Queue Stats
79W - 83L
1,623 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
black SRG
Tsukuyomi
Platinum II
Level 176
God Stats
43W - 29L
1,699 SR
Queue Stats
209W - 190L
1,843 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Koveak
Neith
18
7 / 3 / 4
11,737
618
15,763
15,861
7,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
Mojio
Ganesha
15
1 / 2 / 11
10,267
540
3,477
15,923
17,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Renggoku
Janus
18
4 / 1 / 5
11,565
609
10,805
10,477
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
mobsymbol
Horus
16
6 / 5 / 7
11,229
591
15,296
21,912
18,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kali
19
5 / 3 / 5
10,805
569
9,994
20,799
11,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AwilixAo KuangAthenaThanatos

VS

Bans
VamanaSusanoThorBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 2
10,381
546
10,112
16,383
6,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
2 / 7 / 2
8,476
446
9,046
19,343
17,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Moenmylawn
Morgan Le Fay
17
3 / 3 / 3
10,011
527
9,044
9,864
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kuzenbo
Wager Bread
Kuzenbo
14
0 / 5 / 3
8,912
469
6,676
15,662
17,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
black SRG
Tsukuyomi
19
8 / 3 / 2
11,053
582
11,484
16,358
6,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
23
Kills
14
14
Deaths
23
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Neith
Koveak
Neith
7
3
4
3
L
Fenrir
2
7
2
0.43
L
Morgan Le Fay
Moenmylawn
Morgan Le Fay
3
3
3
1.5
W
Ganesha
Mojio
Ganesha
1
2
11
3.25
W
Janus
Renggoku
Janus
4
1
5
6.5
L
Kuzenbo
Wager Bread
Kuzenbo
0
5
3
0.3
L
Tsukuyomi
black SRG
Tsukuyomi
8
3
2
3
W
Horus
mobsymbol
Horus
6
5
7
1.9
W
Kali
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,335
Damage
46,362
84,972
Taken
77,610
59,471
Mitigated
52,040
29,018
Healing
17,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,112
4,452
0
6,910
16,383
6,251
1,709
816
15,567
88,522
5,864
W
Neith
Koveak
Neith
15,763
6,974
0
4,177
15,861
7,779
1,000
7,536
8,325
0
108,790
L
Fenrir
9,046
1,354
0
4,068
19,343
17,463
0
666
18,607
2,207
45,713
L
Morgan Le Fay
Moenmylawn
Morgan Le Fay
9,044
437
0
1,546
9,864
4,333
0
2,468
7,228
86,336
0
W
Ganesha
Mojio
Ganesha
3,477
387
0
3,441
15,923
17,320
198
6,296
9,627
34,826
0
W
Janus
Renggoku
Janus
10,805
150
0
799
10,477
4,438
412
5,580
4,897
93,605
2,124
L
Kuzenbo
Wager Bread
Kuzenbo
6,676
1,692
0
1,774
15,662
17,230
244
6,067
9,225
21,467
3,621
L
Tsukuyomi
black SRG
Tsukuyomi
11,484
1,901
0
3,474
16,358
6,763
0
3,474
12,712
0
100,802
W
Horus
mobsymbol
Horus
15,296
6,957
733
7,041
21,912
18,801
15
3,386
18,526
0
67,650
W
Kali
9,994
4,295
0
12,827
20,799
11,133
0
4,195
16,604
0
120,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,603
Gold Earned
48,833
666
Minions Killed
553
0
Camps Cleared
0
1,964,190
Distance Traveled
1,752,630
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,381
546
149
8
0
328,819
2
W
Neith
11,737
618
209
11
0
341,135
4
L
Fenrir
8,476
446
60
3
0
273,173
3
L
Morgan Le Fay
10,011
527
163
9
0
354,106
7
W
Ganesha
10,267
540
19
1
0
430,957
6
W
Janus
11,565
609
187
10
0
419,015
6
L
Kuzenbo
8,912
469
34
2
0
365,599
0
L
Tsukuyomi
11,053
582
147
8
0
430,933
0
W
Horus
11,229
591
102
5
0
351,435
2
W
Kali
10,805
569
149
8
0
421,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role