Player Matchup

Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
 
Janus
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
 
Tyr
Platinum V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold II
Chvantus
Artemis
Gold II
Level 157
God Stats
5W - 8L
1,420 SR
Queue Stats
67W - 75L
1,672 MMR
Solo
Susano
Susano
Gold I
bytermi
Susano
Gold I
Level 132
God Stats
9W - 12L
1,470 SR
Queue Stats
110W - 91L
1,677 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,478 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,564 SR
1,670 MMR
Poseidon
Poseidon
Gold I
Creatlach
Poseidon
Gold I
Level 125
God Stats
1W - 0L
1,918 SR
Queue Stats
23W - 18L
1,788 MMR
Party 1
Artio
Artio
Platinum V
Danega
Artio
Platinum V
Level 153
God Stats
9W - 3L
1,742 SR
Queue Stats
152W - 142L
1,747 MMR
Party 2
Medusa
Medusa
Gold I
HighKeyLoki
Medusa
Gold I
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,755 MMR
Party 1
Kali
Kali
Gold III
JaggerWocky
Kali
Gold III
Level 141
God Stats
1W - 2L
1,162 SR
Queue Stats
98W - 101L
1,462 MMR
Party 2
Jormungandr
Jormungandr
Silver I
xFenriz
Jormungandr
Silver I
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
3 / 1 / 1
4,506
751
2,273
6,396
4,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
 
Janus
7
0 / 5 / 2
3,846
641
2,765
5,532
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tyr
 
Tyr
5
0 / 2 / 0
3,438
573
1,103
5,600
2,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Artemis
Chvantus
Artemis
7
1 / 2 / 1
4,126
688
3,080
4,322
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Susano
bytermi
Susano
7
1 / 2 / 3
3,926
654
1,674
4,896
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnhurHachimanThorThoth

VS

Bans
AthenaAresAo KuangOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Creatlach
Poseidon
8
2 / 1 / 2
4,571
762
1,723
2,556
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
Danega
Artio
6
2 / 3 / 2
3,976
663
2,532
6,457
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
8
2 / 0 / 2
4,284
714
4,848
2,841
732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
3 / 2 / 4
4,568
761
3,333
6,476
2,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
xFenriz
Jormungandr
8
3 / 0 / 0
4,708
785
5,333
4,639
4,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
12
12
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
1
1
3.5
L
Janus
 
Janus
0
5
2
0.2
L
Tyr
 
Tyr
0
2
0
0
L
Artemis
Chvantus
Artemis
1
2
1
0.75
W
Poseidon
Creatlach
Poseidon
2
1
2
3
W
Artio
Danega
Artio
2
3
2
1
W
Medusa
2
0
2
3
W
3
2
4
2.5
L
Susano
bytermi
Susano
1
2
3
1.25
W
Jormungandr
xFenriz
Jormungandr
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,895
Damage
17,769
26,746
Taken
22,969
11,666
Mitigated
11,906
8,828
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,273
378
0
2,665
6,396
4,700
0
1,423
4,973
10,963
0
L
Janus
 
Janus
2,765
333
0
714
5,532
1,607
0
1,970
3,562
18,065
0
L
Tyr
 
Tyr
1,103
225
0
1,887
5,600
2,423
0
4,215
1,385
0
17,155
L
Artemis
Chvantus
Artemis
3,080
1,860
0
1,373
4,322
1,311
0
764
3,558
0
26,718
W
Poseidon
Creatlach
Poseidon
1,723
188
0
530
2,556
678
0
1,563
721
20,749
1,132
W
Artio
Danega
Artio
2,532
305
296
1,997
6,457
3,745
0
1,713
4,744
7,578
0
W
Medusa
4,848
1,821
0
1,000
2,841
732
0
461
2,380
0
28,429
W
3,333
1,675
0
2,359
6,476
2,739
0
907
5,447
0
21,985
L
Susano
bytermi
Susano
1,674
475
0
2,189
4,896
1,625
0
1,198
3,698
0
17,595
W
Jormungandr
xFenriz
Jormungandr
5,333
2,162
0
1,900
4,639
4,012
0
0
4,639
29,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,842
Gold Earned
22,107
158
Minions Killed
194
0
Camps Cleared
0
608,572
Distance Traveled
679,891
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,506
751
3
1
0
131,168
5
L
Janus
3,846
641
34
6
0
112,358
1
L
Tyr
3,438
573
30
5
0
97,553
0
L
Artemis
4,126
688
58
10
0
123,642
0
W
Poseidon
4,571
762
41
7
0
148,947
3
W
Artio
3,976
663
18
3
0
141,889
2
W
Medusa
4,284
714
43
7
0
119,077
0
W
Kali
4,568
761
37
6
0
144,965
1
L
Susano
3,926
654
33
6
0
143,851
0
W
Jormungandr
4,708
785
55
9
0
125,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role