Player Matchup

Maui
Maui
Kyumino
Maui
Level 61
God Stats
2W - 6L
1,372 SR
Queue Stats
17W - 19L
1,442 Elo+
Party 1
Nemesis
Nemesis
Soupknite
Nemesis
Level 69
God Stats
9W - 17L
1,508 SR
Queue Stats
86W - 78L
1,501 Elo+
Solo
Nu Wa
Nu Wa
TeaSproutz
Nu Wa
Level 39
God Stats
39W - 27L
1,645 SR
Queue Stats
95W - 96L
1,422 Elo+
Party 1
Kuzenbo
Kuzenbo
TheFunkMonke
Kuzenbo
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 120L
1,387 Elo+
Party 1
Heimdallr
Heimdallr
VotedBubble4
Heimdallr
Level 120
God Stats
2W - 2L
1,582 SR
Queue Stats
101W - 106L
1,427 Elo+
Party 1
Team Averages
Level 81
1,521 SR
1,436 Elo+

VS

Team Averages
Level 117
1,627 SR
1,511 Elo+
Anubis
Anubis
CrispBLKHamur
Anubis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Medusa
Medusa
Devina
Medusa
Level 147
God Stats
91W - 94L
1,520 SR
Queue Stats
247W - 241L
1,481 Elo+
Solo
Hades
Hades
E_SINOFPRIDE
Hades
Level 157
God Stats
24W - 16L
1,755 SR
Queue Stats
269W - 257L
1,577 Elo+
Solo
Sylvanus
Sylvanus
Fearanoma
Sylvanus
Level 148
God Stats
26W - 26L
1,555 SR
Queue Stats
208W - 199L
1,560 Elo+
Solo
Fenrir
Fenrir
Mf MelloMike
Fenrir
Level 86
God Stats
9W - 8L
1,804 SR
Queue Stats
63W - 55L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Kyumino
Maui
10
0 / 3 / 3
6,081
434
4,192
11,378
8,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Soupknite
Nemesis
11
5 / 2 / 0
6,892
492
7,369
12,932
4,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
11
0 / 2 / 2
6,810
486
12,433
5,615
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
TheFunkMonke
Kuzenbo
12
1 / 4 / 0
7,261
519
6,554
11,852
8,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
VotedBubble4
Heimdallr
11
1 / 6 / 0
6,708
479
6,768
11,570
4,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,504
465
2,405
8,347
3,213
Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Devina
Medusa
14
10 / 0 / 2
8,700
621
12,453
10,098
4,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 2
8,187
585
9,722
12,980
7,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sylvanus
Fearanoma
Sylvanus
11
2 / 2 / 7
6,952
497
5,729
15,901
9,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
11
1 / 0 / 5
6,553
468
6,989
10,726
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
17
17
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
W
Medusa
Devina
Medusa
10
0
2
11
W
3
2
2
2
W
Sylvanus
Fearanoma
Sylvanus
2
2
7
2.75
L
Maui
Kyumino
Maui
0
3
3
0.5
W
Fenrir
1
0
5
3.5
L
Nemesis
Soupknite
Nemesis
5
2
0
2.5
L
Nu Wa
0
2
2
0.5
L
Kuzenbo
TheFunkMonke
Kuzenbo
1
4
0
0.25
L
Heimdallr
VotedBubble4
Heimdallr
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,316
Damage
37,298
53,347
Taken
58,052
27,340
Mitigated
29,400
7,862
Healing
26,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,405
163
78
2,602
8,347
3,213
0
3,343
4,540
30,203
1,208
W
Medusa
Devina
Medusa
12,453
5,318
0
3,482
10,098
4,223
564
2,296
7,654
0
66,652
W
9,722
1,870
40
7,977
12,980
7,777
0
5,982
6,384
72,645
1,383
W
Sylvanus
Fearanoma
Sylvanus
5,729
1,946
2,757
7,418
15,901
9,657
22
5,301
10,248
23,906
2,101
L
Maui
Kyumino
Maui
4,192
861
0
1,551
11,378
8,163
0
3,020
8,057
15,620
0
W
Fenrir
6,989
1,646
0
1,748
10,726
4,530
0
3,969
6,463
0
47,091
L
Nemesis
Soupknite
Nemesis
7,369
3,899
0
2,231
12,932
4,831
0
3,157
9,563
0
44,401
L
Nu Wa
12,433
3,364
0
636
5,615
1,850
0
2,637
2,934
43,747
944
L
Kuzenbo
TheFunkMonke
Kuzenbo
6,554
2,046
0
1,668
11,852
8,381
0
6,198
5,567
51,269
1,836
L
Heimdallr
VotedBubble4
Heimdallr
6,768
3,353
0
1,776
11,570
4,115
0
1,753
9,669
0
49,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,752
Gold Earned
36,896
310
Minions Killed
385
0
Camps Cleared
0
1,314,552
Distance Traveled
1,284,344
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,504
465
51
4
0
212,073
0
W
Medusa
8,700
621
89
6
0
296,509
5
W
Hades
8,187
585
139
10
0
243,808
2
W
Sylvanus
6,952
497
39
3
0
252,825
6
L
Maui
6,081
434
16
1
0
284,844
0
W
Fenrir
6,553
468
67
5
0
279,129
0
L
Nemesis
6,892
492
57
4
0
308,835
2
L
Nu Wa
6,810
486
74
5
0
254,845
0
L
Kuzenbo
7,261
519
92
7
0
236,774
0
L
Heimdallr
6,708
479
71
5
0
229,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role