Player Matchup

Hercules
Hercules
DatBoiJoe
Hercules
Level 101
God Stats
5W - 3L
1,494 SR
Queue Stats
382W - 324L
1,495 Elo+
Solo
Raijin
Raijin
GBabe
Raijin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,141 Elo+
Solo
Atlas
Atlas
NATURALSIKO
Atlas
Level 68
God Stats
5W - 2L
1,723 SR
Queue Stats
159W - 162L
1,500 Elo+
Party 1
Charybdis
Charybdis
Sorathel
Charybdis
Level 104
God Stats
3W - 1L
1,508 SR
Queue Stats
16W - 11L
1,577 Elo+
Solo
Fenrir
Fenrir
XxshadowwolfxX12
Fenrir
Level 69
God Stats
4W - 4L
1,639 SR
Queue Stats
174W - 175L
1,485 Elo+
Party 1
Team Averages
Level 97
1,573 SR
1,440 Elo+

VS

Team Averages
Level 120
1,435 SR
1,485 Elo+
Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
AlsTraLL
Apollo
Level 138
God Stats
0W - 6L
1,132 SR
Queue Stats
41W - 45L
1,448 Elo+
Party 3
Bellona
Bellona
Meyvid
Bellona
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 63L
1,522 Elo+
Party 2
Kuzenbo
Kuzenbo
StorMDraK
Kuzenbo
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 75L
1,519 Elo+
Party 3
He Bo
He Bo
holyguacamorley
He Bo
Level 154
God Stats
1W - 3L
1,543 SR
Queue Stats
71W - 77L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DatBoiJoe
Hercules
12
3 / 0 / 0
7,043
704
6,519
9,250
5,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
GBabe
Raijin
13
4 / 0 / 1
7,500
750
4,504
3,871
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 2 / 3
5,784
578
4,125
8,756
5,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Sorathel
Charybdis
9
2 / 1 / 1
5,743
574
4,401
5,678
1,888
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 2 / 2
5,680
568
2,573
8,838
3,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 2 / 1
5,511
551
2,509
5,222
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
AlsTraLL
Apollo
9
1 / 1 / 2
5,118
512
3,853
6,121
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Meyvid
Bellona
9
0 / 3 / 0
4,963
496
5,238
10,094
7,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kuzenbo
StorMDraK
Kuzenbo
9
2 / 1 / 2
5,709
571
2,733
7,555
6,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 4 / 0
5,163
516
2,121
7,223
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
11
Kills
5
5
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
1
0.25
L
Apollo
AlsTraLL
Apollo
1
1
2
2
W
Hercules
DatBoiJoe
Hercules
3
0
0
3
W
Raijin
GBabe
Raijin
4
0
1
4.5
L
Bellona
Meyvid
Bellona
0
3
0
0
W
1
2
3
1.25
W
Charybdis
Sorathel
Charybdis
2
1
1
2.5
L
Kuzenbo
StorMDraK
Kuzenbo
2
1
2
3
W
1
2
2
1
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,122
Damage
16,454
36,393
Taken
36,215
18,226
Mitigated
18,902
13,200
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,509
472
216
1,730
5,222
1,888
0
1,845
3,235
44,594
0
L
Apollo
AlsTraLL
Apollo
3,853
2,330
0
1,638
6,121
2,015
0
1,522
4,599
0
28,540
W
Hercules
DatBoiJoe
Hercules
6,519
4,113
0
6,324
9,250
5,288
426
134
8,660
0
47,012
W
Raijin
GBabe
Raijin
4,504
373
0
751
3,871
1,466
540
1,756
2,071
54,518
966
L
Bellona
Meyvid
Bellona
5,238
2,593
0
3,516
10,094
7,085
0
469
9,069
0
32,629
W
4,125
1,462
136
1,861
8,756
5,681
64
1,806
6,950
15,985
0
W
Charybdis
Sorathel
Charybdis
4,401
2,848
0
1,750
5,678
1,888
624
1,814
3,864
0
42,298
L
Kuzenbo
StorMDraK
Kuzenbo
2,733
1,254
0
2,714
7,555
6,072
0
1,993
5,562
17,049
0
W
2,573
381
0
2,378
8,838
3,903
0
1,853
6,985
0
37,823
L
2,121
397
0
1,832
7,223
1,842
0
2,420
4,643
29,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,750
Gold Earned
26,464
351
Minions Killed
243
0
Camps Cleared
0
990,574
Distance Traveled
1,020,540
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,511
551
77
8
0
215,926
3
L
Apollo
5,118
512
46
5
0
210,924
0
W
Hercules
7,043
704
72
7
0
191,424
1
W
Raijin
7,500
750
115
12
0
181,248
0
L
Bellona
4,963
496
53
5
0
189,341
0
W
Atlas
5,784
578
19
2
0
201,643
4
W
Charybdis
5,743
574
77
8
0
188,945
0
L
Kuzenbo
5,709
571
17
2
0
210,279
2
W
Fenrir
5,680
568
68
7
0
227,314
0
L
He Bo
5,163
516
50
5
0
194,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role