Player Matchup

Gilgamesh
Gilgamesh
DolanIsGreat
Gilgamesh
Level 46
God Stats
4W - 3L
1,748 SR
Queue Stats
57W - 30L
1,665 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Khloudz
Morgan Le Fay
Level 28
God Stats
3W - 8L
1,312 SR
Queue Stats
101W - 85L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
KindBoii
Sylvanus
Level 68
God Stats
2W - 2L
1,817 SR
Queue Stats
80W - 58L
1,478 Elo+
Party 2
Skadi
Skadi
NewAge994
Skadi
Level 125
God Stats
0W - 2L
1,467 SR
Queue Stats
23W - 15L
1,607 Elo+
Solo
Jing Wei
Jing Wei
Zenkrix
Jing Wei
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 76L
1,484 Elo+
Party 2
Team Averages
Level 66
1,569 SR
1,548 Elo+

VS

Team Averages
Level 110
1,509 SR
1,490 Elo+
Thanatos
Thanatos
Dragonklaw10
Thanatos
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 37L
1,528 Elo+
Solo
Charon
Charon
MischievousMrCat
Charon
Level 145
God Stats
8W - 4L
1,555 SR
Queue Stats
191W - 192L
1,539 Elo+
Solo
Merlin
Merlin
Nutmuncher1
Merlin
Level 60
God Stats
7W - 3L
1,631 SR
Queue Stats
117W - 118L
1,514 Elo+
Party 1
Hou Yi
Hou Yi
TDIGSS
Hou Yi
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 34L
1,370 Elo+
Party 1
Vamana
Vamana
WorthyOrca
Vamana
Level 117
God Stats
1W - 1L
1,360 SR
Queue Stats
47W - 41L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DolanIsGreat
Gilgamesh
12
2 / 4 / 0
7,708
514
7,727
15,692
12,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Morgan Le Fay
Khloudz
Morgan Le Fay
13
2 / 4 / 1
7,806
520
8,426
10,638
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
KindBoii
Sylvanus
13
1 / 4 / 0
6,933
462
3,841
11,381
5,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Skadi
NewAge994
Skadi
14
1 / 2 / 0
7,327
488
6,237
8,148
2,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Zenkrix
Jing Wei
10
0 / 5 / 1
6,181
412
5,091
10,936
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dragonklaw10
Thanatos
17
12 / 0 / 3
10,037
669
9,723
12,874
6,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

12
2 / 0 / 8
8,262
551
6,622
11,927
11,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
12
0 / 3 / 5
7,123
475
7,018
9,630
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
TDIGSS
Hou Yi
12
2 / 1 / 5
7,087
472
4,680
7,388
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
WorthyOrca
Vamana
15
3 / 2 / 4
8,972
598
11,411
13,878
11,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
6
Kills
19
19
Deaths
6
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DolanIsGreat
Gilgamesh
2
4
0
0.5
W
Thanatos
Dragonklaw10
Thanatos
12
0
3
13.5
L
Morgan Le Fay
Khloudz
Morgan Le Fay
2
4
1
0.63
L
Sylvanus
KindBoii
Sylvanus
1
4
0
0.25
W
2
0
8
6
L
Skadi
NewAge994
Skadi
1
2
0
0.5
W
Merlin
0
3
5
0.83
W
Hou Yi
TDIGSS
Hou Yi
2
1
5
4.5
W
Vamana
WorthyOrca
Vamana
3
2
4
2.5
L
Jing Wei
Zenkrix
Jing Wei
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,322
Damage
39,454
56,795
Taken
55,697
29,206
Mitigated
35,362
13,376
Healing
27,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DolanIsGreat
Gilgamesh
7,727
2,925
0
4,352
15,692
12,908
0
1,073
13,898
0
61,256
W
Thanatos
Dragonklaw10
Thanatos
9,723
2,291
0
15,578
12,874
6,317
0
757
12,081
0
77,157
L
Morgan Le Fay
Khloudz
Morgan Le Fay
8,426
673
0
1,949
10,638
4,244
0
5,932
4,658
49,574
1,565
L
Sylvanus
KindBoii
Sylvanus
3,841
1,354
106
3,782
11,381
5,817
31
2,128
9,212
36,209
26,118
W
6,622
515
0
4,580
11,927
11,265
0
2,463
9,344
27,208
4,387
L
Skadi
NewAge994
Skadi
6,237
2,678
0
1,406
8,148
2,506
1,868
1,451
6,646
0
56,605
W
Merlin
7,018
320
0
530
9,630
3,614
74
6,753
2,194
53,038
1,187
W
Hou Yi
TDIGSS
Hou Yi
4,680
2,075
0
1,939
7,388
2,989
265
364
7,024
0
42,404
W
Vamana
WorthyOrca
Vamana
11,411
5,480
0
4,667
13,878
11,177
0
1,517
12,309
0
70,934
L
Jing Wei
Zenkrix
Jing Wei
5,091
3,771
0
1,781
10,936
3,731
516
2,330
8,504
0
34,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
41,481
433
Minions Killed
439
0
Camps Cleared
0
1,223,809
Distance Traveled
1,448,360
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,708
514
97
6
0
229,495
1
W
Thanatos
10,037
669
124
8
0
330,280
0
L
Morgan Le Fay
7,806
520
90
6
0
260,994
0
L
Sylvanus
6,933
462
97
6
0
227,823
0
W
Charon
8,262
551
33
2
0
283,507
0
L
Skadi
7,327
488
90
6
0
265,127
0
W
Merlin
7,123
475
80
5
0
265,988
2
W
Hou Yi
7,087
472
76
5
0
271,670
0
W
Vamana
8,972
598
126
8
0
296,915
2
L
Jing Wei
6,181
412
59
4
0
240,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role