Player Matchup

Ra
Ra
BetterSoloWinsEZ
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,484 Elo+
Party 2
Osiris
Osiris
RagingBonr69
Osiris
Level 119
God Stats
1W - 1L
1,546 SR
Queue Stats
107W - 96L
1,532 Elo+
Party 2
Zhong Kui
Zhong Kui
chocol8fan1
Zhong Kui
Level 60
God Stats
2W - 5L
1,378 SR
Queue Stats
211W - 182L
1,603 Elo+
Party 3
Ullr
Ullr
vaniIIafan1
Ullr
Level 105
God Stats
8W - 5L
1,636 SR
Queue Stats
273W - 204L
1,637 Elo+
Party 3
Horus
Horus
whodat41
Horus
Level 125
God Stats
18W - 10L
1,693 SR
Queue Stats
114W - 108L
1,575 Elo+
Party 2
Team Averages
Level 85
1,551 SR
1,566 Elo+

VS

Team Averages
Level 101
1,776 SR
1,586 Elo+
Zhong Kui
Zhong Kui
BornaB3ast
Zhong Kui
Level 69
God Stats
6W - 6L
2,009 SR
Queue Stats
449W - 437L
1,530 Elo+
Solo
Bacchus
Bacchus
Niramxo
Bacchus
Level 142
God Stats
1W - 1L
1,818 SR
Queue Stats
111W - 148L
1,540 Elo+
Party 1
Anhur
Anhur
Përseus
Anhur
Level 96
God Stats
14W - 5L
1,979 SR
Queue Stats
88W - 67L
1,624 Elo+
Solo
Agni
Agni
Yucatnn09
Agni
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 65L
1,658 Elo+
Party 1
Ne Zha
Ne Zha
blue8heart
Ne Zha
Level 72
God Stats
10W - 10L
1,574 SR
Queue Stats
321W - 310L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
7,442
496
9,931
14,711
7,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
14
0 / 2 / 0
8,133
542
6,041
14,849
9,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
chocol8fan1
Zhong Kui
13
0 / 4 / 2
7,417
494
7,238
13,332
11,147
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 1
7,474
498
3,183
13,183
3,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
whodat41
Horus
10
1 / 2 / 3
7,079
472
5,453
13,386
14,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BornaB3ast
Zhong Kui
16
3 / 0 / 2
10,019
668
12,145
12,161
13,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Niramxo
Bacchus
12
1 / 3 / 8
8,008
534
6,931
12,509
13,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Përseus
Anhur
17
5 / 0 / 2
10,205
680
9,933
8,055
3,614
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
15
6 / 2 / 0
8,485
566
10,309
9,280
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
blue8heart
Ne Zha
14
4 / 0 / 3
8,393
560
9,985
13,824
5,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
4
Kills
19
19
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
Zhong Kui
BornaB3ast
Zhong Kui
3
0
2
4
W
Bacchus
Niramxo
Bacchus
1
3
8
1.67
W
Anhur
Përseus
Anhur
5
0
2
6
L
Osiris
0
2
0
0
W
Agni
6
2
0
3
W
Ne Zha
blue8heart
Ne Zha
4
0
3
5.5
L
Zhong Kui
chocol8fan1
Zhong Kui
0
4
2
0.25
L
0
5
1
0.1
L
Horus
whodat41
Horus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,846
Damage
49,303
69,461
Taken
55,829
46,407
Mitigated
39,359
23,962
Healing
21,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,931
1,620
1,096
3,579
14,711
7,095
87
5,998
8,713
65,954
0
W
Zhong Kui
BornaB3ast
Zhong Kui
12,145
3,300
0
4,869
12,161
13,009
55
1,560
10,601
79,085
14,960
W
Bacchus
Niramxo
Bacchus
6,931
1,292
0
2,011
12,509
13,615
0
4,899
7,545
26,822
358
W
Anhur
Përseus
Anhur
9,933
6,721
0
4,981
8,055
3,614
737
135
7,920
0
98,191
L
Osiris
6,041
1,951
0
8,563
14,849
9,428
0
7,731
7,118
0
69,688
W
Agni
10,309
1,271
70
5,045
9,280
3,503
120
3,375
5,905
69,362
0
W
Ne Zha
blue8heart
Ne Zha
9,985
2,345
0
5,006
13,824
5,618
703
7,017
6,736
0
55,990
L
Zhong Kui
chocol8fan1
Zhong Kui
7,238
1,006
0
5,517
13,332
11,147
675
5,864
7,468
66,115
2,157
L
3,183
1,807
0
1,604
13,183
3,950
0
1,777
11,406
0
61,421
L
Horus
whodat41
Horus
5,453
2,080
662
2,941
13,386
14,787
0
6,443
6,943
0
14,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,545
Gold Earned
45,110
452
Minions Killed
520
0
Camps Cleared
0
1,415,850
Distance Traveled
1,547,398
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,442
496
96
6
0
313,937
0
W
Zhong Kui
10,019
668
140
9
0
256,581
0
W
Bacchus
8,008
534
32
2
0
298,068
4
W
Anhur
10,205
680
156
10
0
302,147
1
L
Osiris
8,133
542
118
8
0
289,091
2
W
Agni
8,485
566
99
7
0
347,629
0
W
Ne Zha
8,393
560
93
6
0
342,973
5
L
Zhong Kui
7,417
494
122
8
0
260,248
2
L
Ullr
7,474
498
105
7
0
234,302
0
L
Horus
7,079
472
11
1
0
318,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role