Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BoSHMAR
Achilles
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 46L
1,485 Elo+
Party 1
Hades
Hades
General_Ghost330
Hades
Level 130
God Stats
2W - 0L
1,788 SR
Queue Stats
7W - 7L
1,410 Elo+
Solo
Freya
Freya
IBRAHEEM2005
Freya
Level 29
God Stats
10W - 5L
1,702 SR
Queue Stats
98W - 85L
1,489 Elo+
Party 1
Nike
Nike
oLagrove
Nike
Level 147
God Stats
3W - 4L
1,551 SR
Queue Stats
74W - 61L
1,532 Elo+
Solo
Team Averages
Level 104
1,608 SR
1,483 Elo+

VS

Team Averages
Level 121
1,435 SR
1,448 Elo+
Danzaburou
Danzaburou
Johanwreede
Danzaburou
Level 69
God Stats
2W - 5L
1,261 SR
Queue Stats
39W - 36L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
YaVuZ-_-AmCa
Kuzenbo
Level 143
God Stats
15W - 14L
1,566 SR
Queue Stats
101W - 104L
1,497 Elo+
Solo
Cu Chulainn
Cu Chulainn
kondasonik
Cu Chulainn
Level 127
God Stats
3W - 3L
1,533 SR
Queue Stats
111W - 113L
1,387 Elo+
Party 2
Ah Puch
Ah Puch
kraklak
Ah Puch
Level 136
God Stats
3W - 3L
1,309 SR
Queue Stats
33W - 40L
1,425 Elo+
Party 2
Da Ji
Da Ji
tzachthebro
Da Ji
Level 128
God Stats
2W - 2L
1,507 SR
Queue Stats
45W - 54L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
4 / 0 / 2
6,105
611
4,401
8,384
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
BoSHMAR
Achilles
10
6 / 1 / 9
7,001
700
8,094
9,588
6,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 5 / 5
5,032
503
4,191
8,230
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

10
8 / 2 / 2
6,844
684
6,225
5,043
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
10
2 / 1 / 2
5,481
548
4,391
8,852
6,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Johanwreede
Danzaburou
4
0 / 7 / 2
3,991
399
2,115
7,454
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
YaVuZ-_-AmCa
Kuzenbo
5
1 / 4 / 0
4,525
453
1,744
7,536
6,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
kondasonik
Cu Chulainn
10
1 / 3 / 2
5,870
587
6,440
10,143
6,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
kraklak
Ah Puch
10
4 / 1 / 2
6,173
617
8,484
5,874
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

9
3 / 6 / 2
5,517
552
4,784
10,082
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
21
Kills
9
9
Deaths
21
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
0
2
5
W
Achilles
BoSHMAR
Achilles
6
1
9
10.5
W
1
5
5
0.7
W
8
2
2
4.5
L
Danzaburou
Johanwreede
Danzaburou
0
7
2
0.14
L
Kuzenbo
YaVuZ-_-AmCa
Kuzenbo
1
4
0
0.25
L
Cu Chulainn
kondasonik
Cu Chulainn
1
3
2
0.67
L
Ah Puch
kraklak
Ah Puch
4
1
2
5
W
Nike
2
1
2
3
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,302
Damage
23,567
40,097
Taken
41,089
21,641
Mitigated
20,641
14,409
Healing
6,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,401
1,600
0
4,880
8,384
2,930
0
1,244
7,140
0
51,171
W
Achilles
BoSHMAR
Achilles
8,094
2,520
0
3,624
9,588
6,592
340
2,319
7,269
0
29,265
W
4,191
354
136
1,701
8,230
3,615
0
4,808
3,422
21,708
481
W
6,225
2,162
0
1,433
5,043
2,050
391
1,334
3,709
31,375
1,275
L
Danzaburou
Johanwreede
Danzaburou
2,115
1,435
0
561
7,454
2,037
0
2,005
5,289
0
9,128
L
Kuzenbo
YaVuZ-_-AmCa
Kuzenbo
1,744
879
0
1,920
7,536
6,154
44
1,933
5,439
4,393
0
L
Cu Chulainn
kondasonik
Cu Chulainn
6,440
1,350
0
1,255
10,143
6,562
0
1,854
7,660
0
42,197
L
Ah Puch
kraklak
Ah Puch
8,484
639
0
845
5,874
2,277
0
1,871
3,963
40,071
0
W
Nike
4,391
607
0
2,635
8,852
6,454
0
523
8,329
0
27,102
L
4,784
1,152
0
1,797
10,082
3,611
0
1,849
7,909
0
27,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,463
Gold Earned
26,076
289
Minions Killed
184
0
Camps Cleared
0
998,177
Distance Traveled
867,958
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,105
611
86
9
0
250,007
2
W
Achilles
7,001
700
37
4
0
207,948
1
W
Hades
5,032
503
45
5
0
164,211
0
W
Freya
6,844
684
70
7
0
194,233
0
L
Danzaburou
3,991
399
11
1
0
102,167
1
L
Kuzenbo
4,525
453
5
1
0
182,023
4
L
Cu Chulainn
5,870
587
61
6
0
193,297
0
L
Ah Puch
6,173
617
62
6
0
187,588
0
W
Nike
5,481
548
51
5
0
181,778
2
L
Da Ji
5,517
552
45
5
0
202,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role