Player Matchup

Danzaburou
Danzaburou
JotaMishima1
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,522 Elo+
Party 1
Nike
Nike
Lorrankh
Nike
Level 146
God Stats
2W - 1L
1,648 SR
Queue Stats
75W - 91L
1,491 Elo+
Solo
Bacchus
Bacchus
NicolasAragon
Bacchus
Level 150
God Stats
4W - 0L
1,852 SR
Queue Stats
10W - 4L
1,851 Elo+
Party 1
Da Ji
Da Ji
Perse32
Da Ji
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,664 Elo+
Party 1
Neith
Neith
khorp
Neith
Level 161
God Stats
5W - 7L
1,583 SR
Queue Stats
425W - 391L
1,542 Elo+
Party 1
Team Averages
Level 122
1,617 SR
1,614 Elo+

VS

Team Averages
Level 81
1,473 SR
1,499 Elo+
Zeus
Zeus
Joreman666
Zeus
Level 156
God Stats
2W - 5L
1,356 SR
Queue Stats
70W - 69L
1,549 Elo+
Party 3
Danzaburou
Danzaburou
MONTlONLESS
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Athena
Athena
TheFlounderer
Athena
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 125L
1,462 Elo+
Party 2
Pele
Pele
Yutuke
Pele
Level 64
God Stats
3W - 4L
1,503 SR
Queue Stats
99W - 96L
1,496 Elo+
Party 2
Vulcan
Vulcan
hellslastson5095
Vulcan
Level 124
God Stats
2W - 3L
1,506 SR
Queue Stats
255W - 254L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JotaMishima1
Danzaburou
12
2 / 0 / 0
6,618
662
3,375
3,327
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Nike
13
5 / 0 / 0
7,828
783
4,263
8,119
4,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
9
0 / 1 / 4
5,662
566
4,511
7,413
6,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Perse32
Da Ji
10
0 / 1 / 0
5,252
525
799
7,882
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
khorp
Neith
10
2 / 1 / 1
6,233
623
7,097
7,257
2,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,820
582
4,488
6,026
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MONTlONLESS
Danzaburou
10
0 / 1 / 0
5,108
511
1,313
4,426
1,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 2
5,069
507
2,842
7,711
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
Yutuke
Pele
11
2 / 0 / 1
5,681
568
3,717
8,063
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 0
5,166
517
1,996
6,070
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
9
Kills
3
3
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Danzaburou
JotaMishima1
Danzaburou
2
0
0
2
W
Nike
5
0
0
5
L
Danzaburou
MONTlONLESS
Danzaburou
0
1
0
0
W
Bacchus
0
1
4
2
W
Da Ji
Perse32
Da Ji
0
1
0
0
L
0
1
2
1
L
Pele
Yutuke
Pele
2
0
1
2.5
L
0
5
0
0
W
Neith
khorp
Neith
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,045
Damage
14,356
33,998
Taken
32,296
17,675
Mitigated
15,045
8,037
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,488
1,585
0
854
6,026
2,146
0
1,663
4,363
33,456
0
W
Danzaburou
JotaMishima1
Danzaburou
3,375
2,032
0
1,974
3,327
1,472
415
284
3,043
0
52,795
W
Nike
4,263
248
0
1,375
8,119
4,045
194
2,018
6,101
0
58,234
L
Danzaburou
MONTlONLESS
Danzaburou
1,313
436
0
944
4,426
1,485
0
238
4,188
0
26,749
W
Bacchus
4,511
504
0
1,808
7,413
6,502
0
2,299
5,058
13,059
0
W
Da Ji
Perse32
Da Ji
799
182
0
545
7,882
3,325
0
417
7,361
0
40,516
L
2,842
1,026
0
1,667
7,711
6,213
0
1,615
6,096
14,932
1,337
L
Pele
Yutuke
Pele
3,717
888
0
2,088
8,063
3,298
0
901
7,162
0
51,713
L
1,996
870
0
607
6,070
1,903
0
209
5,861
30,148
0
W
Neith
khorp
Neith
7,097
1,129
0
2,335
7,257
2,331
0
3,386
3,535
0
49,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,593
Gold Earned
26,844
351
Minions Killed
295
0
Camps Cleared
0
1,059,606
Distance Traveled
956,412
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,820
582
71
7
0
187,484
0
W
Danzaburou
6,618
662
82
8
0
210,717
0
W
Nike
7,828
783
103
10
0
209,717
0
L
Danzaburou
5,108
511
66
7
0
162,585
4
W
Bacchus
5,662
566
12
1
0
215,276
3
W
Da Ji
5,252
525
67
7
0
235,844
0
L
Athena
5,069
507
21
2
0
200,575
0
L
Pele
5,681
568
81
8
0
250,593
1
L
Vulcan
5,166
517
56
6
0
155,175
0
W
Neith
6,233
623
87
9
0
188,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role