Player Matchup

Ares
Ares
AmericanCaleb
Ares
Level 125
God Stats
2W - 3L
1,508 SR
Queue Stats
66W - 63L
1,553 Elo+
Party 2
Mercury
Mercury
BanefulJoe
Mercury
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
29W - 38L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
ComradeJeri
Ah Puch
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 141L
1,571 Elo+
Party 2
Ishtar
Ishtar
Gingeriki
Ishtar
Level 19
God Stats
0W - 7L
1,500 SR
Queue Stats
28W - 44L
1,500 Elo+
Party 2
Set
Set
elijahdavis570
Set
Level 149
God Stats
1W - 1L
1,816 SR
Queue Stats
59W - 55L
1,514 Elo+
Solo
Team Averages
Level 74
1,565 SR
1,528 Elo+

VS

Team Averages
Level 123
1,586 SR
1,527 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BornaB3ast
Neith
Level 69
God Stats
13W - 6L
1,623 SR
Queue Stats
378W - 365L
1,530 Elo+
Solo
Jing Wei
Jing Wei
IamHaste
Jing Wei
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,480 Elo+
Solo
Ravana
Ravana
TipSeaTurtle
Ravana
Level 159
God Stats
4W - 1L
1,804 SR
Queue Stats
143W - 119L
1,530 Elo+
Party 1
Sol
Sol
XshwifftyX
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 78L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 4
5,411
492
4,748
12,265
8,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
BanefulJoe
Mercury
10
2 / 5 / 3
5,891
536
2,397
9,372
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Puch
ComradeJeri
Ah Puch
12
3 / 2 / 1
6,556
596
5,275
6,140
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
Gingeriki
Ishtar
9
2 / 7 / 3
5,409
492
4,521
8,774
2,841
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 1
6,018
547
3,410
10,720
6,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
7 / 2 / 5
7,767
706
6,269
10,406
12,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
14
5 / 0 / 0
8,267
752
7,239
7,450
3,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
IamHaste
Jing Wei
11
1 / 4 / 3
6,434
585
4,944
7,124
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
13
7 / 2 / 4
7,319
665
6,272
7,565
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 1 / 3
8,134
739
7,363
7,067
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
9
Kills
24
24
Deaths
9
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
7
2
5
4.75
L
1
5
4
0.6
L
Mercury
BanefulJoe
Mercury
2
5
3
0.7
W
Neith
5
0
0
5
L
Ah Puch
ComradeJeri
Ah Puch
3
2
1
1.75
L
Ishtar
Gingeriki
Ishtar
2
7
3
0.5
W
Jing Wei
IamHaste
Jing Wei
1
4
3
0.63
W
Ravana
7
2
4
4.5
W
4
1
3
5.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,351
Damage
32,087
47,271
Taken
39,612
24,185
Mitigated
23,935
6,690
Healing
13,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,269
2,758
0
2,742
10,406
12,261
24
2,656
7,750
25,818
0
L
4,748
445
0
1,577
12,265
8,885
0
4,955
7,310
13,427
1,944
L
Mercury
BanefulJoe
Mercury
2,397
1,145
0
696
9,372
3,752
0
2,223
7,149
0
31,717
W
Neith
7,239
2,330
0
3,617
7,450
3,152
0
0
7,450
0
69,677
L
Ah Puch
ComradeJeri
Ah Puch
5,275
233
0
885
6,140
2,183
0
3,151
2,989
42,255
208
L
Ishtar
Gingeriki
Ishtar
4,521
2,830
0
654
8,774
2,841
0
2,800
5,974
0
28,428
W
Jing Wei
IamHaste
Jing Wei
4,944
3,620
0
706
7,124
2,532
683
1,573
5,551
0
43,316
W
Ravana
6,272
2,118
0
2,236
7,565
3,546
35
2,633
4,932
0
46,649
W
7,363
2,772
0
4,412
7,067
2,444
45
2,788
4,279
61,468
11,934
L
3,410
1,111
0
2,878
10,720
6,524
0
0
10,720
0
34,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,285
Gold Earned
37,921
255
Minions Killed
425
0
Camps Cleared
0
1,121,796
Distance Traveled
1,116,831
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,767
706
17
2
0
237,370
0
L
Ares
5,411
492
18
2
0
211,965
4
L
Mercury
5,891
536
48
4
0
263,855
0
W
Neith
8,267
752
109
10
0
193,802
4
L
Ah Puch
6,556
596
93
8
0
229,724
0
L
Ishtar
5,409
492
44
4
0
213,445
0
W
Jing Wei
6,434
585
74
7
0
209,534
0
W
Ravana
7,319
665
73
7
0
253,747
0
W
Sol
8,134
739
152
14
0
222,378
2
L
Set
6,018
547
52
5
0
202,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role