Player Matchup

Achilles
Achilles
Silver II
Kartoushh16
Achilles
Silver II
Level 158
God Stats
1W - 0L
1,792 SR
Queue Stats
13W - 10L
1,372 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
Zaveurcitron
Baron Samedi
Gold II
Level 157
God Stats
3W - 0L
1,776 SR
Queue Stats
30W - 31L
1,507 MMR
Party 1
Medusa
Medusa
Gold III
ti fou useless
Medusa
Gold III
Level 69
God Stats
5W - 2L
1,285 SR
Queue Stats
30W - 23L
1,595 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,618 SR
1,492 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,572 SR
1,384 MMR
Merlin
Merlin
Bronze V
Dishonooreed
Merlin
Bronze V
Level 58
God Stats
0W - 1L
1,509 SR
Queue Stats
12W - 33L
747 MMR
Solo
Anhur
Anhur
Gold I
Firelørd
Anhur
Gold I
Level 145
God Stats
3W - 2L
1,584 SR
Queue Stats
41W - 45L
1,733 MMR
Party 2
Charon
Charon
Gold III
paskatak
Charon
Gold III
Level 127
God Stats
6W - 5L
1,623 SR
Queue Stats
30W - 34L
1,671 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kartoushh16
Achilles
14
3 / 0 / 11
9,135
761
9,219
13,310
14,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Zaveurcitron
Baron Samedi
15
4 / 2 / 8
9,242
770
7,744
7,331
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 0 / 6
10,137
845
11,082
8,630
3,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ThothNoxKuzenboHerculesNe Zha

VS

Bans
AgniKukulkanHorusMorgan Le FayHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 7 / 1
6,900
575
3,404
9,183
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Firelørd
Anhur
12
2 / 5 / 0
7,626
636
5,981
13,628
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charon
paskatak
Charon
12
0 / 3 / 2
7,183
599
4,288
9,681
9,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
15
Kills
2
2
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
7
1
0.07
L
Anhur
Firelørd
Anhur
2
5
0
0.4
W
Achilles
Kartoushh16
Achilles
3
0
11
8.5
W
Baron Samedi
Zaveurcitron
Baron Samedi
4
2
8
4
L
Charon
paskatak
Charon
0
3
2
0.33
W
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,045
Damage
13,673
29,271
Taken
32,492
23,315
Mitigated
17,967
9,255
Healing
4,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,404
29
0
235
9,183
3,030
0
1,026
7,995
14,117
0
L
Anhur
Firelørd
Anhur
5,981
2,013
0
2,607
13,628
5,172
0
3,262
10,156
0
29,623
W
Achilles
Kartoushh16
Achilles
9,219
1,139
0
3,699
13,310
14,840
165
2,353
10,621
0
24,976
W
Baron Samedi
Zaveurcitron
Baron Samedi
7,744
655
1,080
2,608
7,331
4,610
1,013
2,500
4,701
25,849
0
L
Charon
paskatak
Charon
4,288
218
0
1,228
9,681
9,765
0
3,430
5,618
20,432
0
W
11,082
2,379
0
1,868
8,630
3,865
1,492
2,068
6,236
0
60,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,514
Gold Earned
21,709
173
Minions Killed
97
0
Camps Cleared
0
738,355
Distance Traveled
596,335
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,900
575
23
2
0
174,096
0
L
Anhur
7,626
636
56
5
0
210,136
2
W
Achilles
9,135
761
30
3
0
256,210
0
W
Baron Samedi
9,242
770
57
5
0
219,377
0
L
Charon
7,183
599
18
2
0
212,103
1
W
Medusa
10,137
845
86
7
0
262,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role