Player Matchup

Terra
Terra
BaeSpankage
Terra
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 144L
1,534 Elo+
Solo
Amaterasu
Amaterasu
DingDingDong420
Amaterasu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 69L
1,497 Elo+
Solo
Chang'e
Chang'e
NLEsloppa
Chang'e
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
273W - 256L
1,598 Elo+
Solo
Nut
Nut
SpinningOffYerks
Nut
Level 46
God Stats
3W - 6L
1,562 SR
Queue Stats
65W - 70L
1,515 Elo+
Solo
Ne Zha
Ne Zha
skdog3
Ne Zha
Level 34
God Stats
1W - 2L
1,335 SR
Queue Stats
8W - 19L
1,345 Elo+
Solo
Team Averages
Level 77
1,480 SR
1,498 Elo+

VS

Team Averages
Level 70
1,473 SR
1,565 Elo+
Artio
Artio
LoserEmporium
Artio
Level 81
God Stats
43W - 32L
1,612 SR
Queue Stats
172W - 147L
1,539 Elo+
Solo
Surtr
Surtr
Nipsyyy
Surtr
Level 124
God Stats
6W - 4L
1,556 SR
Queue Stats
412W - 387L
1,625 Elo+
Party 1
Vulcan
Vulcan
PDiddyyy
Vulcan
Level 86
God Stats
9W - 8L
1,519 SR
Queue Stats
18W - 15L
1,557 Elo+
Party 1
Hun Batz
Hun Batz
aSleepyEmu
Hun Batz
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,613 Elo+
Party 1
Medusa
Medusa
rosemig
Medusa
Level 37
God Stats
2W - 6L
1,180 SR
Queue Stats
54W - 68L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,795
633
1,580
5,311
3,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
DingDingDong420
Amaterasu
3
0 / 1 / 0
3,044
507
745
2,882
1,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
NLEsloppa
Chang'e
9
1 / 0 / 2
4,891
815
1,617
2,379
770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
3,629
605
2,787
6,012
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
skdog3
Ne Zha
6
2 / 2 / 1
4,034
672
1,966
4,708
1,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,015
669
1,850
3,370
1,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
Nipsyyy
Surtr
9
2 / 0 / 0
4,899
817
3,438
4,723
2,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
PDiddyyy
Vulcan
8
0 / 2 / 0
3,910
652
1,252
3,185
958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
aSleepyEmu
Hun Batz
7
1 / 1 / 0
3,863
644
1,467
3,743
1,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
rosemig
Medusa
7
0 / 0 / 1
3,781
630
4,834
3,418
999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Amaterasu
DingDingDong420
Amaterasu
0
1
0
0
W
0
0
1
0.5
L
Chang'e
NLEsloppa
Chang'e
1
0
2
2
W
Surtr
Nipsyyy
Surtr
2
0
0
2
W
Vulcan
PDiddyyy
Vulcan
0
2
0
0
L
0
1
0
0
W
Hun Batz
aSleepyEmu
Hun Batz
1
1
0
1
W
Medusa
rosemig
Medusa
0
0
1
0.5
L
Ne Zha
skdog3
Ne Zha
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,695
Damage
12,841
21,292
Taken
18,439
8,678
Mitigated
7,279
9,205
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,580
135
80
2,214
5,311
3,184
0
497
4,733
11,917
0
L
Amaterasu
DingDingDong420
Amaterasu
745
268
0
1,420
2,882
1,199
0
26
2,656
0
7,647
W
1,850
0
577
1,995
3,370
1,988
0
677
2,693
9,507
2,003
L
Chang'e
NLEsloppa
Chang'e
1,617
386
55
1,220
2,379
770
0
1,145
1,234
33,029
706
W
Surtr
Nipsyyy
Surtr
3,438
1,646
0
2,141
4,723
2,229
0
287
4,436
711
29,612
W
Vulcan
PDiddyyy
Vulcan
1,252
280
0
512
3,185
958
0
1,305
1,880
24,341
0
L
2,787
1,653
0
3,322
6,012
1,808
0
1,141
4,871
0
26,087
W
Hun Batz
aSleepyEmu
Hun Batz
1,467
333
0
1,954
3,743
1,105
0
532
3,211
0
18,158
W
Medusa
rosemig
Medusa
4,834
2,038
0
769
3,418
999
0
396
3,022
0
29,755
L
Ne Zha
skdog3
Ne Zha
1,966
760
0
894
4,708
1,717
0
289
4,380
0
18,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,393
Gold Earned
20,468
183
Minions Killed
196
0
Camps Cleared
0
596,614
Distance Traveled
693,219
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
3,795
633
24
4
0
151,483
2
L
Amaterasu
3,044
507
14
2
0
48,322
0
W
Artio
4,015
669
16
3
0
146,061
4
L
Chang'e
4,891
815
73
12
0
148,267
0
W
Surtr
4,899
817
53
9
0
136,324
1
W
Vulcan
3,910
652
43
7
0
120,157
0
L
Nut
3,629
605
44
7
0
115,689
0
W
Hun Batz
3,863
644
48
8
0
159,968
0
W
Medusa
3,781
630
36
6
0
130,709
0
L
Ne Zha
4,034
672
28
5
0
132,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role